nssm:register_mob("nssm:swimming_duck", { type = "monster", hp_max = 20, hp_min = 15, collisionbox = {-0.55, -0.30, -0.55, 0.55, 1, 0.55}, visual = "mesh", mesh = "swimming_duck.x", textures = {{"swimming_duck.png"}}, visual_size = {x=2, y=2}, view_range = 15, floats=1, walk_velocity = 1, run_velocity = 1, damage = 2, jump = false, jump_chance = 0, jump_height = 0, sounds = { random = "duck", }, drops = { {name = "nssm:life_energy", chance = 1, min = 1, max = 2,}, {name = "nssm:duck_legs", chance = 1, min = 1, max = 2,}, {name = "nssm:duck_beak", chance = 5, min = 1, max = 1,}, }, armor = 100, drawtype = "front", water_damage = 0, lava_damage = 10, light_damage = 0, on_rightclick = nil, attack_type = "dogfight", animation = { speed_normal = 25, speed_run = 35, stand_start = 1, stand_end = 60, walk_start = 80, walk_end = 120, run_start = 80, run_end = 120, punch_start = 140, punch_end = 160, } })