mobs:register_mob("nssm:mantis", { type = "monster", hp_max = 26, hp_min = 24, collisionbox = {-0.5, 0.00, -0.5, 0.5, 2.30, 0.5}, visual = "mesh", mesh = "mantis.x", rotate=270, textures = {{"mantis.png"}}, visual_size = {x=4, y=4}, makes_footstep_sound = true, view_range = 20, fear_height = 4, walk_velocity = 0, run_velocity = 3.5, sounds = { random = "manti", }, damage = 4, jump = true, drops = { {name = "nssm:mantis_claw", chance = 2, min = 1, max = 4,}, {name = "nssm:life_energy", chance = 1, min = 1, max = 2,}, {name = "nssm:mantis_skin", chance = 3, min = 1, max = 2,}, {name = "nssm:mantis_meat", chance = 2, min = 1, max = 2,}, }, armor = 60, drawtype = "front", water_damage = 2, lava_damage = 15, light_damage = 0, suffocation = 4, on_rightclick = nil, group_attack=true, attack_animals=true, knock_back=2, blood_texture="nssm_blood_blue.png", stepheight=1.1, double_melee_attack = true, attack_type = "dogfight", animation = { speed_normal = 20, speed_run = 25, stand_start = 40, stand_end = 40, walk_start = 40, walk_end = 40, run_start = 10, run_end = 30, punch_start = 40, punch_end = 70, speed_die = 10, die_start = 110, die_end = 130, punch2_start = 80, punch2_end = 110, }, --[[ do_custom = function (self) if self.state == "attack" then self.textures = {"mantis.png"} self.object:set_properties(self) --self.object:set_properties({textures = {{"mantis.png"}}}) else self.textures = {"mantis-alfa.png"} self.object:set_properties(self) -- self.object:set_properties({textures = {{"mantis-alfa.png"}},}) end end,]] })