diff --git a/README.md b/README.md index 4d3f8a0..f744cc7 100644 --- a/README.md +++ b/README.md @@ -1,8 +1,142 @@ -# nssb -Mod to use with nssm -It adds buildings with monsters spawners around the world and the Morlendor dimension which can be reached by portals that spawns like the other buildings. +# minetest mod nssb -License: LGPL -License for media: CC BY-SA 4.0 +BIOME integration for nssm, the not so simple buildings + +## information + +A MAPGEN mod for Not so simple mobs (NSSM mod) that add spanners and new BIOME underground + +It **add [buildings](#buildings) with monsters spanners around the world**, also +as feature **the [Morlendor](#mordenlor) dimension which can be reached by portals that spawns** +like the other buildings. + +***From the portal, you have to follow the same direction of travelling from the Shire to Mordor! +Good luck!*** + +![screenshot.jpg](screenshot.jpg) + +#### Morlendor + +This is a new BIOME apart of the NSSM ones, it has a central temple where you appears, +the mobs there will be so hostile and the nodes will be pretty rare and hard to pick. + +There are many minerals (around ten new ones) and many new enemies (around six new ones). + +![screenshot-large.png](screenshot-large.png) + +#### Buildings + +This mod provides new forms of structures for living NSSM mobs, by example will provide +a new BIOME for each mob boos like kind event just the simpel BIOME from NSSM. + +There are many new structures (around 20 new) inclusive inside the already provides by the NSSM. +## Technical information + +This is a continuation of NPX Team's mod and currently provides bugfixeds and user contributions. + +No new features are developed yet! Any new contribution please mantains most backguard compatibility. + +### dependences: + +* nssm +* tnt +* mobs + +### conflicts + +This mod adds a dimension in the depths of the map, the [Morlendor](#mordenlor), **configurable**, +layer and in future autodetect the `nether` and `caverealms` layers to avoid conflicts. + +### Nodes definitions + +| Name Game | Name internal | notes | +| -------------------- | ------------------------- | ------------------ | +| Memoryone | nssb:memoryone | ·Non naturally generated ·Unbreakable | +| Mossy Stone Brick | nssb:mossy_stone_brick | ·Same as Stone Brick except texture | +| Stone Brick | nssb:stone_brick | ·Default Stone Brick | +| Very Mossy Stone Brick | nssb:very_mossy_stone_brick | ·Same as Mossy Stone Brick except texture | +| Mossy Stone Column | nssb:mossy_stone_column | ·Same as Stone Brick except texture ·Screwdivable | +| Stone Column | nssb:stone_column | ·Same as Mossy Stone Column except texture | +| Seastone | nssb:marine_stone | ·Generated in oceans · Hard beetwen stone and bricks | +| Seastone Brick | nssb:marine_brick | ·Same as Seastone except texture | +| Sea Meselamp | nssb:marine_meselamp | ·Hard as Obsidian Glass ·Emits light level 15 | +| Morlamp | nssb:morlamp | ·Same as Sea Meselamp except texture | +| Mantis Clay | nssb:mantis_clay | ·Same as Default Stone except texture | +| Hardened Mantis Clay | nssb:hardened_mantis_clay | ·Hard as diamond ore ·Same except texture | +| Ant Stone | nssb:ant_stone | ·Same as Hardened Mantis Clay except texture | +| Vine | nssb:vine | ·Climbable ·Flamable · slab,Can be placed only on solid walls | +| Liana | nssb:Liana | ·Same as Default Ladder except texture | + +### New buildings + +This mod automatically puts in map some special structures based on enemies and biomes: + +| build name mapgen | build description biome | frecuency | biome | +| ------------------- | -------------------------- | ------------ | ----- | +| portal | Portal center temple | only one | mordenlor | +| spiaggiagranchius | | often | sand | +| acquagranchius | struture for some marine | often | | +| ooteca | | often | | +| minuscolaooteca | | often | grass | +| piccolaooteca | | often | grass | +| arcate | | often | sand | +| grandepiramide | | often | dirt | +| collina | | often | grass | +| megaformicaio | | often | grass | +| antqueenhill | antqueen trone inside ants | often | grass | +| rovine1 | | often | grass | +| rovine2 | | common | stone | +| rovine3 | | common | grass | +| rovine4 | | common | grass | +| rovine5 | | common | grass | +| rovine6 | | common | grass | +| rovine7 | | common | grass | +| rovine8 | | common | grass | +| rovine9 | | common | grass | +| rovine10 | | common | grass | +| bozzoli | | common | grass | +| picco | | often | sand | +| piccoghiaccio | | often | snow | +| icehall | | often | ice | +| piccomoonheron | | often | snow | +| doppiopiccoghiaccio | | often | snow | +| doppiopiccosabbia | | often | sand | +| piccoscrausics | | often | sand | +| fossasand | | often | sand | +| blocohouse | | common | stone | +| bigblocohouse | | common | stone | +| blocobiggesthouse | | common | stone | + + +### Spawn definitions + +This mod automatically will spawms some specific enemies over the map: + +| monster | nodes under | nodes around | moment where | level where spawn | +| ------------ | -------------- | --------------- | ------------- | -------------------- | +| nssm:morvy | nssb:morentir | nssb:morentir | day and night | mordenlor/underground| +| nssm:morbat1 | air | nssb:morelentir | day and night | mordenlor | +| nssm:morbat2 | air | nssb:morelentir | day and night | mordenlor/underground| +| nssm:morbat3 | air | nssb:morelentir | day and night | mordenlor | +| nssm:morlu | nssb:morentir | nssb:mornen | day and night | mordenlor | +| nssm:morde | nssb:morentir | nssb:mornar | day and night | mordenlor | +| nssm:mordain | nssb:morentir | nssb:morentir | day and night | mordenlor/underground| +| nssm:morgut | nssb:morentir | nssb:morentir | day and night | mordenlor/underground| + +### Crafting definitions + +WIP + +# LICENSE + +* License: LGPLv2.1 or later + * Copyright 2016-2018 NPX Team and Contributors + * Copyright 2017-2019 taikedz + * Copyright 2021-2022 tenplus1 + * Copyright 2021-2022 PICCORO Lenz McKAY @mckaygerhard +* License for media: CC-BY-SA 4.0 + * Copyright 2016-2018 NPX Team and Contributors + +Check [LICENSE.txt](LICENSE.txt) diff --git a/screenshot.jpg b/screenshot.jpg new file mode 100644 index 0000000..e129233 Binary files /dev/null and b/screenshot.jpg differ