diff --git a/README.md b/README.md index 81bb7c0..81315b3 100644 --- a/README.md +++ b/README.md @@ -1,31 +1,53 @@ # minetest mod nssb -NSSB - Not So Simple Buildings +BIOME map for nssm, the not so simple buildings ## information -Mod to use with [NSSM - Not So Simple Mobs](https://github.com/taikedz-mt/nssm) or [Tenplus1's NSSM](https://notabug.org/TenPlus1/nssm) +A MAPGEN mod for Not so simple mobs (NSSM mod) that add new spawners and new BIOME underground -It adds buildings with monsters spawners around the world and the Morlendor dimension which can be reached by portals that spawns like the other buildings. +It **add [buildings](#buildings) with monsters spawners around the world**, also +as feature **the [Morlendor](#mordenlor) dimension which can be reached by portals that spawns** +like the other buildings. + +***From the portal, you have to follow the same direction of travelling from the Shire to Mordor! +Good luck!*** ![screenshot.png](screenshot.png) +#### Morlendor + +This is a new BIOME apart of the NSSM ones, it has a central temple where you appears, +the mobs there will be so hostile and the nodes will be pretty rare and hard to pick. + +There are many minerals (around ten new ones) and many new enemies (around six new ones). + +![screenshot-large.png](screenshot-large.png) + +#### Buildings + +This mod provides new forms of structures for living NSSM mobs, by example will provide +a new BIOME for each mob boos like kind event just the simpel BIOME from NSSM. + +There are many new structures (around 20 new) inclusive inside the already provides by the NSSM. + + ## Technical information -This is a continuation of NPX Team's mod made by taikedz and only provides bugfixed by users contributions. +This is a continuation of NPX Team's mod and currently provides bugfixeds and user contributions. -No new features are developed yet! +No new features are developed yet! Any new contribution please mantains most backguard compatibility. ### dependences: * nssm * tnt +* mobs ### conflicts -This mod adds a dimension in the depths of the map ; as such it is incompaitble with other mapgen mods that add underground worlds such as `nether`, `fun_caves` or `caverealms`. - -But is know to be the layer since -31000 so mods like `nether` can be configured to works. +This mod adds a dimension in the depths of the map, the [Morlendor](#mordenlor), **configurable**, +layer and in future autodetect the `nether` and `caverealms` layers to avoid conflicts. ### Nodes definitions @@ -47,6 +69,62 @@ But is know to be the layer since -31000 so mods like `nether` can be configured | Vine | nssb:vine | ·Climbable ·Flamable · slab,Can be placed only on solid walls | | Liana | nssb:Liana | ·Same as Default Ladder except texture | +### New buildings + +This mod automatically puts in map some special structures based on enemies and biomes: + +| build name mapgen | build description biome | frecuency | biome | +| ------------------- | -------------------------- | ------------ | ----- | +| portal | Portal center temple | only one | mordenlor | +| spiaggiagranchius | | often | sand | +| acquagranchius | struture for some marine | often | | +| ooteca | | often | | +| minuscolaooteca | | often | grass | +| piccolaooteca | | often | grass | +| arcate | | often | sand | +| grandepiramide | | often | dirt | +| collina | | often | grass | +| megaformicaio | | often | grass | +| antqueenhill | antqueen trone inside ants | often | grass | +| rovine1 | | often | grass | +| rovine2 | | common | stone | +| rovine3 | | common | grass | +| rovine4 | | common | grass | +| rovine5 | | common | grass | +| rovine6 | | common | grass | +| rovine7 | | common | grass | +| rovine8 | | common | grass | +| rovine9 | | common | grass | +| rovine10 | | common | grass | +| bozzoli | | common | grass | +| picco | | often | sand | +| piccoghiaccio | | often | snow | +| icehall | | often | ice | +| piccomoonheron | | often | snow | +| doppiopiccoghiaccio | | often | snow | +| doppiopiccosabbia | | often | sand | +| piccoscrausics | | often | sand | +| fossasand | | often | sand | +| blocohouse | | common | stone | +| bigblocohouse | | common | stone | +| blocobiggesthouse | | common | stone | + + +### Spawn definitions + +This mod automatically will spawms some specific enemies over the map: + +| monster | nodes under | nodes around | moment where | level where spawn | +| ------------ | -------------- | --------------- | ------------- | -------------------- | +| nssm:morvy | nssb:morentir | nssb:morentir | day and night | mordenlor/underground| +| nssm:morbat1 | air | nssb:morelentir | day and night | mordenlor | +| nssm:morbat2 | air | nssb:morelentir | day and night | mordenlor/underground| +| nssm:morbat3 | air | nssb:morelentir | day and night | mordenlor | +| nssm:morlu | nssb:morentir | nssb:mornen | day and night | mordenlor | +| nssm:morde | nssb:morentir | nssb:mornar | day and night | mordenlor | +| nssm:mordain | nssb:morentir | nssb:morentir | day and night | mordenlor/underground| +| nssm:morgut | nssb:morentir | nssb:morentir | day and night | mordenlor/underground| + ### CRafting definitions WIP @@ -54,5 +132,11 @@ WIP # LICENSE * License: LGPLv2.1 or later - * Copyright NPX Team and Contributors + * Copyright 2016-2018 NPX Team and Contributors + * Copyright 2017-2019 taikedz + * Copyright 2021-2022 tenplus1 + * Copyright 2021-2022 PICCORO Lenz McKAY @mckaygerhard * License for media: CC-BY-SA 4.0 + * Copyright 2016-2018 NPX Team and Contributors + +Check [LICENSE.txt](LICENSE.txt) diff --git a/screenshot-large.png b/screenshot-large.png new file mode 100644 index 0000000..adf9f58 Binary files /dev/null and b/screenshot-large.png differ