-- Armors local stats = { wolf = {name = "Werewolf", armor = 2.8, heal = 0, use = 800}, whitewolf = {name = "White Werewolf", armor = 2.8, heal = 0, use = 800}, bloco = {name = "Bloco", armor = 3.2, heal = 0, use = 500}, croco = {name = "Crocodile", armor = 3, heal = 0, use = 450}, ant = {name = "Ant", armor = 3, heal = 0, use = 400}, ice = {name = "Ice Teeth", armor = 3.2, heal = 0, use = 410}, felucco = {name = "Felucco", armor = 2.8, heal = 0, use = 800}, manticore = {name = "Manticore", armor = 3.4, heal = 0, use = 440}, duck = {name = "Duck", armor = 1.5, heal = 0, use = 1000}, black_duck = {name = "Black Duck", armor = 1.5, heal = 0, use = 900}, mor = {name = "Morlu", armor = 5.3, heal = 0, use = 30}, sky = {name = "Sky", armor = 4.2, heal = 0, use = 100}, sandworm = {name = "Sandworm", armor = 3.4, heal = 0, use = 400}, sandbloco = {name = "Sand Bloco", armor = 3.2, heal = 0, use = 500}, web = {name = "Cobweb String", armor = 2.4, heal = 0, use = 900}, denseweb = {name = "Dense Cobweb String", armor = 3.5, heal = 0, use = 400} } local materials = { wolf = "nssm:wolf_fur", whitewolf = "nssm:white_wolf_fur", bloco = "nssm:bloco_skin", croco = "nssm:crocodile_skin", ant = "nssm:ant_hard_skin", ice = "nssm:little_ice_tooth", felucco = "nssm:felucco_fur", manticore = "nssm:manticore_fur", duck = "nssm:duck_feather", black_duck = "nssm:black_duck_feather", mor = "nssm:lustful_moranga", sandbloco = "nssm:sand_bloco_skin", sandworm = "nssm:sandworm_skin", sky = "nssm:sky_iron", web = "nssm:web_string", denseweb = "nssm:dense_web_string" } for k, v in pairs(stats) do minetest.register_tool("nssm:helmet_" .. k, { description = v.name .. " Helmet", inventory_image = "inv_helmet_" .. k .. ".png", groups = { armor_head = math.floor(4 * v.armor), armor_heal = v.heal, armor_use = v.use }, wear = 0 }) minetest.register_tool("nssm:chestplate_" .. k, { description = v.name .. " Chestplate", inventory_image = "inv_chestplate_" .. k .. ".png", groups = { armor_torso = math.floor(6 * v.armor), armor_heal = v.heal, armor_use = v.use }, wear = 0 }) minetest.register_tool("nssm:leggings_" .. k, { description = v.name .. " Leggings", inventory_image = "inv_leggings_" .. k .. ".png", groups = { armor_legs = math.floor(5 * v.armor), armor_heal = v.heal, armor_use = v.use }, wear = 0 }) minetest.register_tool("nssm:boots_" .. k, { description = v.name .. " Boots", inventory_image = "inv_boots_" .. k .. ".png", groups = { armor_feet = math.floor(3 * v.armor), armor_heal = v.heal, armor_use = v.use }, wear = 0 }) end for k, v in pairs(materials) do minetest.register_craft({ output = "nssm:helmet_" .. k, recipe = { {v, v, v}, {v, "", v}, {"", "", ""} } }) minetest.register_craft({ output = "nssm:chestplate_" .. k, recipe = { {v, "", v}, {v, v, v}, {v, v, v} } }) minetest.register_craft({ output = "nssm:leggings_" .. k, recipe = { {v, v, v}, {v, "", v}, {v, "", v} } }) minetest.register_craft({ output = "nssm:boots_" .. k, recipe = { {v, "", v}, {v, "", v} } }) end --shields if minetest.get_modpath("shields") then local stats = { crab = {name = "Crab", armor = 4, heal = 0, use = 500}, ice = {name = "Ice Teeth", armor = 3.5, heal = 0, use = 600}, mor = {name = "Morlu", armor = 5, use = 100}, masticone = {name = "Masticone", armor = 4.5, use = 300}, mantis = {name = "Mantis", armor = 3, use = 500} } local materials = { crab = "nssm:crab_carapace_fragment", ice = "nssm:little_ice_tooth", mor = "nssm:lustful_moranga", masticone = "nssm:masticone_skull_fragments", mantis = "nssm:mantis_skin" } for k, v in pairs(stats) do minetest.register_tool("nssm:shield_" .. k, { description = v.name .. " Shield", inventory_image = "inv_shield_" .. k .. ".png", groups = { armor_shield = math.floor(5 * v.armor), armor_heal = v.heal, armor_use = v.use }, wear = 0 }) local m = materials[k] minetest.register_craft({ output = "nssm:shield_" .. k, recipe = { {m, m, m}, {m, m, m}, {"", m, ""} } }) end end --Special objects (pumpking helmet, masticone helmet, crowned masticone helmet, crown) local stats = { pumpking = {name = "Pumpking Head", armor = 4, heal = 0, use = 100}, masticone = {name = "Masticone Head", armor = 4, heal = 0, use = 100}, crown = {name = "Dukking Crown", armor = 2, heal = 0, use = 50}, masticone_crowned = {name = "Masticone Crowned Head", armor = 6, heal = 0, use = 20} } for k, v in pairs(stats) do minetest.register_tool("nssm:helmet_" .. k, { description = v.name .. " ", inventory_image ="inv_helmet_" .. k .. ".png", groups = { armor_head = math.floor(5 * v.armor), armor_heal = v.heal, armor_use = v.use }, wear = 0 }) end minetest.register_tool("nssm:chestplate_snake", { description = "Snake Scute Chestplate", inventory_image ="inv_chestplate_snake.png", groups = {armor_torso = 40, armor_heal = 0, armor_use = 100}, wear = 0 }) minetest.register_craft({ output = "nssm:chestplate_snake", recipe = { {"default:steel_ingot", "", "default:steel_ingot"}, {"default:steel_ingot", "nssm:snake_scute", "default:steel_ingot"}, {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"} } }) local tmp = "nssm:masticone_skull_fragments" minetest.register_craft({ output = "nssm:helmet_masticone", recipe = { {tmp, tmp, tmp}, {tmp, tmp, tmp}, {tmp, tmp, tmp} } }) minetest.register_craft({ output = "nssm:helmet_masticone_crowned", recipe = { {"", "nssm:helmet_crown", ""}, {"", "nssm:helmet_masticone", ""}, {"", "", ""} } })