mobs:register_mob("nssm:morwa", { type = "monster", hp_max = 25, hp_min = 24, collisionbox = {-1, 0, -1, 1, 3, 1}, visual = "mesh", mesh = "morwa.x", textures = {{"morwa.png"}}, visual_size = {x=10, y=10}, makes_footstep_sound = true, view_range = 25, fear_height = 4, walk_velocity = 0.5, run_velocity = 4, --sounds = { -- random = "morwa", --}, damage = 4, jump = true, drops = { {name = "nssm:life_energy", chance = 1, min = 3, max = 4,}, }, armor = 50, drawtype = "front", water_damage = 0, reach =4, rotate = 270, lava_damage = 0, light_damage = 0, on_rightclick = nil, attack_type = "dogshoot", dogshoot_switch = true, arrow = "nssm:morarrow", shoot_interval = 2, shoot_offset = 0, animation = { speed_normal = 25, speed_run = 25, stand_start = 10, stand_end = 40, walk_start = 50, walk_end = 90, run_start = 100, run_end = 120, punch_start = 130, punch_end = 160, shoot_start =176, shoot_end=226, } })