-- Parameters used by some weapons local default_dir = {x = 1, y = 1, z = 1} -- Function used to shoot: local function weapons_shot(itemstack, placer, pointed_thing, velocity, name) local dir = placer:get_look_dir(); local playerpos = placer:get_pos(); local obj = minetest.add_entity({ x = playerpos.x + dir.x, y = playerpos.y + 2 + dir.y, z = playerpos.z + dir.z }, "nssm:" .. name) local vec = {x = dir.x * velocity, y = dir.y * velocity, z = dir.z * velocity} obj:set_velocity(vec) return itemstack end local function hit(pos, self) local node = node_ok(pos).name self.hit_node(self, pos, node) self.object:remove() return end local function activate_balls(pos) local radius = 50 local objects = minetest.get_objects_inside_radius(pos, radius) for _,obj in ipairs(objects) do if obj:get_luaentity() and obj:get_luaentity().name == "nssm:hellzone_grenade" then obj:get_luaentity().move = 1 end end end local function search_on_step2( self, dtime, --used to count time max_time, --after this amount of time the entity is removec radius, --radius in which look for entities to follow vel) --velocity of the projectile local pos = self.object:get_pos() --Disappear after a certain time if self.life_time == 0 then self.life_time = os.time() end if os.time() - self.life_time > max_time then self.object:remove() return end --Look for an entity to follow local objects = minetest.get_objects_inside_radius(pos, radius) local min_dist = 100 local obj_min = nil local obj_p = nil local vec_min = nil for _,obj in ipairs(objects) do if (obj:is_player()) then elseif (obj:get_luaentity() and obj:get_luaentity().name ~= "__builtin:item" and obj:get_luaentity().name ~= self.object:get_luaentity().name) then obj_p = obj:get_pos() local vec = {x = obj_p.x - pos.x, y = obj_p.y - pos.y, z = obj_p.z - pos.z} local dist = (vec.x ^ 2 + vec.y ^ 2 + vec.z ^ 2) ^ 0.5 if (dist < min_dist) then min_dist = dist obj_min = obj vec_min = vec end end end -- Found an entity to follow: if obj_min ~= nil then local new_vel = {x = 0, y = 0, z = 0} local dir = 0 local max_diff = 0 if max_diff < math.abs(vec_min.x) then dir = 1 max_diff = math.abs(vec_min.x) end if max_diff < math.abs(vec_min.y) then dir = 2 max_diff = math.abs(vec_min.y) end if max_diff < math.abs(vec_min.z) then dir = 3 max_diff = math.abs(vec_min.z) end vec_min.x = (vec_min.x / max_diff) * vel vec_min.y = (vec_min.y / max_diff) * vel vec_min.z = (vec_min.z / max_diff) * vel obj_p = obj_min:get_pos() if min_dist <= 8 and self.move == 0 then self.object:set_velocity({x = 0, y = 0, z = 0}) elseif min_dist <= 1 and self.move == 1 then hit(pos, self) else self.object:set_velocity(vec_min) end end local n = minetest.get_node(pos).name if n ~= "air" and n ~= "default:water_source" and n ~= "default:water_flowing" then hit(pos, self) end end -- on_step function able to follow the mobs local function search_on_step( self, dtime, --used to count time max_time, --after this amount of time the entity is removec radius, --radius in which look for entities to follow vel) --velocity of the projectile local pos = self.object:get_pos() -- Disappear after a certain time if self.life_time == 0 then self.life_time = os.time() end if os.time() - self.life_time > max_time then self.object:remove() return end -- Look for an entity to follow local objects = minetest.get_objects_inside_radius(pos, radius) local min_dist = 100 local obj_min = nil local obj_p = nil local vec_min = nil for _,obj in ipairs(objects) do if (obj:is_player()) then elseif (obj:get_luaentity() and obj:get_luaentity().name ~= "__builtin:item" and obj:get_luaentity().name ~= self.object:get_luaentity().name) then obj_p = obj:get_pos() local vec = {x = obj_p.x - pos.x, y = obj_p.y - pos.y, z = obj_p.z - pos.z} local dist = (vec.x ^ 2 + vec.y ^ 2 + vec.z ^ 2) ^ 0.5 if dist < min_dist then min_dist = dist obj_min = obj vec_min = vec end end end -- Found an entity to follow: if obj_min ~= nil then local new_vel = {x = 0, y = 0, z = 0} local dir = 0 local max_diff = 0 if max_diff < math.abs(vec_min.x) then dir = 1 max_diff = math.abs(vec_min.x) end if max_diff < math.abs(vec_min.y) then dir = 2 max_diff = math.abs(vec_min.y) end if max_diff < math.abs(vec_min.z) then dir = 3 max_diff = math.abs(vec_min.z) end vec_min.x = (vec_min.x/max_diff)*vel vec_min.y = (vec_min.y/max_diff)*vel vec_min.z = (vec_min.z/max_diff)*vel obj_p = obj_min:get_pos() if min_dist < 1 then local node = node_ok(pos).name self.hit_node(self, pos, node) self.object:remove() return else self.object:set_velocity(vec_min) end end local n = minetest.get_node(pos).name if n ~= "air" and n ~= "default:water_source" and n ~= "default:water_flowing" then local node = node_ok(pos).name self.hit_node(self, pos, node) self.object:remove() return end end local function default_on_step( self, dtime, --used to count time max_time, --after this amount of time the entity is removec damage, --damage dealt to the entity around dir, --vector to specify directions in which remove blocks radius, --radius of blocks removed aroind the projectile not_transparent, --name of a block or of a group: when the projectile hit one of these blocks the function hit_node is called vel) --velocity of the projectile local pos = self.object:get_pos() if self.life_time == 0 then self.life_time = os.time() end if os.time() - self.life_time > max_time then local node = node_ok(pos).name self.hit_node(self, pos, node) self.object:remove() return end self.timer = self.timer + dtime -- while going around it damages entities local objects = minetest.get_objects_inside_radius(pos, 2) if self.timer > 0.1 then self.timer = 0 for _,obj in ipairs(objects) do if obj:get_luaentity() then if obj and obj:get_luaentity() and obj:get_luaentity().name ~= self.object:get_luaentity().name and obj:get_luaentity().name ~= "__builtin:item" then if obj:is_player() then obj:set_hp(obj:get_hp()-damage) elseif obj:get_luaentity().health then obj:get_luaentity().health = obj:get_luaentity().health - damage end end end end end local n = minetest.get_node(pos).name if n == not_transparent or minetest.get_item_group(n, not_transparent) == 1 then local node = node_ok(pos).name self.hit_node(self, pos, node) self.object:remove() return else local vec = self.object:get_velocity() local c = vel / 10 --calculate how many blocks around need to be removed local max = 0 local posmax = 0 if max < math.abs(vec.x) then max = math.abs(vec.x) posmax = 1 end if max < math.abs(vec.y) then max = math.abs(vec.y) posmax = 2 end if max < math.abs(vec.z) then max = math.abs(vec.z) posmax = 3 end local i = radius local j = radius local k = radius if dir.x == 0 then i = 0 end if dir.y == 0 then j = 0 end if dir.z == 0 then k = 0 end if posmax==1 then i = 0 end if posmax==2 then j = 0 end if posmax==3 then k = 0 end for dx = -i,i do for dy= -j,j do for dz = -k,k do local p = {x = pos.x + dx, y = pos.y + dy, z = pos.z + dz} if not minetest.is_protected(p, "") or not minetest.get_item_group(n, "unbreakable") == 1 then minetest.remove_node(p) end end end end end end --[[ Function to register new weapons: parameters: - name of the weapon - on_step function (written by you or taken from the standard one above) - hit_node function - description of the weapon - the velocity of the projectile - one material to be used in the receipt ]] local function nssm_register_weapon(name, def) minetest.register_entity("nssm:"..name, { textures = {name..".png"}, on_step = function(self, dtime) def.on_step(self, dtime) end, hit_node = function(self, pos, node) def.hit_node(self, pos, node) end, move = def.move, life_time = 0, timer = 0, custom_timer = 0 }) minetest.register_craftitem("nssm:"..name.."_hand", { description = def.description, inventory_image = name .. "_hand.png", on_use = function(itemstack, placer, pointed_thing) weapons_shot(itemstack, placer, pointed_thing, def.velocity, name) itemstack:take_item() return itemstack end, on_drop = def.on_drop or function(itemstack, user, pointed_thing) end }) minetest.register_craft({ output = "nssm:" .. name .. "_hand 23", recipe = { {"nssm:great_energy_globe", "nssm:great_energy_globe", "nssm:great_energy_globe"}, {"nssm:great_energy_globe", def.material, "nssm:great_energy_globe"}, {"nssm:great_energy_globe", "nssm:great_energy_globe", "nssm:great_energy_globe"} } }) end -- Registered weapons: nssm_register_weapon("kamehameha", { velocity = 25, on_step = function(self, dtime) default_on_step(self, dtime, 4, 20, default_dir, 1, "stone", 25) end, hit_node = function(self, pos, node) tnt.boom(pos, {damage_radius = 10, radius = 6, ignore_protection = false}) end, material = "default:diamondblock", description = "Kamehameha from DragonBall" }) nssm_register_weapon("kienzan", { velocity = 25, on_step = function(self, dtime) default_on_step(self, dtime, 5, 20, {x = 1, y = 0, z = 1}, 1, nil, 25) end, hit_node = function(self, pos, node) end, material = "default:bronzeblock", description = "Kienzan from DragonBall" }) nssm_register_weapon("spirit_ball", { velocity = 25, move = 0, on_step = function(self, dtime) search_on_step(self, dtime, 5, 30, 25) end, hit_node = function(self, pos, node) tnt.boom(pos, {damage_radius = 8, radius = 4, ignore_protection = false}) end, material = "default:goldblock", description = "Spirit Ball from DragonBall" }) nssm_register_weapon("hellzone_grenade", { velocity = 25, move = 0, on_step = function(self, dtime) search_on_step2(self, dtime, 30, 30, 25) end, hit_node = function(self, pos, node) tnt.boom(pos, {damage_radius = 8, radius = 4, ignore_protection = false}) end, on_drop = function(itemstack, user, pointed_thing) local pos = user:get_pos() activate_balls(pos) end, material = "default:mese", description = "Hellzone grenade (Press q to activate)" }) local function nssm_register_throwitem(name, descr, def) minetest.register_craftitem("nssm:" .. name .. "_bomb", { description = descr, inventory_image = name .. "_bomb.png", on_use = function(itemstack, placer, pointed_thing) --weapons_shot(itemstack, placer, pointed_thing, def.velocity, name) local velocity = 15 local dir = placer:get_look_dir() local playerpos = placer:get_pos() posthrow = playerpos local obj = minetest.add_entity({ x = playerpos.x + dir.x, y = playerpos.y + 2 + dir.y, z = playerpos.z + dir.z }, "nssm:" .. name .. "_bomb_flying") local vec = {x = dir.x * velocity, y = dir.y * velocity, z = dir.z * velocity} local acc = {x = 0, y = -9.8, z = 0} obj:set_velocity(vec) obj:set_acceleration(acc) itemstack:take_item() return itemstack end }) minetest.register_entity("nssm:" .. name .. "_bomb_flying", { textures = {name .. "_bomb.png"}, hp_max = 20, collisionbox = {-0.1,-0.1,-0.1, 0.1,0.1,0.1}, on_step = function(self, dtime) local pos = self.object:get_pos() local node = minetest.get_node(pos) local n = node.name if n ~= "air" then def.hit_node(self, pos) self.object:remove() end end }) end nssm_register_throwitem("cobweb", "Cobweb Bomb", { hit_node = function(self,pos) for dx = -1, 1 do for dy = -1, 1 do for dz = -1, 1 do local pos1 = {x = pos.x + dx, y = pos.y + dy, z = pos.z + dz} if not minetest.is_protected(pos1, "") or not minetest.get_item_group( minetest.get_node(pos1).name, "unbreakable") == 1 then minetest.set_node(pos1, {name="nssm:web"}) end end end end end }) minetest.register_craft({ output = "nssm:cobweb_bomb 8", recipe = { {"nssm:silk_gland", "nssm:black_powder", "nssm:silk_gland"}, {"nssm:black_powder", "nssm:black_powder", "nssm:black_powder"}, {"nssm:silk_gland", "nssm:black_powder", "nssm:silk_gland"} } }) nssm_register_throwitem("ice", "Ice Bomb", { hit_node = function(self,pos) for dx = -1, 1 do for dy = 1, 3 do for dz = -1, 1 do local pos1 = {x = pos.x + dx, y = pos.y + dy, z = pos.z + dz} local pos2 = {x = pos.x, y = pos.y + 1, z = pos.z} local pos3 = {x = pos.x, y = pos.y + 2, z = pos.z} if not minetest.is_protected(pos1, "") or not minetest.get_item_group( minetest.get_node(pos1).name, "unbreakable") == 1 then minetest.set_node(pos1, {name = "default:ice"}) minetest.set_node(pos2, {name = "air"}) minetest.set_node(pos3, {name = "air"}) end end end end end }) minetest.register_craft({ output = "nssm:ice_bomb 8", recipe = { {"nssm:frosted_amphibian_heart", "nssm:black_powder", "nssm:frosted_amphibian_heart"}, {"nssm:black_powder", "nssm:black_powder", "nssm:black_powder"}, {"nssm:frosted_amphibian_heart", "nssm:black_powder", "nssm:frosted_amphibian_heart"} } }) if minetest.get_modpath("nssb") then nssm_register_throwitem("mantis", "Mantis Clay Bomb", { hit_node = function(self, pos) for dx = -1, 1 do for dy = 1, 3 do for dz = -1, 1 do local pos1 = {x = pos.x + dx, y = pos.y + dy, z = pos.z + dz} local pos2 = {x = pos.x, y = pos.y + 1, z = pos.z} local pos3 = {x = pos.x, y = pos.y + 2, z = pos.z} if not minetest.is_protected(pos1, "") or not minetest.get_item_group( minetest.get_node(pos1).name, "unbreakable") == 1 then minetest.set_node(pos1, {name="nssb:hardened_mantis_clay"}) minetest.set_node(pos2, {name="air"}) minetest.set_node(pos3, {name="air"}) end end end end end }) minetest.register_craft({ output = "nssm:mantis_bomb 8", recipe = { {"nssm:mantis_meat", "nssm:black_powder", "nssm:mantis_meat"}, {"nssm:black_powder", "nssb:hardened_mantis_clay", "nssm:black_powder"}, {"nssm:mantis_meat", "nssm:black_powder", "nssm:mantis_meat"} } }) end nssm_register_throwitem("lava", "Lava Bomb", { hit_node = function(self,pos) for dx = -1, 1 do for dy = -1, 0 do for dz = -1, 1 do local pos1 = {x = pos.x + dx, y = pos.y + dy, z = pos.z + dz} if not minetest.is_protected(pos1, "") or not minetest.get_item_group( minetest.get_node(pos1).name, "unbreakable") == 1 then minetest.set_node(pos1, {name="default:lava_source"}) end end end end end }) minetest.register_craft({ output = "nssm:lava_bomb 12", recipe = { {"bucket:bucket_lava", "nssm:black_powder", "bucket:bucket_lava"}, {"nssm:black_powder", "nssm:lava_titan_eye", "nssm:black_powder"}, {"bucket:bucket_lava", "nssm:black_powder", "bucket:bucket_lava"} } }) nssm_register_throwitem("water", "Water Bomb", { hit_node = function(self, pos) for dx = -2, 2 do for dy = -1, 0 do for dz = -2, 2 do local pos1 = {x = pos.x + dx, y = pos.y + dy, z = pos.z + dz} if not minetest.is_protected(pos1, "") or not minetest.get_item_group( minetest.get_node(pos1).name, "unbreakable") == 1 then minetest.set_node(pos1, {name="default:water_source"}) end end end end end }) minetest.register_craft({ output = "nssm:water_bomb 10", recipe = { {"bucket:bucket_water", "nssm:black_powder", "bucket:bucket_water"}, {"nssm:black_powder", "nssm:tentacle_curly", "nssm:black_powder"}, {"bucket:bucket_water", "nssm:black_powder", "bucket:bucket_water"} } }) nssm_register_throwitem("fire", "Fire Bomb", { hit_node = function(self,pos) for dx = -1, 1 do for dy = 1, 1 do for dz = -1, 1 do local pos1 = {x = pos.x + dx, y = pos.y + dy, z = pos.z + dz} if not minetest.is_protected(pos1, "") or not minetest.get_item_group( minetest.get_node(pos1).name, "unbreakable") == 1 then minetest.set_node(pos1, {name="fire:basic_flame"}) end end end end end }) minetest.register_craft({ output = "nssm:fire_bomb 6", recipe = { {"fire:flint_and_steel", "nssm:black_powder", "fire:flint_and_steel"}, {"nssm:black_powder", "nssm:black_powder", "nssm:black_powder"}, {"fire:flint_and_steel", "nssm:black_powder", "fire:flint_and_steel"} } }) if minetest.get_modpath("nssb") then nssm_register_throwitem("mornar", "Mornar Bomb", { hit_node = function(self,pos) for dx = -1, 1 do for dy = 1, 1 do for dz = -1, 1 do local pos1 = {x = pos.x + dx, y = pos.y + dy, z = pos.z + dz} if not minetest.is_protected(pos1, "") or not minetest.get_item_group( minetest.get_node(pos1).name, "unbreakable") == 1 then minetest.set_node(pos1, {name="nssb:mornar"}) end end end end end }) minetest.register_craft({ output = "nssm:mornar_bomb 6", recipe = { {"nssm:wrathful_soul_fragment", "nssm:black_powder", "nssm:wrathful_soul_fragment"}, {"nssm:black_powder", "nssm:wrathful_soul_fragment", "nssm:black_powder"}, {"nssm:wrathful_soul_fragment", "nssm:black_powder", "nssm:wrathful_soul_fragment"} } }) end nssm_register_throwitem("hole", "Hole Bomb", { hit_node = function(self,pos) for dx = -1, 1 do for dy = -10, 0 do for dz = -1, 1 do local pos1 = {x = pos.x + dx, y = pos.y + dy, z = pos.z + dz} if not minetest.is_protected(pos1, "") or not minetest.get_item_group( minetest.get_node(pos1).name, "unbreakable") == 1 then minetest.set_node(pos1, {name="air"}) end end end end end }) minetest.register_craft({ output = "nssm:hole_bomb 10", recipe = { {"nssm:black_powder", "nssm:black_powder", "nssm:black_powder"}, {"nssm:black_powder", "nssm:digested_sand", "nssm:black_powder"}, {"nssm:black_powder", "nssm:black_powder", "nssm:black_powder"} } }) nssm_register_throwitem("food", "Food Bomb", { hit_node = function(self,pos) for dx = -1, 1 do for dy = -1, 1 do for dz = -1, 1 do local pos1 = {x = pos.x + dx, y = pos.y + dy, z = pos.z + dz} if not minetest.is_protected(pos1, "") or not minetest.get_item_group( minetest.get_node(pos1).name, "unbreakable") == 1 then minetest.set_node(pos1, {name="air"}) minetest.add_item(pos1, "nssm:roasted_duck_legs") end end end end end }) minetest.register_craft({ output = "nssm:food_bomb 8", recipe = { {"nssm:gluttonous_soul_fragment", "nssm:black_powder", "nssm:gluttonous_soul_fragment"}, {"nssm:black_powder", "nssm:gluttonous_soul_fragment", "nssm:black_powder"}, {"nssm:gluttonous_soul_fragment", "nssm:black_powder", "nssm:gluttonous_soul_fragment"} } }) nssm_register_throwitem("phoenix_fire", "Phoenix Fire Bomb", { hit_node = function(self, pos) for dx = -2, 2 do for dy = 0, 1 do for dz = -2, 2 do local pos1 = {x = pos.x + dx, y = pos.y + dy, z = pos.z + dz} if not minetest.is_protected(pos1, "") or not minetest.get_item_group( minetest.get_node(pos1).name, "unbreakable") == 1 then minetest.set_node(pos1, {name="nssm:phoenix_fire"}) end end end end end }) minetest.register_craft({ output = "nssm:phoenix_fire_bomb 10", recipe = { {"nssm:black_powder", "nssm:black_powder", "nssm:black_powder"}, {"nssm:black_powder", "nssm:sun_feather", "nssm:black_powder"}, {"nssm:black_powder", "nssm:black_powder", "nssm:black_powder"} } }) nssm_register_throwitem("kaboom", "Explosive Bomb", { hit_node = function(self,pos) local pos1 = {x = pos.x, y = pos.y, z = pos.z} if not minetest.is_protected(pos1, "") or not minetest.get_item_group( minetest.get_node(pos1).name, "unbreakable") == 1 then tnt.boom(pos1, {damage_radius=3,radius=2,ignore_protection=false}) end end }) minetest.register_craft({ output = "nssm:kaboom_bomb 3", recipe = { {"nssm:black_powder", "nssm:black_powder", "nssm:black_powder"}, {"nssm:black_powder", "nssm:black_powder", "nssm:black_powder"}, {"nssm:black_powder", "nssm:black_powder", "nssm:black_powder"} } }) nssm_register_throwitem("teleport", "Teleport Bomb", { hit_node = function(self,pos,placer) local pos1 = {x = pos.x, y = pos.y + 1, z = pos.z} local pos2 = {x = pos.x, y = pos.y + 2, z = pos.z} if not minetest.is_protected(pos1, "") or not minetest.get_item_group( minetest.get_node(pos1).name, "unbreakable") == 1 then for _,obj in ipairs(minetest.get_objects_inside_radius(posthrow, 2)) do if obj:is_player() then obj:set_pos(pos1) minetest.set_node(pos1, {name = "air"}) minetest.set_node(pos2, {name = "air"}) end end end end }) minetest.register_craft({ output = "nssm:teleport_bomb 10", recipe = { {"nssm:slothful_soul_fragment", "nssm:black_powder", "nssm:slothful_soul_fragment"}, {"nssm:black_powder", "nssm:slothful_soul_fragment", "nssm:black_powder"}, {"nssm:slothful_soul_fragment", "nssm:black_powder", "nssm:slothful_soul_fragment"} } }) nssm_register_throwitem("boom", "Boom Bomb", { hit_node = function(self,pos) local pos1 = {x = pos.x, y = pos.y, z = pos.z} if not minetest.is_protected(pos1, "") or not minetest.get_item_group( minetest.get_node(pos1).name, "unbreakable") == 1 then tnt.boom(pos1, {damage_radius = 4, radius = 3, ignore_protection = false}) end end }) minetest.register_craft({ output = "nssm:boom_bomb 10", recipe = { {"nssm:greedy_soul_fragment", "nssm:black_powder", "nssm:greedy_soul_fragment"}, {"nssm:black_powder", "nssm:greedy_soul_fragment", "nssm:black_powder"}, {"nssm:greedy_soul_fragment", "nssm:black_powder", "nssm:greedy_soul_fragment"} } }) nssm_register_throwitem("smoke", "Smoke Bomb", { hit_node = function(self,pos) local pos1 = {x = pos.x, y = pos.y, z = pos.z} minetest.add_particlespawner({ amount = 4500, time = 20, minpos = {x = pos1.x - 3, y = pos1.y + 0.5, z = pos1.z - 3}, maxpos = {x = pos1.x + 3, y = pos1.y + 0.5, z = pos1.z + 3}, minvel = {x = 0.2, y = 0.2, z = 0.2}, maxvel = {x = 0.4, y = 0.8, z = 0.4}, minacc = {x = -0.2, y = 0, z = -0.2}, maxacc = {x = 0.2, y = 0.1, z = 0.2}, minexptime = 6, maxexptime = 8, minsize = 10, maxsize = 12, collisiondetection = false, vertical = false, texture = "tnt_smoke.png" }) end }) minetest.register_craft({ output = "nssm:smoke_bomb 6", recipe = { {"nssm:proud_soul_fragment", "'nssm:black_powder", "nssm:proud_soul_fragment"}, {"nssm:black_powder", "nssm:proud_soul_fragment", "nssm:black_powder"}, {"nssm:proud_soul_fragment", "nssm:black_powder", "nssm:proud_soul_fragment"}, } }) nssm_register_throwitem("thick_web", "Thick Web Bomb", { hit_node = function(self,pos) local pos1 = {x = pos.x, y = pos.y + 1, z = pos.z} local pos2 = {x = pos.x, y = pos.y + 2, z = pos.z} if not minetest.is_protected(pos1, "") or not minetest.get_item_group( minetest.get_node(pos1).name, "unbreakable") == 1 then minetest.set_node(pos1, {name="nssm:thick_web"}) minetest.set_node(pos2, {name="nssm:thick_web"}) end end }) minetest.register_craft({ output = "nssm:thick_web_bomb 12", recipe = { {"nssm:super_silk_gland", "nssm:black_powder", "nssm:super_silk_gland"}, {"nssm:black_powder", "nssm:black_powder", "nssm:black_powder"}, {"nssm:super_silk_gland", "nssm:black_powder", "nssm:super_silk_gland"} } }) nssm_register_throwitem("poison", "Poison Bomb", { hit_node = function(self, pos) for dx = -1, 1 do for dy = 1, 3 do for dz = -1, 1 do local pos1 = {x = pos.x + dx, y = pos.y + dy, z = pos.z + dz} if not minetest.is_protected(pos1, "") or not minetest.get_item_group( minetest.get_node(pos1).name, "unbreakable") == 1 then minetest.set_node(pos1, {name="nssm:venomous_gas"}) end end end end end }) minetest.register_craft({ output = "nssm:poison_bomb 10", recipe = { {"nssm:black_powder", "nssm:black_powder", "nssm:black_powder"}, {"nssm:black_powder", "nssm:snake_scute", "nssm:black_powder"}, {"nssm:black_powder", "nssm:black_powder", "nssm:black_powder"} } }) nssm_register_throwitem("stone", "Cobblestone Bomb", { hit_node = function(self,pos) for dx = -1, 1 do for dy = 1, 3 do for dz = -1, 1 do local pos1 = {x = pos.x + dx, y = pos.y + dy, z = pos.z + dz} if not minetest.is_protected(pos1, "") or not minetest.get_item_group( minetest.get_node(pos1).name, "unbreakable") == 1 then minetest.set_node(pos1, {name="default:cobble"}) end end end end end }) minetest.register_craft({ output = "nssm:stone_bomb 6", recipe = { {"default:stone", "nssm:black_powder", "default:stone"}, {"nssm:black_powder", "nssm:black_powder", "nssm:black_powder"}, {"default:stone", "nssm:black_powder", "default:stone"} } }) nssm_register_throwitem("fire_ring", "Fire Ring Bomb", { hit_node = function(self,pos) for dx = -2, 2 do for dy = 1, 2 do for dz = -2, 2 do local pos1 = {x = pos.x + dx, y = pos.y + dy, z = pos.z + dz} if not minetest.is_protected(pos1, "") or not minetest.get_item_group( minetest.get_node(pos1).name, "unbreakable") == 1 then minetest.set_node(pos1, {name="fire:basic_flame"}) for dx = -1, 1 do for dy = 1, 2 do for dz = -1, 1 do local pos1 = {x = pos.x + dx, y = pos.y + dy, z = pos.z + dz} minetest.set_node(pos1, {name="air"}) end end end end end end end end }) minetest.register_craft({ output = "nssm:fire_ring_bomb 3", recipe = { {"fire:flint_and_steel", "fire:flint_and_steel", "fire:flint_and_steel"}, {"fire:flint_and_steel", "nssm:black_powder", "fire:flint_and_steel"}, {"fire:flint_and_steel", "fire:flint_and_steel", "fire:flint_and_steel"} } }) if minetest.get_modpath("nssb") then nssm_register_throwitem("cage", "Cage Bomb", { hit_node = function(self, pos) for dx = -2, 2 do for dy = 0, 3 do for dz = -2, 2 do local pos1 = {x = pos.x + dx, y = pos.y + dy, z = pos.z + dz} if not minetest.is_protected(pos1, "") or not minetest.get_item_group( minetest.get_node(pos1).name, "unbreakable") == 1 then minetest.set_node(pos1, {name="nssb:morentir"}) for dx = -1, 1 do for dy = 1, 2 do for dz = -1, 1 do local pos1 = {x = pos.x + dx, y = pos.y + dy, z = pos.z + dz} minetest.set_node(pos1, {name="air"}) end end end end end end end end }) minetest.register_craft({ output = "nssm:cage_bomb 10", recipe = { {"nssm:lustful_soul_fragment", "nssm:black_powder", "nssm:lustful_soul_fragment"}, {"nssm:black_powder", "nssm:lustful_soul_fragment", "nssm:black_powder"}, {"nssm:lustful_soul_fragment", "nssm:black_powder", "nssm:lustful_soul_fragment"} } }) end nssm_register_throwitem("water_column", "Water Column Bomb", { hit_node = function(self,pos) for dx = 0, 0 do for dy = 1, 10 do for dz = 0, 0 do local pos1 = {x = pos.x + dx, y = pos.y + dy, z = pos.z + dz} if not minetest.is_protected(pos1, "") or not minetest.get_item_group( minetest.get_node(pos1).name, "unbreakable") == 1 then minetest.set_node(pos1, {name="default:water_source"}) end end end end end }) minetest.register_craft({ output = "nssm:water_column_bomb 6", recipe = { {"bucket:bucket_water", "nssm:black_powder", "bucket:bucket_water"}, {"bucket:bucket_water", "nssm:black_powder", "bucket:bucket_water"}, {"bucket:bucket_water", "nssm:black_powder", "bucket:bucket_water"} } }) minetest.register_craft({ output = "nssm:empty_evocation_bomb 10", recipe = { {"nssm:envious_soul_fragment", "nssm:black_powder", "nssm:envious_soul_fragment"}, {"nssm:black_powder", "nssm:envious_soul_fragment", "nssm:black_powder"}, {"nssm:envious_soul_fragment", "nssm:black_powder", "nssm:envious_soul_fragment"} } }) local function nssm_register_throwegg(name, descr, def) minetest.register_craftitem("nssm:"..name.."_bomb", { description = descr, inventory_image = "evocation_bomb.png^"..name.."_egg.png", on_use = function(itemstack, placer, pointed_thing) --weapons_shot(itemstack, placer, pointed_thing, def.velocity, name) local velocity = 15 local dir = placer:get_look_dir() local playerpos = placer:get_pos() local obj = minetest.add_entity({ x = playerpos.x + dir.x, y = playerpos.y + 2 + dir.y, z = playerpos.z + dir.z }, "nssm:" .. name .. "_bomb_flying") local vec = {x = dir.x * velocity, y = dir.y * velocity, z = dir.z * velocity} local acc = {x = 0, y = -9.8, z = 0} obj:set_velocity(vec) obj:set_acceleration(acc) itemstack:take_item() return itemstack end }) minetest.register_entity("nssm:" .. name .. "_bomb_flying",{ textures = {"evocation_bomb.png^" .. name .. "_egg.png"}, on_step = function(self, dtime) local pos = self.object:get_pos() local node = minetest.get_node(pos) local n = node.name if n ~= "air" then def.hit_node(self, pos) self.object:remove() end end }) end local function nssm_register_evocation(evomob, evodescr, numbe) nssm_register_throwegg(evomob, evodescr .. " Bomb", { hit_node = function(self, pos) local pos1 = {x = pos.x, y = pos.y + 1, z = pos.z} if not minetest.is_protected(pos1, "") or not minetest.get_item_group( minetest.get_node(pos1).name, "unbreakable") == 1 then for n = 1, numbe do minetest.add_entity(pos1, "nssm:" .. evomob) end end end }) minetest.register_craft({ output = "nssm:" .. evomob .. "_bomb", type = "shapeless", recipe = {"nssm:empty_evocation_bomb", "nssm:" .. evomob} }) minetest.register_craft({ output = "nssm:duckking_bomb", type = "shapeless", recipe = {"nssm:empty_evocation_bomb", "nssm:duckking_egg"} }) end nssm_register_evocation("duck","Duck Evocation", 4) nssm_register_evocation("bloco","Bloco Evocation", 3) nssm_register_evocation("enderduck","Enderduck Evocation", 2) nssm_register_evocation("flying_duck","Flying Duck Evocation", 3) nssm_register_evocation("swimming_duck","Swimming Duck Evocation", 3) nssm_register_evocation("duckking","Duckking Evocation", 1) nssm_register_evocation("spiderduck","Spiderduck Evocation", 2)