-- spawn.lua rewritten, using this latest function frim mobs_redo : -- --mobs:spawn({ -- name = "mobs_doomed:dragon", -- nodes = {"air"}, -- neighbor = {"default:stone"}, -- min_light = 10, -- max_light = 15, -- interval = 300, -- chance = 15000, -- active_object_count = 2, -- min_height = -100, -- max_height = 11000, --}) -- -- The fonction creates a rule defining how a mob will spawn. -- Call it several times to create several rules. -- mobs:spawn() seems to ignore unloaded nodes. So no need checking for loaded mods ? --local eth = minetest.get_modpath("ethereal") --local cr = minetest.get_modpath("caverealms") --local nodes, neighbor = {}, {} if mobs_doomed.regulars then -- friendlies -- nodes = {"darkage:marble"} -- neighbor = {"darkage:slate"} if mobs_doomed.allow_nyanc then mobs:spawn({name = "mobs_doomed:nyan", nodes = {"air"}, neighbor = {"group:leaves"}, min_light = 10, max_light = 15, interval = 300, chance = 64000, active_object_count = 2, min_height = 0, max_height = 2000}) mobs:spawn({name = "mobs_doomed:nyan", nodes = {"air"}, neighbor = {"ethereal:mushroom", "nyanland:meseleaves"}, min_light = 10, max_light = 15, interval = 300, chance = 16000, active_object_count = 2, min_height = 0, max_height = 2000}) end mobs:spawn({name = "mobs_doomed:hedgehog", nodes = {"group:flora", "ethereal:prairie_dirt"}, neighbor = {}, min_light = 0, max_light = 8, interval = 300, chance = 8000, active_object_count = 3, min_height = 0, max_height = 2000}) mobs:spawn({name = "mobs_doomed:whale", nodes = {"default:water_source"}, neighbor = {"group:sand"}, min_light = 0, max_light = 15, interval = 300, chance = 16000, active_object_count = 2, min_height = -100, max_height = 0}) mobs:spawn({name = "mobs_doomed:owl", nodes = {"group:tree"}, neighbor = {}, min_light = 0, max_light = 7, interval = 300, chance = 16000, active_object_count = 2, min_height = 0, max_height = 2000}) mobs:spawn({name = "mobs_doomed:gnorm", nodes = {"default:dirt_with_grass", "ethereal:bamboo_dirt"}, neighbor = {}, min_light = 10, max_light = 15, interval = 300, chance = 32000, active_object_count = 2, min_height = -100, max_height = 0}) mobs:spawn({name = "mobs_doomed:tortoise", nodes = {"default:water_source", "group:sand"}, neighbor = {}, min_light = 5, max_light = 10, interval = 300, chance = 8000, active_object_count = 2, min_height = -100, max_height = 500}) mobs:spawn({name = "mobs_doomed:elephant", nodes = {"default:dirt_with_dry_grass", "ethereal:grove_dirt"}, neighbor = {}, min_light = 10, max_light = 15, interval = 300, chance = 16000, active_object_count = 2, min_height = 0, max_height = 2000}) mobs:spawn({name = "mobs_doomed:pig", nodes = {"default:dirt_with_grass", "ethereal:prairie_dirt", "nyanland:cloudstone"}, neighbor = {}, min_light = 10, max_light = 15, interval = 300, chance = 32000, active_object_count = 2, min_height = 0, max_height = 2000}) mobs:spawn({name = "mobs_doomed:panda", nodes = {"default:dirt_with_grass", "ethereal:bamboo_dirt"}, neighbor = {}, min_light = 10, max_light = 15, interval = 300, chance = 32000, active_object_count = 2, min_height = 0, max_height = 2000}) -- baddies mobs:spawn({name = "mobs_doomed:wasp", nodes = {"air"}, neighbor = {"group:leaves"}, min_light = 10, max_light = 15, interval = 300, chance = 32000, active_object_count = 2, min_height = 0, max_height = 2000}) mobs:spawn({name = "mobs_doomed:wasp", nodes = {"mobs_doomed:hive"}, neighbor = {}, min_light = 10, max_light = 15, interval = 300, chance = 16000, active_object_count = 2, min_height = 0, max_height = 2000}) mobs:spawn({name = "mobs_doomed:wasp_leader", nodes = {"group:leaves", "mobs_doomed:hive"}, neighbor = {}, min_light = 10, max_light = 15, interval = 300, chance = 64000, active_object_count = 2, min_height = 0, max_height = 2000}) mobs:spawn({name = "mobs_doomed:golem", nodes = {"group:stone"}, neighbor = {}, min_light = 0, max_light = 7, interval = 300, chance = 16000, active_object_count = 2, min_height = -32000, max_height = 100}) mobs:spawn({name = "mobs_doomed:pig_evil", nodes = {"group:leave", "ethereal:bamboo_leaves"}, neighbor = {}, min_light = 10, max_light = 15, interval = 300, chance = 64000, active_object_count = 2, min_height = 0, max_height = 2000}) mobs:spawn({name = "mobs_doomed:fox", nodes = {"group:leaves"}, neighbor = {}, min_light = 0, max_light = 10, interval = 300, chance = 32000, active_object_count = 2, min_height = 0, max_height = 2000}) mobs:spawn({name = "mobs_doomed:rat", nodes = {"group:stone", "group:sand"}, neighbor = {}, min_light = 0, max_light = 10, interval = 300, chance = 32000, active_object_count = 2, min_height = -30000, max_height = 100}) mobs:spawn({name = "mobs_doomed:treeman", nodes = {"group:leaves"}, neighbor = {}, min_light = 7, max_light = 15, interval = 300, chance = 16000, active_object_count = 2, min_height = 0, max_height = 2000}) mobs:spawn({name = "mobs_doomed:skeleton", nodes = {"group:stone","caverealms:stone_with_salt","default:desert_sand"}, neighbor = {}, min_light = 0, max_light = 10, interval = 300, chance = 16000, active_object_count = 2, min_height = -31000, max_height = -1000}) -- Orcs and ogres spawn more often when dragons are disabled if not mobs_doomed.dragons then mobs:spawn({name = "mobs_doomed:orc", nodes = {"default:snow_block", "default:permafrost_with_moss", "default:permafrost_with_stone", "ethereal:cold_dirt"}, neighbor = {}, min_light = 0, max_light = 10, interval = 300, chance = 6000, active_object_count = 2, min_height = 0, max_height = 2000}) mobs:spawn({name = "mobs_doomed:ogre", nodes = {"default:snow_block", "default:permafrost_with_moss", "default:permafrost_with_stone", "ethereal:cold_dirt"}, neighbor = {}, min_light = 0, max_light = 10, interval = 300, chance = 16000, active_object_count = 2, min_height = 0, max_height = 2000}) else mobs:spawn({name = "mobs_doomed:orc", nodes = {"default:snow_block", "default:permafrost_with_moss", "default:permafrost_with_stone", "ethereal:cold_dirt"}, neighbor = {}, min_light = 0, max_light = 10, interval = 300, chance = 8000, active_object_count = 2, min_height = 0, max_height = 2000}) mobs:spawn({name = "mobs_doomed:ogre", nodes = {"default:snow_block", "default:permafrost_with_moss", "default:permafrost_with_stone", "ethereal:cold_dirt"}, neighbor = {}, min_light = 0, max_light = 10, interval = 300, chance = 32000, active_object_count = 2, min_height = 0, max_height = 2000}) end end ------------- -- dragons -- ------------- -- Generic dragon always spawn, the others only if enabled mobs:spawn({name = "mobs_doomed:dragon", nodes = {"group:leaves"}, neighbor = {}, min_light = 5, max_light = 15, interval = 300, chance = 16000, active_object_count = 2, min_height = 0, max_height = 30000}) if mobs_doomed.dragons then mobs:spawn({name = "mobs_doomed:dragon1", nodes = {"ethereal:fiery_dirt", "default:desert_sand"}, neighbor = {}, min_light = 5, max_light = 15, interval = 300, chance = 24000, active_object_count = 2, min_height = 0, max_height = 30000}) mobs:spawn({name = "mobs_doomed:dragon2", nodes = {"ethereal:crystal_dirt", "default:dirt_with_dry_grass"}, neighbor = {}, min_light = 5, max_light = 15, interval = 300, chance = 24000, active_object_count = 2, min_height = 0, max_height = 30000}) mobs:spawn({name = "mobs_doomed:dragon3", nodes = {"ethereal:jungle_dirt", "default:jungleleaves"}, neighbor = {}, min_light = 0, max_light = 10, interval = 300, chance = 24000, active_object_count = 2, min_height = 0, max_height = 30000}) mobs:spawn({name = "mobs_doomed:dragon4", nodes = {"default:snow_block", "default:permafrost_with_moss", "default:permafrost_with_stone", "ethereal:cold_dirt"}, neighbor = {}, min_light = 5, max_light = 15, interval = 300, chance = 24000, active_object_count = 2, min_height = 0, max_height = 30000}) mobs:spawn({name = "mobs_doomed:waterdragon", nodes = {"default:water_source"}, neighbor = {"air"}, min_light = 0, max_light = 15, interval = 300, chance = 32000, active_object_count = 2, min_height = -10, max_height = 100}) mobs:spawn({name = "mobs_doomed:wyvern", nodes = {"group:leaves"}, neighbor = {}, min_light = 0, max_light = 10, interval = 300, chance = 32000, active_object_count = 2, min_height = 0, max_height = 30000}) mobs:spawn({name = "mobs_doomed:dragon_great", nodes = {"ethereal:jungle_dirt", "default:jungleleaves", "default:lava_source", "caverealms:glow_mese", "caverealms:glow_amethyst", "caverealms:glow_crystal", "caverealms:glow_emerald","cavereals:glow_ruby"}, neighbor = {}, min_light = 0, max_light = 15, interval = 300, chance = 32000, active_object_count = 2, min_height = -30000, max_height = 30000}) end