diff --git a/init.lua b/init.lua index c11fed6..1fb03a6 100644 --- a/init.lua +++ b/init.lua @@ -54,6 +54,7 @@ dofile(path .. "tortoise.lua") -- D00Med dofile(path .. "fire_spirit.lua") -- tenplus1 dofile(path .. "oerkki.lua") -- Pavel_S and PilzAdam (WTFPL) +dofile(path .. "lava_flan.lua") -- Lava Flan by Zeg9 (additional textures by JurajVajda) -- Load custom spawning if mobs.custom_spawn_animal then diff --git a/lava_flan.lua b/lava_flan.lua new file mode 100644 index 0000000..080504b --- /dev/null +++ b/lava_flan.lua @@ -0,0 +1,354 @@ + +local S = mobs.intllib_animal + +-- Lava Flan by Zeg9 (additional textures by JurajVajda) + +mobs:register_mob(":mobs_monster:lava_flan", { + type = "monster", + passive = false, + attack_type = "dogfight", + reach = 2, + damage = 3, + hp_min = 10, + hp_max = 35, + armor = 80, + collisionbox = {-0.5, -0.5, -0.5, 0.5, 1.5, 0.5}, + visual = "mesh", + mesh = "zmobs_lava_flan.x", + textures = { + {"zmobs_lava_flan.png"}, + {"zmobs_lava_flan2.png"}, + {"zmobs_lava_flan3.png"} + }, + blood_texture = "fire_basic_flame.png", + makes_footstep_sound = false, + sounds = { + random = "mobs_lavaflan", + war_cry = "mobs_lavaflan" + }, + walk_velocity = 0.5, + run_velocity = 2, + jump = true, + view_range = 10, + floats = 1, + drops = { + {name = "mobs:lava_orb", chance = 15, min = 1, max = 1} + }, + water_damage = 8, + lava_damage = -1, + fire_damage = 0, + light_damage = 0, + immune_to = { + {"mobs:pick_lava", -2} -- lava pick heals 2 health + }, + fly_in = {"default:lava_source", "default:lava_flowing"}, + animation = { + speed_normal = 15, + speed_run = 15, + stand_start = 0, + stand_end = 8, + walk_start = 10, + walk_end = 18, + run_start = 20, + run_end = 28, + punch_start = 20, + punch_end = 28 + }, + + -- custom death function + on_die = function(self, pos) + + local cod = self.cause_of_death or {} + local def = cod.node and minetest.registered_nodes[cod.node] + + if def and def.groups and def.groups.water then + + pos.y = pos.y + 1 + + mobs:effect(pos, 40, "tnt_smoke.png", 3, 5, 2, 0.5, nil, false) + + minetest.sound_play("fire_extinguish_flame", + {pos = pos, max_hear_distance = 12, gain = 1.5}, true) + + self.object:remove() + + if math.random(4) == 1 then + mobs:add_mob(pos, {name = "mobs_monster:obsidian_flan"}) + end + else + mobs:effect(pos, 40, "fire_basic_flame.png", 2, 3, 2, 5, 10, nil) + + local nods = minetest.find_nodes_in_area( + {x = pos.x, y = pos.y + 1, z = pos.z}, + {x = pos.x, y = pos.y, z = pos.z}, "air") + + -- place flame if position empty and flame exists + if nods and #nods > 0 + and minetest.registered_nodes["fire:basic_flame"] then + + pos = nods[math.random(#nods)] + minetest.set_node(pos, {name = "fire:basic_flame"}) + end + + self.object:remove() + end + end, + glow = 10 +}) + + +if not mobs.custom_spawn_monster then +mobs:spawn({ + name = ":mobs_monster:lava_flan", + nodes = {"default:lava_source"}, + chance = 1500, + active_object_count = 1, + max_height = -50 +}) +end + + +-- add spawn egg +mobs:register_egg(":mobs_monster:lava_flan", S("Lava Flan"), "default_lava.png", 1) + + +-- compatibility alias, only needed for servers who used the old mobs mod +mobs:alias_mob("mobs:lava_flan", "mobs_monster:lava_flan") + + +-- lava orb +minetest.register_craftitem(":mobs:lava_orb", { + description = S("Lava orb"), + inventory_image = "zmobs_lava_orb.png", + light_source = 14 +}) + +minetest.register_alias("zmobs:lava_orb", "mobs:lava_orb") + +minetest.register_craft({ + type = "fuel", + recipe = "mobs:lava_orb", + burntime = 80 +}) + + +-- Lava Pick (digs and smelts at same time) + +local old_handle_node_drops = minetest.handle_node_drops + +function minetest.handle_node_drops(pos, drops, digger) + + -- does player exist? + if not digger then return end + + -- are we holding Lava Pick? + if digger:get_wielded_item():get_name() ~= ("mobs:pick_lava") then + return old_handle_node_drops(pos, drops, digger) + end + + -- reset new smelted drops + local hot_drops = {} + + -- loop through current node drops + for _, drop in ipairs(drops) do + + -- get cooked output of current drops + local stack = ItemStack(drop) + + while not stack:is_empty() do + + local output, decremented_input = minetest.get_craft_result({ + method = "cooking", + width = 1, + items = {stack} + }) + + if output.item:is_empty() then + + table.insert_all(hot_drops, decremented_input.items) + break + else + if not output.item:is_empty() then + table.insert(hot_drops, output.item) + end + + table.insert_all(hot_drops, output.replacements) + + stack = decremented_input.items[1] or ItemStack() + end + end + end + + return old_handle_node_drops(pos, hot_drops, digger) +end + +minetest.register_tool(":mobs:pick_lava", { + description = S("Lava Pickaxe"), + inventory_image = "mobs_pick_lava.png", + tool_capabilities = { + full_punch_interval = 0.4, + max_drop_level = 3, + groupcaps = { + cracky = { + times = {[1] = 1.80, [2] = 0.80, [3] = 0.40}, + uses = 40, + maxlevel = 3 + } + }, + damage_groups = {fleshy = 6, fire = 1}, + }, + groups = {pickaxe = 1}, + light_source = 14 +}) + +minetest.register_craft({ + output = "mobs:pick_lava", + recipe = { + {"mobs:lava_orb", "mobs:lava_orb", "mobs:lava_orb"}, + {"", "default:obsidian_shard", ""}, + {"", "default:obsidian_shard", ""} + } +}) + +-- Add [toolranks] mod support if found +if minetest.get_modpath("toolranks") then + +minetest.override_item("mobs:pick_lava", { + original_description = "Lava Pickaxe", + description = toolranks.create_description("Lava Pickaxe", 0, 1), + after_use = toolranks.new_afteruse}) +end + + +-- obsidian flan + +mobs:register_mob(":mobs_monster:obsidian_flan", { + type = "monster", + passive = false, + attack_type = "shoot", + shoot_interval = 0.5, + shoot_offset = 1.0, + arrow = "mobs_monster:obsidian_arrow", + reach = 2, + damage = 3, + hp_min = 10, + hp_max = 35, + armor = 30, + visual_size = {x = 0.6, y = 0.6}, + collisionbox = {-0.3, -0.3, -0.3, 0.3, 0.8, 0.3}, + visual = "mesh", + mesh = "zmobs_lava_flan.x", + textures = { + {"mobs_obsidian_flan.png"} + }, + blood_texture = "default_obsidian.png", + makes_footstep_sound = true, + sounds = { + random = "mobs_lavaflan" + }, + walk_velocity = 0.1, + run_velocity = 0.5, + jump = false, + view_range = 10, + floats = 0, + drops = { + {name = "default:obsidian_shard", chance = 1, min = 1, max = 5}, + {name = "default:obsidian", chance = 3, min = 0, max = 2} + }, + water_damage = 0, + lava_damage = 8, + fire_damage = 0, + light_damage = 0, + animation = { + speed_normal = 15, + speed_run = 15, + stand_start = 0, + stand_end = 8, + walk_start = 10, + walk_end = 18, + run_start = 20, + run_end = 28, + punch_start = 20, + punch_end = 28 + } +}) + + +-- add spawn egg +mobs:register_egg(":mobs_monster:obsidian_flan", S("Obsidian Flan"), "default_obsidian.png", 1) + + +local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false + +-- mese arrow (weapon) +mobs:register_arrow(":mobs_monster:obsidian_arrow", { + visual = "sprite", + visual_size = {x = 0.5, y = 0.5}, + textures = {"default_obsidian_shard.png"}, + velocity = 6, + + hit_player = function(self, player) + player:punch(self.object, 1.0, { + full_punch_interval = 1.0, + damage_groups = {fleshy = 8}, + }, nil) + end, + + hit_mob = function(self, player) + player:punch(self.object, 1.0, { + full_punch_interval = 1.0, + damage_groups = {fleshy = 8}, + }, nil) + end, + + hit_node = function(self, pos, node) + + if mobs_griefing == false or minetest.is_protected(pos, "") then + return + end + + local texture = "default_dirt.png" --fallback texture + + local radius = 1 + local def = minetest.registered_nodes[node] + + if def then + node = {name = node} + end + + if def and def.tiles and def.tiles[1] then + texture = def.tiles[1] + end + + -- do not break obsidian or diamond blocks or unbreakable nodes + if (def.groups and def.groups.level and def.groups.level > 1) + or def.groups.unbreakable then + return + end + + minetest.add_particlespawner({ + amount = 32, + time = 0.1, + minpos = vector.subtract(pos, radius / 2), + maxpos = vector.add(pos, radius / 2), + minvel = {x = -3, y = 0, z = -3}, + maxvel = {x = 3, y = 5, z = 3}, + minacc = {x = 0, y = -10, z = 0}, + maxacc = {x = 0, y = -10, z = 0}, + minexptime = 0.8, + maxexptime = 2.0, + minsize = radius * 0.33, + maxsize = radius, + texture = texture, + -- ^ only as fallback for clients without support for `node` parameter + node = node, + collisiondetection = true + }) + + minetest.set_node(pos, {name = "air"}) + + local snd = def.sounds and def.sounds.dug or "default_dig_crumbly" + + minetest.sound_play(snd, {pos = pos, max_hear_distance = 12, gain = 1.0}, true) + end +}) diff --git a/license.txt b/license.txt index b9ef4a3..e282c15 100644 --- a/license.txt +++ b/license.txt @@ -100,5 +100,12 @@ Textures by LithiumSound's Summer Field Texture Pack (CC BY-SA 4.0 NC ShareAlike Sounds by Cyberpangolin (WTFPL) https://forum.minetest.net/viewtopic.php?t=10798 mobs_bee.ogg - mobs_spider.ogg mobs_rat.ogg + +Zeg9 (CC BY-SA 3.0) + zmobs_lava_flan.x + zmobs_lava_flan.png + zmobs_lava_orb.png + +Sounds by Cyberpangolin (WTFPL) https://forum.minetest.net/viewtopic.php?t=10798 + mobs_lavaflan.ogg \ No newline at end of file diff --git a/models/zmobs_lava_flan.x b/models/zmobs_lava_flan.x new file mode 100644 index 0000000..be78ff9 --- /dev/null +++ b/models/zmobs_lava_flan.x @@ -0,0 +1,3506 @@ +xof 0303txt 0032 + +template XSkinMeshHeader { + <3cf169ce-ff7c-44ab-93c0-f78f62d172e2> + WORD nMaxSkinWeightsPerVertex; + WORD nMaxSkinWeightsPerFace; + WORD nBones; +} + +template SkinWeights { + <6f0d123b-bad2-4167-a0d0-80224f25fabb> + STRING transformNodeName; + DWORD nWeights; + array DWORD vertexIndices[nWeights]; + array float weights[nWeights]; + Matrix4x4 matrixOffset; +} + +Frame Root { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000,-0.000000, 1.000000, 0.000000, + 0.000000, 1.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 0.000000, 1.000000;; + } + Frame Armature { + FrameTransformMatrix { + -5.000000, 0.000001, 0.000000, 0.000000, + -0.000001,-5.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 5.000000, 0.000000, + 0.000000, 0.000000,-5.000000, 1.000000;; + } + Frame Armature_Bone { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + 0.000000,-1.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 0.000000, 1.000000;; + } + Frame Armature_Bone_001 { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 1.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + 0.000000, 2.000000, 0.000000, 1.000000;; + } + Frame Armature_Bone_002 { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 1.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + 0.000000, 0.300000, 0.000000, 1.000000;; + } + Frame Armature_Bone_003 { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 1.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + 0.000000, 0.300000, 0.000000, 1.000000;; + } + Frame Armature_Bone_004 { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 1.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + 0.000000, 0.400000, 0.000000, 1.000000;; + } + } // End of Armature_Bone_004 + } // End of Armature_Bone_003 + } // End of Armature_Bone_002 + } // End of Armature_Bone_001 + } // End of Armature_Bone + Frame Cube { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 1.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 1.000000;; + } + Mesh { // Cube mesh + 264; + 1.000000; 1.000000;-1.000000;, + 1.000000;-1.000000;-1.000000;, + -1.000000;-1.000000;-1.000000;, + -1.000000; 1.000000;-1.000000;, + -1.000000; 1.000000; 1.000000;, + -1.000000;-1.000000; 1.000000;, + -0.800000;-0.800000; 1.000000;, + -0.800000; 0.800000; 1.000000;, + 1.000000; 1.000000;-1.000000;, + 1.000000; 0.999999; 1.000000;, + 0.999999;-1.000001; 1.000000;, + 1.000000;-1.000000;-1.000000;, + 1.000000;-1.000000;-1.000000;, + 0.999999;-1.000001; 1.000000;, + 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27;4;-0.996147, 0.053932, 0.002355, 0.043519;;, + 28;4;-0.998539, 0.054035, 0.000000, 0.000000;;, + 29;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 30;4;-1.000000, 0.000000, 0.000000, 0.000000;;; + } + AnimationKey { // Scale + 1; + 31; + 0;3; 1.000000, 1.000000, 1.000000;;, + 1;3; 1.000000, 1.000000, 1.000000;;, + 2;3; 1.000000, 1.000000, 1.000000;;, + 3;3; 1.000000, 1.000000, 1.000000;;, + 4;3; 1.000000, 1.000000, 1.000000;;, + 5;3; 1.000000, 1.000000, 1.000000;;, + 6;3; 1.000000, 1.000000, 1.000000;;, + 7;3; 1.000000, 1.000000, 1.000000;;, + 8;3; 1.000000, 1.000000, 1.000000;;, + 9;3; 1.000000, 1.000000, 1.000000;;, + 10;3; 1.000000, 1.000000, 1.000000;;, + 11;3; 1.000000, 1.000000, 1.000000;;, + 12;3; 1.000000, 1.000000, 1.000000;;, + 13;3; 1.000000, 1.000000, 1.000000;;, + 14;3; 1.000000, 1.000000, 1.000000;;, + 15;3; 1.000000, 1.000000, 1.000000;;, + 16;3; 1.000000, 1.000000, 1.000000;;, + 17;3; 1.000000, 1.000000, 1.000000;;, + 18;3; 1.000000, 1.000000, 1.000000;;, + 19;3; 1.000000, 1.000000, 1.000000;;, + 20;3; 1.000000, 1.000000, 1.000000;;, + 21;3; 1.000000, 1.000000, 1.000000;;, + 22;3; 1.000000, 1.000000, 1.000000;;, + 23;3; 1.000000, 1.000000, 1.000000;;, + 24;3; 1.000000, 1.000000, 1.000000;;, + 25;3; 1.000000, 1.000000, 1.000000;;, + 26;3; 1.000000, 1.000000, 1.000000;;, + 27;3; 1.000000, 1.000000, 1.000000;;, + 28;3; 1.000000, 1.000000, 1.000000;;, + 29;3; 1.000000, 1.000000, 1.000000;;, + 30;3; 1.000000, 1.000000, 1.000000;;; + } + AnimationKey { // Position + 2; + 31; + 0;3; 0.000000, 2.000000, 0.000000;;, + 1;3; 0.000000, 2.000000, 0.000000;;, + 2;3; 0.000000, 2.000000, 0.000000;;, + 3;3; 0.000000, 2.000000, 0.000000;;, + 4;3; 0.000000, 2.000000, 0.000000;;, + 5;3; 0.000000, 2.000000, 0.000000;;, + 6;3; 0.000000, 2.000000, 0.000000;;, + 7;3; 0.000000, 2.000000, 0.000000;;, + 8;3; 0.000000, 2.000000, 0.000000;;, + 9;3; 0.000000, 2.000000, 0.000000;;, + 10;3; 0.000000, 2.000000, 0.000000;;, + 11;3; 0.000000, 2.000000, 0.000000;;, + 12;3; 0.000000, 2.000000, 0.000000;;, + 13;3; 0.000000, 2.000000, 0.000000;;, + 14;3; 0.000000, 2.000000, 0.000000;;, + 15;3; 0.000000, 2.000000, 0.000000;;, + 16;3; 0.000000, 2.000000, 0.000000;;, + 17;3; 0.000000, 2.000000, 0.000000;;, + 18;3; 0.000000, 2.000000, 0.000000;;, + 19;3; 0.000000, 2.000000, 0.000000;;, + 20;3; 0.000000, 2.000000, 0.000000;;, + 21;3; 0.000000, 2.000000, 0.000000;;, + 22;3; 0.000000, 2.000000, 0.000000;;, + 23;3; 0.000000, 2.000000, 0.000000;;, + 24;3; 0.000000, 2.000000, 0.000000;;, + 25;3; 0.000000, 2.000000, 0.000000;;, + 26;3; 0.000000, 2.000000, 0.000000;;, + 27;3; 0.000000, 2.000000, 0.000000;;, + 28;3; 0.000000, 2.000000, 0.000000;;, + 29;3; 0.000000, 2.000000, 0.000000;;, + 30;3; 0.000000, 2.000000, 0.000000;;; + } + } + Animation { + {Armature_Bone_002} + AnimationKey { // Rotation + 0; + 31; + 0;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 1;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 2;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 3;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 4;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 5;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 6;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 7;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 8;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 9;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 10;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 11;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 12;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 13;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 14;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 15;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 16;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 17;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 18;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 19;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 20;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 21;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 22;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 23;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 24;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 25;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 26;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 27;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 28;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 29;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 30;4;-1.000000, 0.000000, 0.000000, 0.000000;;; + } + AnimationKey { // Scale + 1; + 31; + 0;3; 1.000000, 1.000000, 1.000000;;, + 1;3; 1.000000, 1.000000, 1.000000;;, + 2;3; 1.000000, 1.000000, 1.000000;;, + 3;3; 1.000000, 1.000000, 1.000000;;, + 4;3; 1.000000, 1.000000, 1.000000;;, + 5;3; 1.000000, 1.000000, 1.000000;;, + 6;3; 1.000000, 1.000000, 1.000000;;, + 7;3; 1.000000, 1.000000, 1.000000;;, + 8;3; 1.000000, 1.000000, 1.000000;;, + 9;3; 1.000000, 1.000000, 1.000000;;, + 10;3; 1.000000, 1.000000, 1.000000;;, + 11;3; 1.000000, 1.000000, 1.000000;;, + 12;3; 1.000000, 1.000000, 1.000000;;, + 13;3; 1.000000, 1.000000, 1.000000;;, + 14;3; 1.000000, 1.000000, 1.000000;;, + 15;3; 1.000000, 1.000000, 1.000000;;, + 16;3; 1.000000, 1.000000, 1.000000;;, + 17;3; 1.000000, 1.000000, 1.000000;;, + 18;3; 1.000000, 1.000000, 1.000000;;, + 19;3; 1.000000, 1.000000, 1.000000;;, + 20;3; 1.000000, 1.000000, 1.000000;;, + 21;3; 1.000000, 1.000000, 1.000000;;, + 22;3; 1.000000, 1.000000, 1.000000;;, + 23;3; 1.000000, 1.000000, 1.000000;;, + 24;3; 1.000000, 1.000000, 1.000000;;, + 25;3; 1.000000, 1.000000, 1.000000;;, + 26;3; 1.000000, 1.000000, 1.000000;;, + 27;3; 1.000000, 1.000000, 1.000000;;, + 28;3; 1.000000, 1.000000, 1.000000;;, + 29;3; 1.000000, 1.000000, 1.000000;;, + 30;3; 1.000000, 1.000000, 1.000000;;; + } + AnimationKey { // Position + 2; + 31; + 0;3; 0.000000, 0.300000, 0.000000;;, + 1;3; 0.000000, 0.300000, 0.000000;;, + 2;3; 0.000000, 0.300000, 0.000000;;, + 3;3; 0.000000, 0.300000, 0.000000;;, + 4;3; 0.000000, 0.300000, 0.000000;;, + 5;3; 0.000000, 0.300000, 0.000000;;, + 6;3; 0.000000, 0.300000, 0.000000;;, + 7;3; 0.000000, 0.300000, 0.000000;;, + 8;3; 0.000000, 0.300000, 0.000000;;, + 9;3; 0.000000, 0.300000, 0.000000;;, + 10;3; 0.000000, 0.300000, 0.000000;;, + 11;3; 0.000000, 0.300000, 0.000000;;, + 12;3; 0.000000, 0.300000, 0.000000;;, + 13;3; 0.000000, 0.300000, 0.000000;;, + 14;3; 0.000000, 0.300000, 0.000000;;, + 15;3; 0.000000, 0.300000, 0.000000;;, + 16;3; 0.000000, 0.300000, 0.000000;;, + 17;3; 0.000000, 0.300000, 0.000000;;, + 18;3; 0.000000, 0.300000, 0.000000;;, + 19;3; 0.000000, 0.300000, 0.000000;;, + 20;3; 0.000000, 0.300000, 0.000000;;, + 21;3;-0.000000, 0.300000,-0.000000;;, + 22;3;-0.000000, 0.300000, 0.000000;;, + 23;3;-0.000000, 0.300000, 0.000000;;, + 24;3;-0.000000, 0.300000, 0.000000;;, + 25;3;-0.000000, 0.300000,-0.000000;;, + 26;3;-0.000000, 0.300000, 0.000000;;, + 27;3;-0.000000, 0.300000,-0.000000;;, + 28;3; 0.000000, 0.300000, 0.000000;;, + 29;3; 0.000000, 0.300000, 0.000000;;, + 30;3; 0.000000, 0.300000, 0.000000;;; + } + } + Animation { + {Armature_Bone_003} + AnimationKey { // Rotation + 0; + 31; + 0;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 1;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 2;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 3;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 4;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 5;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 6;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 7;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 8;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 9;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 10;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 11;4;-0.998097,-0.000000, 0.000000,-0.043583;;, + 12;4;-0.996195,-0.000000, 0.000000,-0.087156;;, + 13;4;-0.998097,-0.000000, 0.000000,-0.056342;;, + 14;4;-1.000000,-0.000000,-0.000000, 0.000000;;, + 15;4;-0.998097,-0.000000,-0.000000, 0.056342;;, + 16;4;-0.996195,-0.000000,-0.000000, 0.087156;;, + 17;4;-0.998097,-0.000000,-0.000000, 0.043583;;, + 18;4;-1.000000,-0.000000, 0.000000, 0.000000;;, + 19;4;-1.000000,-0.000000, 0.000000, 0.000000;;, + 20;4;-0.996195, 0.087156, 0.000000, 0.000000;;, + 21;4;-0.996434, 0.081668, 0.000000, 0.000000;;, + 22;4;-0.996936, 0.070172, 0.000000, 0.000000;;, + 23;4;-0.997535, 0.056459, 0.000000, 0.000000;;, + 24;4;-0.998149, 0.042383, 0.000000, 0.000000;;, + 25;4;-0.998729, 0.029106, 0.000000, 0.000000;;, + 26;4;-0.999236, 0.017493, 0.000000, 0.000000;;, + 27;4;-0.999638, 0.008289, 0.000000, 0.000000;;, + 28;4;-0.999904, 0.002208, 0.000000, 0.000000;;, + 29;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 30;4;-1.000000, 0.000000, 0.000000, 0.000000;;; + } + AnimationKey { // Scale + 1; + 31; + 0;3; 1.000000, 1.000000, 1.000000;;, + 1;3; 1.000000, 1.000000, 1.000000;;, + 2;3; 1.000000, 1.000000, 1.000000;;, + 3;3; 1.000000, 1.000000, 1.000000;;, + 4;3; 1.000000, 1.000000, 1.000000;;, + 5;3; 1.000000, 1.000000, 1.000000;;, + 6;3; 1.000000, 1.000000, 1.000000;;, + 7;3; 1.000000, 1.000000, 1.000000;;, + 8;3; 1.000000, 1.000000, 1.000000;;, + 9;3; 1.000000, 1.000000, 1.000000;;, + 10;3; 1.000000, 1.000000, 1.000000;;, + 11;3; 1.000000, 1.000000, 1.000000;;, + 12;3; 1.000000, 1.000000, 1.000000;;, + 13;3; 1.000000, 1.000000, 1.000000;;, + 14;3; 1.000000, 1.000000, 1.000000;;, + 15;3; 1.000000, 1.000000, 1.000000;;, + 16;3; 1.000000, 1.000000, 1.000000;;, + 17;3; 1.000000, 1.000000, 1.000000;;, + 18;3; 1.000000, 1.000000, 1.000000;;, + 19;3; 1.000000, 1.000000, 1.000000;;, + 20;3; 1.000000, 1.000000, 1.000000;;, + 21;3; 1.000000, 1.000000, 1.000000;;, + 22;3; 1.000000, 1.000000, 1.000000;;, + 23;3; 1.000000, 1.000000, 1.000000;;, + 24;3; 1.000000, 1.000000, 1.000000;;, + 25;3; 1.000000, 1.000000, 1.000000;;, + 26;3; 1.000000, 1.000000, 1.000000;;, + 27;3; 1.000000, 1.000000, 1.000000;;, + 28;3; 1.000000, 1.000000, 1.000000;;, + 29;3; 1.000000, 1.000000, 1.000000;;, + 30;3; 1.000000, 1.000000, 1.000000;;; + } + AnimationKey { // Position + 2; + 31; + 0;3; 0.000000, 0.300000, 0.000000;;, + 1;3; 0.000000, 0.300000, 0.000000;;, + 2;3; 0.000000, 0.300000, 0.000000;;, + 3;3; 0.000000, 0.300000, 0.000000;;, + 4;3; 0.000000, 0.300000, 0.000000;;, + 5;3; 0.000000, 0.300000, 0.000000;;, + 6;3; 0.000000, 0.300000, 0.000000;;, + 7;3; 0.000000, 0.300000, 0.000000;;, + 8;3; 0.000000, 0.300000, 0.000000;;, + 9;3; 0.000000, 0.300000, 0.000000;;, + 10;3; 0.000000, 0.300000, 0.000000;;, + 11;3; 0.000000, 0.300000, 0.000000;;, + 12;3; 0.000000, 0.300000, 0.000000;;, + 13;3; 0.000000, 0.300000, 0.000000;;, + 14;3; 0.000000, 0.300000, 0.000000;;, + 15;3; 0.000000, 0.300000, 0.000000;;, + 16;3; 0.000000, 0.300000, 0.000000;;, + 17;3; 0.000000, 0.300000, 0.000000;;, + 18;3; 0.000000, 0.300000, 0.000000;;, + 19;3; 0.000000, 0.300000, 0.000000;;, + 20;3; 0.000000, 0.300000, 0.000000;;, + 21;3;-0.000000, 0.300000,-0.000000;;, + 22;3;-0.000000, 0.300000,-0.000000;;, + 23;3; 0.000000, 0.300000, 0.000000;;, + 24;3;-0.000000, 0.300000,-0.000000;;, + 25;3; 0.000000, 0.300000,-0.000000;;, + 26;3;-0.000000, 0.300000,-0.000000;;, + 27;3;-0.000000, 0.300000,-0.000000;;, + 28;3;-0.000000, 0.300000, 0.000000;;, + 29;3; 0.000000, 0.300000, 0.000000;;, + 30;3; 0.000000, 0.300000, 0.000000;;; + } + } + Animation { + {Armature_Bone_004} + AnimationKey { // Rotation + 0; + 31; + 0;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 1;4;-0.999524, 0.021812, 0.000000,-0.000000;;, + 2;4;-0.999048, 0.043619, 0.000000,-0.000000;;, + 3;4;-0.999524, 0.028196, 0.000000,-0.000000;;, + 4;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 5;4;-0.999524,-0.028196,-0.000000, 0.000000;;, + 6;4;-0.999048,-0.043619,-0.000000, 0.000000;;, + 7;4;-0.999524,-0.021810,-0.000000, 0.000000;;, + 8;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 9;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 10;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 11;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 12;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 13;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 14;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 15;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 16;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 17;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 18;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 19;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 20;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 21;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 22;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 23;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 24;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 25;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 26;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 27;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 28;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 29;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 30;4;-1.000000, 0.000000, 0.000000, 0.000000;;; + } + AnimationKey { // Scale + 1; + 31; + 0;3; 1.000000, 1.000000, 1.000000;;, + 1;3; 1.000000, 1.000000, 1.000000;;, + 2;3; 1.000000, 1.000000, 1.000000;;, + 3;3; 1.000000, 1.000000, 1.000000;;, + 4;3; 1.000000, 1.000000, 1.000000;;, + 5;3; 1.000000, 1.000000, 1.000000;;, + 6;3; 1.000000, 1.000000, 1.000000;;, + 7;3; 1.000000, 1.000000, 1.000000;;, + 8;3; 1.000000, 1.000000, 1.000000;;, + 9;3; 1.000000, 1.000000, 1.000000;;, + 10;3; 1.000000, 1.000000, 1.000000;;, + 11;3; 1.000000, 1.000000, 1.000000;;, + 12;3; 1.000000, 1.000000, 1.000000;;, + 13;3; 1.000000, 1.000000, 1.000000;;, + 14;3; 1.000000, 1.000000, 1.000000;;, + 15;3; 1.000000, 1.000000, 1.000000;;, + 16;3; 1.000000, 1.000000, 1.000000;;, + 17;3; 1.000000, 1.000000, 1.000000;;, + 18;3; 1.000000, 1.000000, 1.000000;;, + 19;3; 1.000000, 1.000000, 1.000000;;, + 20;3; 1.000000, 1.000000, 1.000000;;, + 21;3; 1.000000, 1.000000, 1.000000;;, + 22;3; 1.000000, 1.000000, 1.000000;;, + 23;3; 1.000000, 1.000000, 1.000000;;, + 24;3; 1.000000, 1.000000, 1.000000;;, + 25;3; 1.000000, 1.000000, 1.000000;;, + 26;3; 1.000000, 1.000000, 1.000000;;, + 27;3; 1.000000, 1.000000, 1.000000;;, + 28;3; 1.000000, 1.000000, 1.000000;;, + 29;3; 1.000000, 1.000000, 1.000000;;, + 30;3; 1.000000, 1.000000, 1.000000;;; + } + AnimationKey { // Position + 2; + 31; + 0;3; 0.000000, 0.400000, 0.000000;;, + 1;3; 0.000000, 0.400000, 0.000000;;, + 2;3; 0.000000, 0.400000, 0.000000;;, + 3;3; 0.000000, 0.400000, 0.000000;;, + 4;3; 0.000000, 0.400000, 0.000000;;, + 5;3; 0.000000, 0.400000, 0.000000;;, + 6;3; 0.000000, 0.400000, 0.000000;;, + 7;3; 0.000000, 0.400000, 0.000000;;, + 8;3; 0.000000, 0.400000, 0.000000;;, + 9;3; 0.000000, 0.400000, 0.000000;;, + 10;3; 0.000000, 0.400000, 0.000000;;, + 11;3; 0.000000, 0.400000,-0.000000;;, + 12;3;-0.000000, 0.400000, 0.000000;;, + 13;3; 0.000000, 0.400000, 0.000000;;, + 14;3;-0.000000, 0.400000, 0.000000;;, + 15;3;-0.000000, 0.400000, 0.000000;;, + 16;3; 0.000000, 0.400000, 0.000000;;, + 17;3;-0.000000, 0.400000,-0.000000;;, + 18;3;-0.000000, 0.400000,-0.000000;;, + 19;3;-0.000000, 0.400000,-0.000000;;, + 20;3; 0.000000, 0.400000,-0.000000;;, + 21;3; 0.000000, 0.400000, 0.000000;;, + 22;3;-0.000000, 0.400000,-0.000000;;, + 23;3;-0.000000, 0.400000,-0.000000;;, + 24;3;-0.000000, 0.400000,-0.000000;;, + 25;3; 0.000000, 0.400000, 0.000000;;, + 26;3;-0.000000, 0.400000, 0.000000;;, + 27;3;-0.000000, 0.400000, 0.000000;;, + 28;3; 0.000000, 0.400000, 0.000000;;, + 29;3; 0.000000, 0.400000, 0.000000;;, + 30;3; 0.000000, 0.400000, 0.000000;;; + } + } + Animation { + {Cube} + AnimationKey { // Rotation + 0; + 31; + 0;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 1;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 2;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 3;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 4;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 5;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 6;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 7;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 8;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 9;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 10;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 11;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 12;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 13;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 14;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 15;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 16;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 17;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 18;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 19;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 20;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 21;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 22;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 23;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 24;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 25;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 26;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 27;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 28;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 29;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 30;4;-1.000000, 0.000000, 0.000000, 0.000000;;; + } + AnimationKey { // Scale + 1; + 31; + 0;3; 1.000000, 1.000000, 1.000000;;, + 1;3; 1.000000, 1.000000, 1.000000;;, + 2;3; 1.000000, 1.000000, 1.000000;;, + 3;3; 1.000000, 1.000000, 1.000000;;, + 4;3; 1.000000, 1.000000, 1.000000;;, + 5;3; 1.000000, 1.000000, 1.000000;;, + 6;3; 1.000000, 1.000000, 1.000000;;, + 7;3; 1.000000, 1.000000, 1.000000;;, + 8;3; 1.000000, 1.000000, 1.000000;;, + 9;3; 1.000000, 1.000000, 1.000000;;, + 10;3; 1.000000, 1.000000, 1.000000;;, + 11;3; 1.000000, 1.000000, 1.000000;;, + 12;3; 1.000000, 1.000000, 1.000000;;, + 13;3; 1.000000, 1.000000, 1.000000;;, + 14;3; 1.000000, 1.000000, 1.000000;;, + 15;3; 1.000000, 1.000000, 1.000000;;, + 16;3; 1.000000, 1.000000, 1.000000;;, + 17;3; 1.000000, 1.000000, 1.000000;;, + 18;3; 1.000000, 1.000000, 1.000000;;, + 19;3; 1.000000, 1.000000, 1.000000;;, + 20;3; 1.000000, 1.000000, 1.000000;;, + 21;3; 1.000000, 1.000000, 1.000000;;, + 22;3; 1.000000, 1.000000, 1.000000;;, + 23;3; 1.000000, 1.000000, 1.000000;;, + 24;3; 1.000000, 1.000000, 1.000000;;, + 25;3; 1.000000, 1.000000, 1.000000;;, + 26;3; 1.000000, 1.000000, 1.000000;;, + 27;3; 1.000000, 1.000000, 1.000000;;, + 28;3; 1.000000, 1.000000, 1.000000;;, + 29;3; 1.000000, 1.000000, 1.000000;;, + 30;3; 1.000000, 1.000000, 1.000000;;; + } + AnimationKey { // Position + 2; + 31; + 0;3; 0.000000, 0.000000, 1.000000;;, + 1;3; 0.000000, 0.000000, 1.000000;;, + 2;3; 0.000000, 0.000000, 1.000000;;, + 3;3; 0.000000, 0.000000, 1.000000;;, + 4;3; 0.000000, 0.000000, 1.000000;;, + 5;3; 0.000000, 0.000000, 1.000000;;, + 6;3; 0.000000, 0.000000, 1.000000;;, + 7;3; 0.000000, 0.000000, 1.000000;;, + 8;3; 0.000000, 0.000000, 1.000000;;, + 9;3; 0.000000, 0.000000, 1.000000;;, + 10;3; 0.000000, 0.000000, 1.000000;;, + 11;3; 0.000000, 0.000000, 1.000000;;, + 12;3; 0.000000, 0.000000, 1.000000;;, + 13;3; 0.000000, 0.000000, 1.000000;;, + 14;3; 0.000000, 0.000000, 1.000000;;, + 15;3; 0.000000, 0.000000, 1.000000;;, + 16;3; 0.000000, 0.000000, 1.000000;;, + 17;3; 0.000000, 0.000000, 1.000000;;, + 18;3; 0.000000, 0.000000, 1.000000;;, + 19;3; 0.000000, 0.000000, 1.000000;;, + 20;3; 0.000000, 0.000000, 1.000000;;, + 21;3; 0.000000, 0.000000, 1.000000;;, + 22;3; 0.000000, 0.000000, 1.000000;;, + 23;3; 0.000000, 0.000000, 1.000000;;, + 24;3; 0.000000, 0.000000, 1.000000;;, + 25;3; 0.000000, 0.000000, 1.000000;;, + 26;3; 0.000000, 0.000000, 1.000000;;, + 27;3; 0.000000, 0.000000, 1.000000;;, + 28;3; 0.000000, 0.000000, 1.000000;;, + 29;3; 0.000000, 0.000000, 1.000000;;, + 30;3; 0.000000, 0.000000, 1.000000;;; + } + } +} // End of AnimationSet Global diff --git a/readme.md b/readme.md index 21d53b6..5821fb3 100644 --- a/readme.md +++ b/readme.md @@ -71,6 +71,12 @@ These were extracted from dmobs mod and spawns at the leaves or trees, will rest ### Fox These were extracted from dmobs mod, its aggressive and will not leave you from attack +### Lava Flan + +Cute as they may look, lava flan wallow in their namesake (no, not flans) and get curious about players who wander by, forgetting +that they can burn you and cause damage. They have a 1 in 5 chance of dropping lava orb when killed, but if they die in water then + pray they dont solidify into an obsidian flan that shoots shards and destroys all around them. + ### Oerkki Found in dark areas like most monsters, Oerkki wander the caverns stealing away torches on the ground and attacking anyone found in that area. 1 in 3 chance of dropping obsidian. diff --git a/sounds/mobs_lavaflan.ogg b/sounds/mobs_lavaflan.ogg new file mode 100644 index 0000000..08c8f1d Binary files /dev/null and b/sounds/mobs_lavaflan.ogg differ diff --git a/textures/mobs_obsidian_flan.png b/textures/mobs_obsidian_flan.png new file mode 100644 index 0000000..e2f3b43 Binary files /dev/null and b/textures/mobs_obsidian_flan.png differ diff --git a/textures/mobs_pick_lava.png b/textures/mobs_pick_lava.png new file mode 100644 index 0000000..7cc77f0 Binary files /dev/null and b/textures/mobs_pick_lava.png differ diff --git a/textures/zmobs_lava_flan.png b/textures/zmobs_lava_flan.png new file mode 100644 index 0000000..23ab266 Binary files /dev/null and b/textures/zmobs_lava_flan.png differ diff --git a/textures/zmobs_lava_flan2.png b/textures/zmobs_lava_flan2.png new file mode 100644 index 0000000..093278c Binary files /dev/null and b/textures/zmobs_lava_flan2.png differ diff --git a/textures/zmobs_lava_flan3.png b/textures/zmobs_lava_flan3.png new file mode 100644 index 0000000..08c2caf Binary files /dev/null and b/textures/zmobs_lava_flan3.png differ diff --git a/textures/zmobs_lava_orb.png b/textures/zmobs_lava_orb.png new file mode 100644 index 0000000..bffd74c Binary files /dev/null and b/textures/zmobs_lava_orb.png differ