MOBS REDO for MINETEST ====================== This mod contains the API only for adding your own mobs into the world, so please use the additional modpacks to add animals, monsters, and npcs. https://forum.minetest.net/viewtopic.php?f=11&t=9917 Information ----------- Built from PilzAdam's original Simple Mobs with additional mobs by KrupnoPavel, Zeg9, ExeterDad and AspireMint. ## Crafts - **Nametag**. Can be crafted by paper, black dye, and string. Can be used to right-click on a tamed mob to give them a name. - **Net**. Used to right-click tamed mobs to pick them up and place inside inventory as a spawn egg. - **Magic lasso**. Similar to nets but with a better chance of picking up larger mobs. - **Shears**. Used to right-click sheep and return 1-3 wool. - **Protection Rune**. Protects tamed mobs from being harmed by other players. - **Mob Fence and Fence Top**. Stops mobs escaping or glitching throughfences. **Lucky Blocks**: 12 ## Changelog ### Version 1.57 * Added 'injured' animation when mob hurt * Fixed yaw clamping to stop spinning mobs * Added 'mob_node_timer_interval' and 'mob_main_timer_interval' settings * Added ability for mobs to die only in natural daylight * Refactored do_jump and added get_nodes function * Many bug fixes and tweaks to improve performance * Added 'mobs_attack_creatura' setting so that monsters can attack Creatura mobs ### Version 1.56 * Added `arrow_override` function to mob definition to tweak arrow entity settings * Added injured animation and mob hit effect * Tamed monsters no longer despawn when outside loaded map area * `looting_level` can be read from tool definition or tool meta to add extra drops when mob killed ### Version 1.55 * Added `peaceful_player` privilege and setting so mobs don't attack specific players (thanks sfence) * Added support for MarkBu's `pathfinder` mod, remove need for default mod ### Version 1.54 * **New support for swimming mobs** - `on_flop` (for mobs not in water) - `air_damage` added * Added editable settings (thanks Wuzzy) * Simplified animal breeding function * Child mobs now take twenty minutes to grow up * Reverted to simple mob spawning with setting to use area checks ### Version 1.53 * Added `on_map_load` settings to `mobs:spawn` so that mobs will only spawn when new areas of map are loaded. ### Version 1.52 * Added `mob_active_limit` in settings to set number of mobs in game. The default is 0, for unlimited mobs. * Removed `{immortal}` from mob armor * Fluid viscocity slows mobs (for example, water) ### Version 1.51 * Added node checks for dangerous nodes * Add `mob_nospawn_range` setting * Jumping and falling tweaks * Spawn area check (thanks for idea wuzzy) * Re-enabled mob suffocation ### Version 1.50 * Added new `line_of_sight` function that uses raycasting if Minetest 5.0 is found, (thanks Astrobe) * Added Chinese local * Removed ability to spawn mobs if world anchor nearby (`technic` or `simple_anchor` mods) ### Version 1.49 * Added `mobs:force_capture(self, player)` function * API functions now use metatables thanks to bell07 ### Version 1.48 * Added `mobs:set_velocity(self, velocity)` global function ### Version 1.47 * Added minimum and maximum light level for damage * Mob damage changes * Ignition sources checked for lava damage ### Version 1.46 * Mobs only drop rare items when killed by player. You can make change the drops to rare items by using `drops.min = 0` * Pathfinding no longer sees through walkable nodes ### Version 1.45 * Added fence top to add on top of any fence to stop mobs escaping * New `line_of_sight` tweaked by `Astrobe` ### Version 1.44 * Added `ToolRanks` support for swords when attacking mobs ### Version 1.43 * Added general attack function and settings * Better Minetest 0.4.16 compatibility ### Version 1.42 * Added `"all"` option to `immune_to` definition table * Tidied floating mobs to be less intensive ### Version 1.41 * Mob pathfinding has been updated thanks to `Elkien3` ### Version 1.40 * Updated to use newer functions, requires Minetest 0.4.16+ to work ### Version 1.39 * **New custom functions**: - `on_breed` (called when mobs have just been bred) - `on_grown` (called when baby mobs have grown up) - `do_punch` (called when the mob has been punched or damaged by another mob) ### Version 1.38 * Better entity checking * Nametag setting * `on_spawn` function added to mob registry * Tweaked light damage ### Version 1.37 * Added support for `Raymoo`'s CMI (common mob interface) mod. See https://forum.minetest.net/viewtopic.php?f=9&t=15448 for details ### Version 1.36 * Added death check. If the mob dies in fire/lava/with lava pick, then drops are cooked ### Version 1.35 * Added `owner_loyal` flag for owned mobs to attack player enemies * Fixed `group_attack` ### Version 1.34 * Added function to fly mob using directional movement (thanks D00Med for flying code) ### Version 1.33 * Added functions to mount ride mobs: - `mobs.attach` - `mobs.detach` - `mobs.drive`. Many thanks to `Blert2112` ### Version 1.32 * Added new spawn check to count specific mobs AND new `minetest.conf` setting to chance spawn chance and numbers * Added ability to protect tamed mobs ### Version 1.31 * Added `attack_animals` and `specific_attack` flags for custom monster attacks * Added 'mob_difficulty' .conf setting to make mobs harder ### Version 1.30 * Added support for `invisibility` mod * Tweaked and tidied code ### Version 1.29 * Split original Mobs Redo into a modpack to make it easier to disable mob sets (animal, monster, npc) or simply use the API itself for your own mod ### Version 1.28 * Added new damage system with ability for mob to be immune to weapons or healed by them :) ### Version 1.27 * Added new sheep, lava flan and spawn egg textures * New Lava Pick tool smelts what you dig * New `atan` checking function ### Version 1.26 * Pathfinding feature added thanks to rnd * When monsters attack they become scary smart in finding you :) * Beehive produces honey now :) ### Version 1.25 * Mobs no longer spawn within 12 blocks of player or despawn within same range * Spawners now have player detection * Tidy and tweak code ### Version 1.24 * Added feature where certain animals run away when punched (`runaway = true` in mob definition) ### Version 1.23 * Added mob spawner block for admin to setup spawners in-game (place and right-click to enter settings) ### Version 1.22 * Added ability to name tamed animals and NPCs using nametags * NPCs will attack anyone who punches them apart from owner ### Version 1.21 * Added some more error checking to reduce `serialize.h` error and added height checks for falling off cliffs (thanks `cmdskp`) ### Version 1.20 * Error checking added to remove bad mobs * Out of map limit mobs and stop `serialize.h` error ### Version 1.19 * Chickens now drop egg items instead of placing the egg * Throwing eggs result in ⅛ chance of spawning chick ### Version 1.18 * Added `docile_by_day` flag so that monsters will not attack automatically during daylight hours unless hit first ### Version 1.17 * Added `dogshoot` attack type. Mobs now shoot when out of reach * Melee attack when in reach, also API tweaks and `self.reach` added ### Version 1.16 * Mobs follow multiple items now * NPCs can now breed ### Version 1.15 * Added feeding, taming, and breeding function * Right-click to pick up any sheep with X mark on them and replace with new one to fix compatibility. ### Version 1.14 * All variables saved in staticdata * Fixed health bug ### Version 1.13 * Added capture function (thanks `blert2112`) chance of picking up mob with a hand, a net, or a magic lasso * Replaced some `.x` models with newer `.b3d` ones ### Version 1.12 * Added animal ownership so that players cannot steal your tamed animals ### Version 1.11 * Added flying and swimming mobs * `fly=true` and `fly_in="air"` or `"default:water_source"` for fishy ### Version 1.10 * Added explosion routine for exploding mob * Footstep removed (use replace) ### Version 1.09 * Added mob rotation value * Added footstep feature * Added jumping mobs with sounds feature * Aadded magic lasso for picking up animals * Reworked breeding routine ### Version 1.08 * Added drops that appear when mob is killed * New custom function: `on_die` function * Mob throwing attack has been rehauled so that they can damage one another, ### Version 1.07 * NPCs can now be set to follow player or stand by using `order` and `owner` variables * BETA: Npc mob added. They kill monsters (maybe as guards) and attack players when punched by them. Right-clicking them with food will heal them, and giving them gold lump will make them drop a random item. ### Version 1.06 * Changed recovery times after breeding. Time taken to grow up can be sped up by feeding the baby animal. ### Version 1.05 * Added `ExeterDad`'s bunniess which can be picked up and tamed with four carrots from `farming_redo` or `farming_plus` * Added shears to get wool from sheep * Added Jordach/BSD's kitten ### Version 1.04 * Added mating for sheep, cows and hogs * Added feature to feed animals to make horny and hope for a baby which is half size, they will grow up quick though :) ### Version 1.03 * Added mob drop/replace feature so that chickens can drop eggs and cow/sheep can eat grass/wheat etc. ### Version 1.02 * Sheared sheep are remembered and spawn shaven * Warthogs will attack when threatened * API additions ### Version 1.01 * Mobs that suffer fall damage or die in water/lava/sunlight will now drop items ### Version 1.0 * More work on API so that certain mobs can float in water while some sink like a brick :) ### Version 0.9 * Spawn eggs added for all mobs (admin only, cannot be placed in protected areas) * Tweaked API ### Version 0.8 * Added sounds to monster mobs (thanks `Cyberpangolin` for the `sfx`) * Added chicken sound ### Version 0.7 * `mobs.protected` switch added to `api.lua`. When set to 1 mobs no longer spawn in protected areas * Minor bugfixes ### Version 0.6 * API now supports multi-textured mobs, e.g oerkki, dungeon master, rats and chickens have random skins when spawning (sheep fix TODO) * Added new Honey block ### Version 0.5 * Mobs now float in water, die from falling * Minor code improvements ### Version 0.4 * Added new sheep sound :) * Dungeon Masters and Mese Monsters have much better aim due to `shoot_offset` * They can both shoot through nodes that aren't walkable (flowers, grass, etc.) ### Version 0.3 * Added `LOTT`'s Spider mob * Added Cobwebs * Added KPavel's Bee with Honey and Beehives (made texture) * Warthogs now have sound and can be tamed * Taming of shaved sheep or milked cow with 8 wheat so it will not despawn * Multiple bug fixes :) ### Version 0.2 * Cooking bucket of milk into cheese now returns empty bucket ### Version 0.1 - Initial Release