local S = marinara.S minetest.register_node("marinara:reed_root", { description = S("Reed Root"), drawtype = "plantlike_rooted", visual_scale = 3.5, waving = 1, paramtype = "light", tiles = {"default_dirt.png"}, special_tiles = {{name = "marinara_reed_root.png", tileable_vertical = true}}, inventory_image = "marinara_reed_root.png", wield_image = "marinara_reed_root.png", groups = {snappy = 3}, selection_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, {-4/16, 0.5, -4/16, 4/16, 1.5, 4/16}, }, }, node_dig_prediction = "default:dirt", node_placement_prediction = "", sounds = default.node_sound_stone_defaults({ dig = {name = "default_dig_snappy", gain = 0.2}, dug = {name = "default_grass_footstep", gain = 0.25}, }), after_destruct = function(pos, oldnode) minetest.set_node(pos, {name = "default:dirt"}) end, }) minetest.register_node("marinara:reed", { description = S("Reed"), drawtype = "plantlike", waving = 1, visual_scale = 3.5, tiles = {"marinara_reed.png"}, inventory_image = "marinara_reed.png", wield_image = "marinara_reed.png", paramtype = "light", sunlight_propagates = true, walkable = false, selection_box = { type = "fixed", fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, 0.5, 6 / 16}, }, groups = {snappy = 3, flammable = 2}, sounds = default.node_sound_leaves_defaults(), after_dig_node = function(pos, node, metadata, digger) default.dig_up(pos, node, digger) end, }) minetest.register_node("marinara:sand_with_kelp", { description = ("Kelp"), drawtype = "plantlike_rooted", waving = 1, tiles = {"default_sand.png"}, special_tiles = {{name = "marinara_kelp.png", tileable_vertical = true, waving = 1, animation = {type="vertical_frames", length = 2}}}, inventory_image = "marinara_kelp_inv.png", visual_scale = 2.0, wield_image = "marinara_kelp_inv.png", paramtype = "light", paramtype2 = "leveled", groups = {snappy = 3}, selection_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, {-2/16, 0.5, -2/16, 2/16, 3.5, 2/16}, }, }, node_dig_prediction = "default:sand", node_placement_prediction = "", sounds = default.node_sound_sand_defaults({ dig = {name = "default_dig_snappy", gain = 0.2}, dug = {name = "default_grass_footstep", gain = 0.25}, }), on_place = function(itemstack, placer, pointed_thing) -- Call on_rightclick if the pointed node defines it if pointed_thing.type == "node" and placer and not placer:get_player_control().sneak then local node_ptu = minetest.get_node(pointed_thing.under) local def_ptu = minetest.registered_nodes[node_ptu.name] if def_ptu and def_ptu.on_rightclick then return def_ptu.on_rightclick(pointed_thing.under, node_ptu, placer, itemstack, pointed_thing) end end local pos = pointed_thing.under if minetest.get_node(pos).name ~= "default:sand" then return itemstack end local height = math.random(4, 12) local pos_top = {x = pos.x, y = pos.y + height, z = pos.z} local node_top = minetest.get_node(pos_top) local def_top = minetest.registered_nodes[node_top.name] local player_name = placer:get_player_name() if def_top and def_top.liquidtype == "source" and minetest.get_item_group(node_top.name, "water") > 0 then if not minetest.is_protected(pos, player_name) and not minetest.is_protected(pos_top, player_name) then minetest.set_node(pos, {name = "marinara:sand_with_kelp", param2 = height * 8}) if not minetest.is_creative_enabled(player_name) then itemstack:take_item() end else minetest.chat_send_player(player_name, "Node is protected") minetest.record_protection_violation(pos, player_name) end end return itemstack end, after_destruct = function(pos, oldnode) minetest.set_node(pos, {name = "default:sand"}) end }) minetest.register_node("marinara:sand_with_seagrass2", { description = S("Long Seagrass"), drawtype = "plantlike_rooted", waving = 1, tiles = {"default_sand.png"}, special_tiles = {{name = "marinara_seagrass.png", tileable_vertical = true, waving = 1, animation = {type="vertical_frames", length = 2}}}, inventory_image = "marinara_seagrass_inv.png", visual_scale = 2.0, wield_image = "marinara_seagrass_inv.png", paramtype = "light", paramtype2 = "leveled", groups = {snappy = 3}, selection_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, {-2/16, 0.5, -2/16, 2/16, 1, 2/16}, }, }, node_dig_prediction = "default:sand", node_placement_prediction = "", sounds = default.node_sound_sand_defaults({ dig = {name = "default_dig_snappy", gain = 0.2}, dug = {name = "default_grass_footstep", gain = 0.25}, }), on_place = function(itemstack, placer, pointed_thing) -- Call on_rightclick if the pointed node defines it if pointed_thing.type == "node" and placer and not placer:get_player_control().sneak then local node_ptu = minetest.get_node(pointed_thing.under) local def_ptu = minetest.registered_nodes[node_ptu.name] if def_ptu and def_ptu.on_rightclick then return def_ptu.on_rightclick(pointed_thing.under, node_ptu, placer, itemstack, pointed_thing) end end local pos = pointed_thing.under if minetest.get_node(pos).name ~= "default:sand" then return itemstack end local height = math.random(2, 2) local pos_top = {x = pos.x, y = pos.y + height, z = pos.z} local node_top = minetest.get_node(pos_top) local def_top = minetest.registered_nodes[node_top.name] local player_name = placer:get_player_name() if def_top and def_top.liquidtype == "source" and minetest.get_item_group(node_top.name, "water") > 0 then if not minetest.is_protected(pos, player_name) and not minetest.is_protected(pos_top, player_name) then minetest.set_node(pos, {name = "marinara:sand_with_seagrass2", param2 = height * 8}) if not minetest.is_creative_enabled(player_name) then itemstack:take_item() end else minetest.chat_send_player(player_name, "Node is protected") minetest.record_protection_violation(pos, player_name) end end return itemstack end, after_destruct = function(pos, oldnode) minetest.set_node(pos, {name = "default:sand"}) end }) minetest.register_node("marinara:sand_with_seagrass", { description = S("Seagrass"), drawtype = "plantlike_rooted", waving = 1, tiles = {"default_sand.png"}, special_tiles = {{name = "marinara_seagrass.png", tileable_vertical = true, waving = 1, animation = {type="vertical_frames", length = 2}}}, inventory_image = "marinara_seagrass_inv.png", visual_scale = 2.0, wield_image = "marinara_seagrass_inv.png", paramtype = "light", paramtype2 = "leveled", groups = {snappy = 3}, selection_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, {-2/16, 0.5, -2/16, 2/16, 1, 2/16}, }, }, node_dig_prediction = "default:sand", node_placement_prediction = "", sounds = default.node_sound_sand_defaults({ dig = {name = "default_dig_snappy", gain = 0.2}, dug = {name = "default_grass_footstep", gain = 0.25}, }), on_place = function(itemstack, placer, pointed_thing) -- Call on_rightclick if the pointed node defines it if pointed_thing.type == "node" and placer and not placer:get_player_control().sneak then local node_ptu = minetest.get_node(pointed_thing.under) local def_ptu = minetest.registered_nodes[node_ptu.name] if def_ptu and def_ptu.on_rightclick then return def_ptu.on_rightclick(pointed_thing.under, node_ptu, placer, itemstack, pointed_thing) end end local pos = pointed_thing.under if minetest.get_node(pos).name ~= "default:sand" then return itemstack end local height = math.random(1, 1) local pos_top = {x = pos.x, y = pos.y + height, z = pos.z} local node_top = minetest.get_node(pos_top) local def_top = minetest.registered_nodes[node_top.name] local player_name = placer:get_player_name() if def_top and def_top.liquidtype == "source" and minetest.get_item_group(node_top.name, "water") > 0 then if not minetest.is_protected(pos, player_name) and not minetest.is_protected(pos_top, player_name) then minetest.set_node(pos, {name = "marinara:sand_with_seagrass", param2 = height * 8}) if not minetest.is_creative_enabled(player_name) then itemstack:take_item() end else minetest.chat_send_player(player_name, "Node is protected") minetest.record_protection_violation(pos, player_name) end end return itemstack end, after_destruct = function(pos, oldnode) minetest.set_node(pos, {name = "default:sand"}) end }) minetest.register_node("marinara:sand_with_alage", { description = S("Alage"), drawtype = "plantlike_rooted", waving = 1, tiles = {"default_sand.png"}, special_tiles = {{name = "marinara_alage.png", tileable_vertical = true, waving = 1, animation = {type="vertical_frames", length = 2}}}, inventory_image = "marinara_alage_inv.png", visual_scale = 1.0, wield_image = "marinara_alage_inv.png", paramtype = "light", paramtype2 = "leveled", groups = {snappy = 3}, selection_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, {-2/16, 0.5, -2/16, 2/16, 1, 2/16}, }, }, node_dig_prediction = "default:sand", node_placement_prediction = "", sounds = default.node_sound_sand_defaults({ dig = {name = "default_dig_snappy", gain = 0.2}, dug = {name = "default_grass_footstep", gain = 0.25}, }), on_place = function(itemstack, placer, pointed_thing) -- Call on_rightclick if the pointed node defines it if pointed_thing.type == "node" and placer and not placer:get_player_control().sneak then local node_ptu = minetest.get_node(pointed_thing.under) local def_ptu = minetest.registered_nodes[node_ptu.name] if def_ptu and def_ptu.on_rightclick then return def_ptu.on_rightclick(pointed_thing.under, node_ptu, placer, itemstack, pointed_thing) end end local pos = pointed_thing.under if minetest.get_node(pos).name ~= "default:sand" then return itemstack end local height = math.random(1, 1) local pos_top = {x = pos.x, y = pos.y + height, z = pos.z} local node_top = minetest.get_node(pos_top) local def_top = minetest.registered_nodes[node_top.name] local player_name = placer:get_player_name() if def_top and def_top.liquidtype == "source" and minetest.get_item_group(node_top.name, "water") > 0 then if not minetest.is_protected(pos, player_name) and not minetest.is_protected(pos_top, player_name) then minetest.set_node(pos, {name = "marinara:sand_with_alage", param2 = height * 16}) if not minetest.is_creative_enabled(player_name) then itemstack:take_item() end else minetest.chat_send_player(player_name, "Node is protected") minetest.record_protection_violation(pos, player_name) end end return itemstack end, after_destruct = function(pos, oldnode) minetest.set_node(pos, {name = "default:sand"}) end }) minetest.register_node("marinara:coastrock_with_brownalage", { description = S("Brown Alage"), drawtype = "plantlike_rooted", waving = 1, tiles = {"marinara_coastrock.png"}, special_tiles = {{name = "marinara_brownalage.png", tileable_vertical = true, waving = 1, animation = {type="vertical_frames", length = 2}}}, inventory_image = "marinara_brownalage_inv.png", visual_scale = 2.0, wield_image = "marinara_brownalage_inv.png", paramtype = "light", paramtype2 = "leveled", groups = {snappy = 3}, selection_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, {-2/16, 0.5, -2/16, 2/16, 1, 2/16}, }, }, node_dig_prediction = "marinara:coastrock", node_placement_prediction = "", sounds = default.node_sound_sand_defaults({ dig = {name = "default_dig_snappy", gain = 0.2}, dug = {name = "default_grass_footstep", gain = 0.25}, }), on_place = function(itemstack, placer, pointed_thing) -- Call on_rightclick if the pointed node defines it if pointed_thing.type == "node" and placer and not placer:get_player_control().sneak then local node_ptu = minetest.get_node(pointed_thing.under) local def_ptu = minetest.registered_nodes[node_ptu.name] if def_ptu and def_ptu.on_rightclick then return def_ptu.on_rightclick(pointed_thing.under, node_ptu, placer, itemstack, pointed_thing) end end local pos = pointed_thing.under if minetest.get_node(pos).name ~= "default:sand" then return itemstack end local height = math.random(2, 2) local pos_top = {x = pos.x, y = pos.y + height, z = pos.z} local node_top = minetest.get_node(pos_top) local def_top = minetest.registered_nodes[node_top.name] local player_name = placer:get_player_name() if def_top and def_top.liquidtype == "source" and minetest.get_item_group(node_top.name, "water") > 0 then if not minetest.is_protected(pos, player_name) and not minetest.is_protected(pos_top, player_name) then minetest.set_node(pos, {name = "marinara:coastrock_with_brownalage", param2 = height * 8}) if not minetest.is_creative_enabled(player_name) then itemstack:take_item() end else minetest.chat_send_player(player_name, "Node is protected") minetest.record_protection_violation(pos, player_name) end end return itemstack end, after_destruct = function(pos, oldnode) minetest.set_node(pos, {name = "marinara:coastrock"}) end })