creative = {} minetest.register_privilege("creative", { description = "Allow player to use creative inventory", give_to_singleplayer = false, give_to_admin = false }) local creative_mode_cache = minetest.settings:get_bool("creative_mode") function creative.is_enabled_for(name) return creative_mode_cache or minetest.check_player_privs(name, {creative = true}) end local player_inventory = {} local inventory_cache = {} local function init_creative_cache(items) inventory_cache[items] = {} local i_cache = inventory_cache[items] for name, def in pairs(items) do if def.groups.not_in_creative_inventory ~= 1 and def.description and def.description ~= "" then i_cache[name] = def end end table.sort(i_cache) return i_cache end function creative.init_creative_inventory(player) local player_name = player:get_player_name() player_inventory[player_name] = { size = 0, filter = "", start_i = 0 } minetest.create_detached_inventory("creative_" .. player_name, { allow_move = function(inv, from_list, from_index, to_list, to_index, count, player2) local name = player2 and player2:get_player_name() or "" if not creative.is_enabled_for(name) or to_list == "main" then return 0 end return count end, allow_put = function(inv, listname, index, stack, player2) return 0 end, allow_take = function(inv, listname, index, stack, player2) local name = player2 and player2:get_player_name() or "" if not creative.is_enabled_for(name) then return 0 end return -1 end, on_move = function(inv, from_list, from_index, to_list, to_index, count, player2) end, on_take = function(inv, listname, index, stack, player2) if stack and stack:get_count() > 0 then minetest.log("action", player_name .. " takes " .. stack:get_name().. " from creative inventory") end end, }, player_name) return player_inventory[player_name] end function creative.update_creative_inventory(player_name, tab_content) local creative_list = {} local inv = player_inventory[player_name] or creative.init_creative_inventory(minetest.get_player_by_name(player_name)) local player_inv = minetest.get_inventory({ type = "detached", name = "creative_" .. player_name }) local items = inventory_cache[tab_content] or init_creative_cache(tab_content) for name, def in pairs(items) do if def.name:find(inv.filter, 1, true) or def.description:lower():find(inv.filter, 1, true) then creative_list[#creative_list+1] = name end end table.sort(creative_list) player_inv:set_size("main", #creative_list) player_inv:set_list("main", creative_list) inv.size = #creative_list end -- Create the trash field local trash = minetest.create_detached_inventory("creative_trash", { -- Allow the stack to be placed and remove it in on_put() -- This allows the creative inventory to restore the stack allow_put = function(inv, listname, index, stack, player) return stack:get_count() end, on_put = function(inv, listname) inv:set_list(listname, {}) end, }) trash:set_size("main", 1) creative.formspec_add = "" function creative.register_tab(name, title, inv_items) -- copy items table so that original isn't affected local items = table.copy(inv_items) -- remove item fluff and only keep name, description and groups for name, def in pairs(items) do items[name] = { name = name, description = def.description, groups = def.groups, } end -- formspec GUI related stuff from default local default_gui_bg = "bgcolor[#080808BB;true]" local default_gui_bg_img = "background[5,5;1,1;gui_formbg.png;true]" local default_gui_slots = "listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]" local function default_get_hotbar_bg(x,y) local out = "" for i=0,7,1 do out = out .."image["..x+i..","..y..";1,1;gui_hb_bg.png]" end return out end -- register sfinv tab sfinv.register_page("creative:" .. name, { title = title, is_in_nav = function(self, player, context) return creative.is_enabled_for(player:get_player_name()) end, get = function(self, player, context) local player_name = player:get_player_name() creative.update_creative_inventory(player_name, items) local inv = player_inventory[player_name] local start_i = inv.start_i or 0 local pagenum = math.floor(start_i / (3*8) + 1) local pagemax = math.ceil(inv.size / (3*8)) return sfinv.make_formspec(player, context, "label[6.2,3.35;" .. minetest.colorize("#FFFF00", tostring(pagenum)) .. " / " .. tostring(pagemax) .. "]" .. [[ image[4.06,3.4;0.8,0.8;creative_trash_icon.png] listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF] list[current_player;main;0,4.7;8,1;] list[current_player;main;0,5.85;8,3;8] list[detached:creative_trash;main;4,3.3;1,1;] listring[] button[5.4,3.2;0.8,0.9;creative_prev;<] button[7.25,3.2;0.8,0.9;creative_next;>] button[2.1,3.4;0.8,0.5;creative_search;?] button[2.75,3.4;0.8,0.5;creative_clear;X] tooltip[creative_search;Search] tooltip[creative_clear;Reset] listring[current_player;main] field_close_on_enter[creative_filter;false] ]] .. "field[0.3,3.5;2.2,1;creative_filter;;" .. minetest.formspec_escape(inv.filter) .. "]" .. "listring[detached:creative_" .. player_name .. ";main]" .. "list[detached:creative_" .. player_name .. ";main;0,0;8,3;" .. tostring(start_i) .. "]" .. default_get_hotbar_bg(0,4.7) .. default_gui_bg .. default_gui_bg_img .. default_gui_slots .. creative.formspec_add, false) end, on_enter = function(self, player, context) local player_name = player:get_player_name() local inv = player_inventory[player_name] if inv then inv.start_i = 0 end end, on_player_receive_fields = function(self, player, context, fields) local player_name = player:get_player_name() local inv = player_inventory[player_name] assert(inv) if fields.creative_clear then inv.start_i = 0 inv.filter = "" creative.update_creative_inventory(player_name, items) sfinv.set_player_inventory_formspec(player, context) elseif fields.creative_search or fields.key_enter_field == "creative_filter" then inv.start_i = 0 inv.filter = fields.creative_filter:lower() creative.update_creative_inventory(player_name, items) sfinv.set_player_inventory_formspec(player, context) elseif not fields.quit then local start_i = inv.start_i or 0 if fields.creative_prev then start_i = start_i - 3*8 if start_i < 0 then start_i = inv.size - (inv.size % (3*8)) if inv.size == start_i then start_i = math.max(0, inv.size - (3*8)) end end elseif fields.creative_next then start_i = start_i + 3*8 if start_i >= inv.size then start_i = 0 end end inv.start_i = start_i sfinv.set_player_inventory_formspec(player, context) end end }) end -- Only add a single 'Creative' tab with search ability for all items creative.register_tab("all", "Creative", minetest.registered_items) -- Set player homepage to 'Creative' tab if game mode or priv set local old_homepage_name = sfinv.get_homepage_name function sfinv.get_homepage_name(player) if creative.is_enabled_for(player:get_player_name()) then return "creative:all" else return old_homepage_name(player) end end if creative_mode_cache then -- Dig time is modified according to difference (leveldiff) between tool -- 'maxlevel' and node 'level'. Digtime is divided by the larger of -- leveldiff and 1. -- To speed up digging in creative, hand 'maxlevel' and 'digtime' have been -- increased such that nodes of differing levels have an insignificant -- effect on digtime. local digtime = 42 local caps = {times = {digtime, digtime, digtime}, uses = 0, maxlevel = 256} minetest.register_item(":", { type = "none", wield_image = "wieldhand.png", wield_scale = {x = 1, y = 1, z = 2.5}, range = 10, tool_capabilities = { full_punch_interval = 0.5, max_drop_level = 3, groupcaps = { crumbly = caps, cracky = caps, snappy = caps, choppy = caps, oddly_breakable_by_hand = caps, }, damage_groups = {fleshy = 10}, } }) end -- Unlimited node placement minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack) if placer and placer:is_player() then return creative.is_enabled_for(placer:get_player_name()) end end) -- Don't pick up if the item is already in the inventory local old_handle_node_drops = minetest.handle_node_drops function minetest.handle_node_drops(pos, drops, digger) if not digger or not digger:is_player() or -- not creative.is_enabled_for(digger:get_player_name()) then not creative_mode_cache then return old_handle_node_drops(pos, drops, digger) end local inv = digger:get_inventory() if inv then for _, item in ipairs(drops) do if not inv:contains_item("main", item, true) then inv:add_item("main", item) end end end end