-- set content id's local c_air = minetest.get_content_id("air") local c_ignore = minetest.get_content_id("ignore") local c_obsidian = minetest.get_content_id("default:obsidian") local c_brick = minetest.get_content_id("default:obsidianbrick") local c_chest = minetest.get_content_id("default:chest_locked") nssm.lessvirulent = minetest.setting_getbool("nssm.lessvirulent") or false nssm.safebones = minetest.setting_getbool("nssm.safebones") or false nssm.cryosave = minetest.setting_getbool("nssm.cryosave") or false function nssm:virulence(mobe) if not nssm.lessvirulent then return 0 end return math.ceil(100 / mobe.hp_max) end function nssm:affectbones(mobe) -- as function for adaptable heuristic return not nssm.safebones end -- get node but use fallback for nil or unknown function node_ok(pos, fallback) fallback = fallback or "default:dirt" local node = minetest.get_node_or_nil(pos) if not node then return minetest.registered_nodes[fallback] end if minetest.registered_nodes[node.name] then return node end return minetest.registered_nodes[fallback] end function dist_pos(p, s) local v = {x = math.abs(s.x-p.x), y = math.abs(s.y-p.y), z = math.abs(s.z-p.z)} local r = math.sqrt(v.x^2+v.y^2+v.z^2) return r end --check_for_death functions customized for monsters who respawns (Masticone) function check_for_death_hydra(self) local hp = self.object:get_hp() if hp > 0 then self.health = hp if self.sounds.damage ~= nil then minetest.sound_play(self.sounds.damage,{ object = self.object, max_hear_distance = self.sounds.distance }) end return false end local pos = self.object:getpos() local obj = nil if self.sounds.death ~= nil then minetest.sound_play(self.sounds.death,{ object = self.object, max_hear_distance = self.sounds.distance }) end self.object:remove() return true end function round(n) if (n>0) then return n % 1 >= 0.5 and math.ceil(n) or math.floor(n) else n=-n local t = n % 1 >= 0.5 and math.ceil(n) or math.floor(n) return -t end end function explosion_particles(pos, exp_radius) minetest.add_particlespawner( 100*exp_radius/2, --amount 0.1, --time {x=pos.x-exp_radius, y=pos.y-exp_radius, z=pos.z-exp_radius}, --minpos {x=pos.x+exp_radius, y=pos.y+exp_radius, z=pos.z+exp_radius}, --maxpos {x=0, y=0, z=0}, --minvel {x=0.1, y=0.3, z=0.1}, --maxvel {x=-0.5,y=1,z=-0.5}, --minacc {x=0.5,y=1,z=0.5}, --maxacc 0.1, --minexptime 4, --maxexptime 6, --minsize 12, --maxsize false, --collisiondetection "tnt_smoke.png" --texture ) end function explosion(pos, exp_radius, fire, kamehameha_bad) local radius = exp_radius -- if area protected or near map limits then no blast damage if minetest.is_protected(pos, "") or not within_limits(pos, radius) then return end --sound minetest.sound_play("boom", { pos = pos, max_hear_distance = exp_radius*4, }) --particles: explosion_particles(pos, exp_radius) --Damages entities around (not the player) local objects = minetest.env:get_objects_inside_radius(pos, exp_radius) for _,obj in ipairs(objects) do local obj_p = obj:getpos() local vec = {x=obj_p.x-pos.x, y=obj_p.y-pos.y, z=obj_p.z-pos.z} local dist = (vec.x^2+vec.y^2+vec.z^2)^0.5 local damage = (-exp_radius*dist+exp_radius^2)*2 if not kamehameha_bad then obj:set_hp(obj:get_hp()-damage) if (obj:get_hp() <= 0) then if (not obj:is_player()) then obj:remove() end end else if (obj:get_luaentity()) then local name = obj:get_luaentity().name if (name~="nssm:morvalarr0") and (name~="nssm:morvalarr5") then obj:set_hp(obj:get_hp()-(damage*3)) if (obj:get_hp() <= 0) then if (not obj:is_player()) then obj:remove() end end end end end end --damages blocks around and if necessary put some fire pos = vector.round(pos) -- voxelmanip doesn't work properly unless pos is rounded ?!?! local vm = VoxelManip() local minp, maxp = vm:read_from_map(vector.subtract(pos, radius), vector.add(pos, radius)) local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp}) local data = vm:get_data() local p = {} local pr = PseudoRandom(os.time()) --remove everything near the center of the explosion for dz=-radius,radius do for dy=-radius,radius do local vi = a:index(pos.x + (-radius), pos.y + dy, pos.z + dz) for dx=-radius,radius do local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz} if (dx * dx) + (dy * dy) + (dz * dz) <= (radius * radius) + pr:next(-radius, radius) and data[vi] ~= c_air and data[vi] ~= c_ignore and data[vi] ~= c_obsidian and data[vi] ~= c_brick and data[vi] ~= c_chest then local n = node_ok(p).name local on_blast = minetest.registered_nodes[n].on_blast if on_blast then return on_blast(p) end if minetest.get_item_group(n, "unbreakable") ~= 1 then -- if chest then drop items inside if n == "default:chest" or n == "3dchest:chest" or n == "bones:bones" then local meta = minetest.get_meta(p) local inv = meta:get_inventory() for i = 1, inv:get_size("main") do local m_stack = inv:get_stack("main", i) local obj = minetest.add_item(p, m_stack) if obj then obj:setvelocity({ x = math.random(-2, 2), y = 7, z = math.random(-2, 2) }) end end end -- after effects if fire > 0 and (minetest.registered_nodes[n].groups.flammable or math.random(1, 100) <= 3) then minetest.set_node(p, {name = "fire:basic_flame"}) else local dist = round(((pos.x-p.x)^2 + (pos.y-p.y)^2 + (pos.z-p.z)^2)^1/2) local prob = 2/dist if math.random(1,100)<=prob*100 then minetest.env:remove_node(p) end end end end vi = vi+1 end end end end -- SPECIAL ABILITIES OF SOME MOBS function digging_ability( self, --the entity of the mob group, --group of the blocks the mob can dig: nil=everything max_vel, --max velocity of the mob dim --vector representing the dimensions of the mob ) if math.random(1,nssm:virulence(self)) ~= 1 then return end local v = self.object:getvelocity() local pos = self.object:getpos() if minetest.is_protected(pos, "") then return end local h = dim.y local max = 0 --local posmax = 0 -- 1 = x, -1=-x, 2 = z, -2 = -z local yaw = (self.object:getyaw() + self.rotate) or 0 local x = math.sin(yaw)*-1 local z = math.cos(yaw) local i = 1 local i1 = -1 local k = 1 local k1 = -1 local multiplier = 2 if x>0 then i = round(x*max_vel)*multiplier else i1 = round(x*max_vel)*multiplier end if z>0 then k = round(z*max_vel)*multiplier else k1 = round(z*max_vel)*multiplier end for dx = i1, i do for dy = 0, h do for dz = k1, k do local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz} local n = minetest.env:get_node(p).name --local up = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz} if group == nil then if minetest.get_item_group(n, "unbreakable") == 1 or minetest.is_protected(p, "") or (n == "bones:bones" and not nssm:affectbones(self) ) then else minetest.env:set_node(p, {name="air"}) end else if (minetest.get_item_group(n, group)==1) and (minetest.get_item_group(n, "unbreakable") ~= 1) and (n == "bones:bones" and not (minetest.is_protected(p, "")) ) then minetest.env:set_node(p, {name="air"}) end end end end end end function putting_ability( --puts under the mob the block defined as 'p_block' self, --the entity of the mob p_block, --definition of the block to use max_vel --max velocity of the mob ) if math.random(1,nssm:virulence(self)) ~= 1 then return end local v = self.object:getvelocity() local dx = 0 local dz = 0 if (math.abs(v.x)>math.abs(v.z)) then if (v.x)>0 then dx = 1 else dx = -1 end else if (v.z)>0 then dz = 1 else dz = -1 end end local pos = self.object:getpos() local pos1 pos.y=pos.y-1 pos1 = {x = pos.x+dx, y = pos.y, z = pos.z+dz} local n = minetest.env:get_node(pos).name local n1 = minetest.env:get_node(pos1).name local oldmetainf = {minetest.get_meta(pos):to_table(),minetest.get_meta(pos1):to_table() } if n~=p_block and not minetest.is_protected(pos, "") and (n == "bones:bones" and nssm:affectbones(self) ) then minetest.env:set_node(pos, {name=p_block}) if nssm.cryosave then local metai = minetest.get_meta(pos) metai:from_table(oldmetainf[1]) -- this is enough to save the meta metai:set_string("nssm",n) end end if n1~=p_block and not minetest.is_protected(pos1, "") and (n == "bones:bones" and nssm:affectbones(self) ) then minetest.env:set_node(pos1, {name=p_block}) if nssm.cryosave then local metai = minetest.get_meta(pos1) metai:from_table(oldmetainf[2]) -- this is enough to save the meta metai:set_string("nssm",n1) end end end function webber_ability( --puts randomly around the block defined as w_block self, --the entity of the mob w_block, --definition of the block to use radius --max distance the block can be put ) if (nssm:virulence(self)~=0) and (math.random(1,nssm:virulence(self)) ~= 1) then return end local pos = self.object:getpos() if (math.random(1,55)==1) then local dx=math.random(1,radius) local dz=math.random(1,radius) local p = {x=pos.x+dx, y=pos.y-1, z=pos.z+dz} local t = {x=pos.x+dx, y=pos.y, z=pos.z+dz} local n = minetest.env:get_node(p).name local k = minetest.env:get_node(t).name if ((n~="air")and(k=="air")) and not minetest.is_protected(t, "") then minetest.env:set_node(t, {name=w_block}) end end end function midas_ability( --ability to transform every blocks it touches in the m_block block self, --the entity of the mob m_block, max_vel, --max velocity of the mob mult, --multiplier of the dimensions of the area around that need the transformation height --height of the mob ) if math.random(1,nssm:virulence(self)) ~= 1 then return end local v = self.object:getvelocity() local pos = self.object:getpos() if minetest.is_protected(pos, "") then return end local max = 0 local yaw = (self.object:getyaw() + self.rotate) or 0 local x = math.sin(yaw)*-1 local z = math.cos(yaw) local i = 1 local i1 = -1 local k = 1 local k1 = -1 local multiplier = mult if x>0 then i = round(x*max_vel)*multiplier else i1 = round(x*max_vel)*multiplier end if z>0 then k = round(z*max_vel)*multiplier else k1 = round(z*max_vel)*multiplier end for dx = i1, i do for dy = -1, height do for dz = k1, k do local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz} local n = minetest.env:get_node(p).name if minetest.get_item_group(n, "unbreakable") == 1 or minetest.is_protected(p, "") or n=="air" or (n == "bones:bones" and not nssm:affectbones(self)) then else minetest.env:set_node(p, {name=m_block}) end end end end end