mobs:register_mob("nssm:black_scorpion", { type = "monster", hp_max = 28, hp_min = 17, collisionbox = {-0.5, 0.00, -0.5, 0.5, 0.8, 0.5}, visual = "mesh", mesh = "scorpion.x", textures = {{"scorpion.png"}}, visual_size = {x=12, y=12}, makes_footstep_sound = true, view_range = 22, walk_velocity = 1, fear_height = 4, run_velocity = 2.5, --[[ sounds = { random = "black_scorpion", },]] damage = 1, reach = 4, jump = true, drops = { {name = "nssm:life_energy", chance = 1, min = 1, max = 4,}, }, armor = 80, drawtype = "front", water_damage = 1, lava_damage = 7, light_damage = 0, group_attack=true, attack_animals=true, blood_texture="nssm_blood_blue.png", stepheight=1.1, on_rightclick = nil, double_melee_attack = true, attack_type = "dogfight", animation = { speed_normal = 20, speed_run = 30, stand_start = 10, stand_end = 60, walk_start = 70, walk_end = 110, run_start = 70, run_end = 110, punch_start = 160, punch_end = 180, punch2_start = 120, punch2_end = 150, die_start = 190, die_end = 210, }, })