mobs:register_mob("nssm:bloco", { type = "monster", hp_max = 24, hp_min = 14, collisionbox = {-0.56, -0.2, -0.56, 0.56, 1.2, 0.56}, visual = "mesh", mesh = "bloco.x", textures = { {"bloco.png"} }, visual_size = {x = 4, y = 4}, makes_footstep_sound = true, view_range = 8, fear_height = 4, walk_velocity = 0.6, run_velocity = 2.5, rotate = 270, sounds = { random = "bloco" }, damage = 4, reach = 2, jump = true, drops = { {name = "nssm:life_energy", chance = 1, min = 1, max = 1}, {name = "default:stone", chance = 1, min = 2, max = 3}, {name = "nssm:bloco_skin", chance = 3, min = 1, max = 2} }, armor = 40, drawtype = "front", water_damage = 3, lava_damage = 1, light_damage = 0, fire_damage = 0, group_attack = true, attack_animals = true, knock_back = 0, blood_texture = "stone_blood.png", immune_to = { {"default:sword_stone", -2}, {"default:stone", -2}, {"default:cobble", -2}, {"default:axe_stone", -2}, {"default:shovel_stone", -2}, {"default:pick_stone", -2} }, stepheight = 1.1, attack_type = "dogfight", animation = { speed_normal = 20, speed_run = 20, stand_start = 90, stand_end = 110, walk_start = 1, walk_end = 80, run_start = 120, run_end = 160, punch_start = 170, punch_end = 190 } })