mobs:register_mob("nssm:salamander", { type = "monster", hp_max = 35, hp_min = 24, collisionbox = {-0.6, -0.8, -0.6, 0.6, 0.4, 0.5}, visual = "mesh", rotate = 270, mesh = "salamander.x", textures = {{"salamander.png"}}, visual_size = {x=12, y=12}, fear_height = 4, makes_footstep_sound = true, view_range = 24, walk_velocity = 2, run_velocity = 4, damage = 6, jump = true, drops = { {name = "nssm:life_energy", chance = 1, min = 1, max = 2,}, {name = "nssm:duck_legs", chance = 1, min = 1, max = 8,}, {name = "nssm:silk_gland", chance = 2, min = 1, max = 2,}, {name = "nssm:black_duck_feather", chance = 3, min = 1, max = 4,}, {name = "nssm:duck_beak", chance = 5, min = 1, max = 1,}, }, armor = 80, drawtype = "front", water_damage = 2, lava_damage = 5, light_damage = 0, group_attack=true, attack_animals=true, knock_back=2, blood_texture="nssm_blood.png", stepheight=1.5, on_rightclick = nil, dogshoot_switch = true, attack_type = "dogshoot", arrow = "nssm:lava_block_bomb", reach = 2, shoot_interval = 2, shoot_offset = 2, animation = { speed_normal = 25, speed_run = 35, stand_start = 0, stand_end = 80, walk_start = 110, walk_end = 150, run_start = 110, run_end = 150, punch_start = 160, punch_end = 180, shoot_start = 200, shoot_end = 250, die_start = 80, die_end = 100, --[[ swim_start = 260, swim_end = 300, ]] } })