--[[ Server Essentials mod for Minetest by GunshipPenguin To the extent possible under law, the author(s) have dedicated all copyright and related and neighboring rights to this software to the public domain worldwide. This software is distributed without any warranty. --]] players = {} check_timer = 0 dofile(minetest.get_modpath("server_essentials") .. "/settings.lua") minetest.register_privilege("godmode", "Player can use godmode with the /godmode command") minetest.register_privilege("broadcast", "Player can use /broadcast command") minetest.register_privilege("kill", "Player can kill other players with the /kill command") minetest.register_privilege("heal", "Player can heal other players with the /heal command") minetest.register_privilege("top", "Player can use the /top command") --priv not needed. --minetest.register_privilege("setspeed", -- "Player can set player speeds with the /setspeed command") minetest.register_privilege("whois", "Player can view other player's network information with the /whois command") --priv not needed. --minetest.register_privilege("chatspam", -- "Player can send chat messages longer than MAX_CHAT_MSG_LENGTH without being kicked") -- Disabled so ALL players will be kicked for AFK. --[[ if AFK_CHECK then minetest.register_privilege("canafk", "Player can remain afk without being kicked") end --]] if minetest.setting_get("static_spawnpoint") then minetest.register_privilege("spawn", "Player can teleport to static spawnpoint using /spawn command") minetest.register_chatcommand("spawn", { params = "", description = "Teleport to static spawnpoint", privs = {spawn = true}, func = function(player_name, param) local spawn_func = function(player_name) local spawn_point = minetest.setting_get("static_spawnpoint") local player = minetest.get_player_by_name(player_name) player:setpos(minetest.string_to_pos(spawn_point)) return end if SPAWN_DELAY > 0 then minetest.chat_send_player(player_name, "Teleporting you to spawn in " .. SPAWN_DELAY .. " seconds") minetest.after(SPAWN_DELAY, spawn_func, player_name) else minetest.chat_send_player(player_name, "Teleporting you to spawn") spawn_func(player_name) end end }) end minetest.register_chatcommand("ping", { params = "", description = "Pong!", privs = {}, func = function(player_name, text) minetest.chat_send_player(player_name, "Pong!") end }) minetest.register_chatcommand("motd", { params = "", description = "Display server motd", privs = {}, func = function(player_name, text) local motd = minetest.setting_get("motd") if motd == nil or motd == "" then minetest.chat_send_player(player_name, "Motd has not been set") else minetest.chat_send_player(player_name, motd) end end }) --Already in default game so disabled here. --[[ minetest.register_chatcommand("clearinv", { params = ""; description = "Clear your inventory", privs = {}, func = function(player_name, text) local inventory = minetest.get_player_by_name(player_name):get_inventory() inventory:set_list("main", {}) end, }) --]] minetest.register_chatcommand("broadcast", { params = "", description = "Broadcast message to server", privs = {broadcast = true}, func = function(player_name, text) minetest.chat_send_all(BROADCAST_PREFIX .. " " .. text) return end, }) minetest.register_chatcommand("kill", { params = "", description = "kill specified player", privs = {kill = true}, func = function(player_name, param) if #param==0 then minetest.chat_send_player(player_name, "You must supply a player name") elseif players[param] then minetest.chat_send_player(player_name, "Killing player " .. param) minetest.get_player_by_name(param):set_hp(0) else minetest.chat_send_player(player_name, "Player " .. param .. " cannot be found") end return end }) minetest.register_chatcommand("top", { params = "", description = "Teleport to topmost block at your current position", privs = {top = true}, func = function(player_name, param) curr_pos = minetest.get_player_by_name(player_name):getpos() curr_pos["y"] = math.ceil(curr_pos["y"]) + 0.5 while minetest.get_node(curr_pos)["name"] ~= "ignore" do curr_pos["y"] = curr_pos["y"] + 1 end curr_pos["y"] = curr_pos["y"] - 0.5 while minetest.get_node(curr_pos)["name"] == "air" do curr_pos["y"] = curr_pos["y"] - 1 end curr_pos["y"] = curr_pos["y"] + 0.5 minetest.get_player_by_name(player_name):setpos(curr_pos) return end }) --Already in default game so disabled here. --[[ minetest.register_chatcommand("killme", { params = "", description = "Kill yourself", func = function(player_name, param) minetest.chat_send_player(player_name, "Killing Player " .. player_name) minetest.get_player_by_name(player_name):set_hp(0) return end }) --]] minetest.register_chatcommand("heal", { params = "[player_name]", description = "Heal specified player, heals self if run without arguments", privs = {heal = true}, func = function(player_name, param) if #param == 0 then minetest.chat_send_player(player_name, "Healing player " .. player_name) minetest.get_player_by_name(player_name):set_hp(20) elseif players[player_name] and param and players[param] then minetest.chat_send_player(player_name, "Healing player " .. param) minetest.get_player_by_name(param):set_hp(20) else minetest.chat_send_player(player_name, "Player " .. param .. " cannot not be found") end return end }) --This simply isn't needed. --[[ minetest.register_chatcommand("gettime", { params = "", description = "Get the current time of day", privs = {}, func = function(player_name, param) minetest.chat_send_player(player_name, "Current time of day is: " .. tostring(math.ceil(minetest.get_timeofday() * 24000))) return end }) --]] minetest.register_chatcommand("godmode", { params = "", description = "Toggle godmode", privs = {godmode = true}, func = function(player_name, param) players[player_name]["god_mode"] = not players[player_name]["god_mode"]; if players[player_name]["god_mode"] then minetest.chat_send_player(player_name, "Godmode is now on") else minetest.chat_send_player(player_name, "Godmode is now off") end return end }) --We won't be using this. --[[ minetest.register_chatcommand("setspeed", { params = " [player_name]", description = "Set your or somebody else's walking speed", privs = {setspeed = true}, func = function(player_name, param) param = string.split(param, " ") if #param == 0 or tonumber(param[1]) == nil then minetest.chat_send_player(player_name, "You must supply proper a speed") --]] --We must comment out this line separately due to the double bracket. -- elseif players[player_name] and players[param[2]] then --[[ minetest.chat_send_player(player_name, "Setting player " .. param[2] .. "'s walking speed to " .. tostring(param[1]) .. " times normal speed") minetest.chat_send_player(param[2], "Your walking speed has been set to " .. param[1] .. " times normal speed") minetest.get_player_by_name(param[2]):set_physics_override({ speed=tonumber(param[2]), jump=1.0, gravity=1.0 }) elseif players[player_name] and not param[2] then minetest.chat_send_player(player_name, "Setting player " .. player_name .. "'s walking speed to " .. tostring(param[1]) .. " times normal speed.") minetest.get_player_by_name(player_name):set_physics_override({ speed=tonumber(param[1]), jump=1.0, gravity=1.0 }) else minetest.chat_send_player(player_name, "Player " .. param[2] .. " cannot be found") end return end }) --]] minetest.register_chatcommand("whatisthis", { params = "", description = "Get itemstring of wielded item", func = function(player_name, param) local player = minetest.get_player_by_name(player_name) minetest.chat_send_player(player_name, player:get_wielded_item():to_string()) return end }) minetest.register_chatcommand("whois", { params = "", description = "Get network information of player", privs = {whois = true}, func = function(player_name, param) if not param or not players[param] then minetest.chat_send_player(player_name, "Player " .. param .. " was not found") return end playerInfo = minetest.get_player_information(param) minetest.chat_send_player(player_name, param .. " - IP address - " .. playerInfo["address"]) minetest.chat_send_player(player_name, param .. " - Avg rtt - " .. playerInfo["avg_rtt"]) minetest.chat_send_player(player_name, param .. " - Connection uptime (seconds) - " .. playerInfo["connection_uptime"]) return end }) minetest.register_on_joinplayer(function(player) players[player:get_player_name()] = { last_action = minetest.get_gametime(), godmode = false } end) minetest.register_on_leaveplayer(function(player) players[player:get_player_name()] = nil end) minetest.register_on_newplayer(function(player) if SHOW_FIRST_TIME_JOIN_MSG then minetest.after(0.1, function() minetest.chat_send_all(player:get_player_name() .. FIRST_TIME_JOIN_MSG) end) end end) minetest.register_on_chat_message(function(name, message) if KICK_CHATSPAM and not minetest.check_player_privs(name, {chatspam=true}) and string.len(message) > MAX_CHAT_MSG_LENGTH then minetest.kick_player(name, "You were kicked because you sent a chat message longer than " .. MAX_CHAT_MSG_LENGTH .. " characters. This is to prevent chat spamming.") return true end return end) minetest.register_globalstep(function(dtime) -- Loop through all connected players for _,player in ipairs(minetest.get_connected_players()) do local player_name = player:get_player_name() -- Only continue if the player has an entry in the players table if players[player_name] then -- Check for afk players if AFK_CHECK and not minetest.check_player_privs(player_name, {canafk=true}) then check_timer = check_timer + dtime if check_timer > AFK_CHECK_INTERVAL then check_timer = 0 -- Kick player if he/she has been inactive for longer than MAX_INACTIVE_TIME seconds if players[player_name]["last_action"] + MAX_AFK_TIME < minetest.get_gametime() then minetest.kick_player(player_name, "Kicked for inactivity") end -- Warn player if he/she has less than WARN_TIME seconds to move or be kicked if players[player_name]["last_action"] + MAX_AFK_TIME - AFK_WARN_TIME < minetest.get_gametime() then minetest.chat_send_player(player_name, "Warning, you have " .. tostring(players[player_name]["last_action"] + MAX_AFK_TIME - minetest.get_gametime()) .. " seconds to move or be kicked") end end -- Check if this player is doing an action for _,keyPressed in pairs(player:get_player_control()) do if keyPressed then players[player_name]["last_action"] = minetest.get_gametime() end end end -- Check if player has godmode turned on if players[player_name]["god_mode"] then player:set_hp(20) player:set_breath(11) end end end end)