nssm:register_mob("nssm:snow_biter", { type = "monster", hp_max = 20, hp_min = 15, collisionbox = {-0.5, 0, -0.5, 0.5, 0.60, 0.5}, visual = "mesh", mesh = "snow_biter.x", textures = {{"snow_biter.png"}}, visual_size = {x=6, y=6}, makes_footstep_sound = true, view_range = 18, rotate = 270, mele_number = 2, fear_height = 4, reach = 1.5, walk_velocity = 0.8, run_velocity = 3, sounds = { random = "snow_biter", }, --pathfinding = true, damage = 5, jump = true, drops = { {name = "nssm:life_energy", chance = 1, min = 2, max = 3}, {name = "nssm:frosted_amphibian_heart", chance = 1, min = 1, max = 1}, {name = "nssm:little_ice_tooth", chance = 2, min = 0, max = 4}, }, armor = 100, drawtype = "front", water_damage = 0, lava_damage = 30, light_damage = 0, on_rightclick = nil, attack_type = "dogfight", animation = { speed_normal = 20, speed_run = 25, stand_start = 0, stand_end = 80, walk_start = 110, walk_end = 150, run_start = 80, run_end = 100, punch_start = 175, punch_end = 190, punch1_start = 200, punch1_end = 215 }, do_custom = function(self) --Froster local c=2 local pos = self.object:getpos() local v = self.object:getvelocity() for dx = -c*(math.abs(v.x))-1 , c*(math.abs(v.x))+1 do for dy=-1,0 do for dz = -c*(math.abs(v.z))-1 , c*(math.abs(v.z))+1 do local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz} local t = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz} local n = minetest.env:get_node(p).name if (n=="default:water_source" or n=="default:water_flowing") then minetest.env:set_node(t, {name="default:ice"}) end end end end end, })