From f5c992c0544754c919ee38e2d59b659c66dc40b1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=D0=93=D0=B5=D1=80=D1=85=D0=B0=D1=80=D0=B4=20PICCORO=20Len?= =?UTF-8?q?z=20McKAY?= Date: Thu, 10 Feb 2022 14:51:24 -0400 Subject: [PATCH] remove the cnfig files of main game, use minimal to see the changes later --- minetest.conf | 1892 ---------------------------------------------- settingtypes.txt | 44 -- 2 files changed, 1936 deletions(-) delete mode 100644 minetest.conf delete mode 100644 settingtypes.txt diff --git a/minetest.conf b/minetest.conf deleted file mode 100644 index db4f0e2..0000000 --- a/minetest.conf +++ /dev/null @@ -1,1892 +0,0 @@ -# This file contains a list of all available settings and their default value for minetest.conf - -# By default, all the settings are commented and not functional. -# Uncomment settings by removing the preceding #. - -# minetest.conf is read by default from: -# ../minetest.conf -# ../../minetest.conf -# the daemons read the config files from /etc/minetest4/ -# Any other path can be chosen by passing the path as a parameter -# to the program, eg. "minetest.exe --config ../minetest.conf.example". - -# Further documentation: -# http://wiki.minetest.net/ - -# -# Client -# - -## Controls - -# If enabled, you can place blocks at the position (feet + eye level) where you stand. -# This is helpful when working with nodeboxes in small areas. -# type: bool -enable_build_where_you_stand = enable - -# Player is able to fly without being affected by gravity. -# This requires the "fly" privilege on the server. -# type: bool -free_move = false - -# If enabled together with fly mode, makes move directions relative to the player's pitch. -# type: bool -pitch_fly = false - -# Fast movement (via the "special" key). -# This requires the "fast" privilege on the server. -# type: bool -fast_move = false - -# If enabled together with fly mode, player is able to fly through solid nodes. -# This requires the "noclip" privilege on the server. -# type: bool -noclip = false - -# Smooths camera when looking around. Also called look or mouse smoothing. -# Useful for recording videos. -# type: bool -cinematic = false - -# Smooths rotation of camera. 0 to disable. -# type: float min: 0 max: 0.99 -# camera_smoothing = 0.0 - -# Smooths rotation of camera in cinematic mode. 0 to disable. -# type: float min: 0 max: 0.99 -# cinematic_camera_smoothing = 0.7 - -# Invert vertical mouse movement. -# type: bool -invert_mouse = false - -# Mouse sensitivity multiplier. -# type: float -mouse_sensitivity = 0.2 - -# If enabled, "use" key instead of "sneak" key is used for climbing down and descending. -# type: bool -# aux1_descends = false - -# Double-tapping the jump key toggles fly mode. -# type: bool -# doubletap_jump = true - -# If disabled "use" key is used to fly fast if both fly and fast mode are enabled. -# type: bool -always_fly_fast = true - -# The time in seconds it takes between repeated right clicks when holding the right mouse button. -# type: float -# repeat_rightclick_time = 0.25 - -# Enable random user input (only used for testing). -# type: bool -random_input = false - -# Continuous forward movement (only used for testing). -# type: bool -continuous_forward = false - -# Enable Joysticks -# type: bool -# enable_joysticks = false - -# The identifier of the joystick to use -# type: int -# joystick_id = 0 - -# The type of joystick -# type: enum values: auto, generic, xbox -# joystick_type = auto - -# The time in seconds it takes between repeated events -# when holding down a joystick button combination. -# type: float -# repeat_joystick_button_time = 0.17 - -# The sensitivity of the joystick axes for moving the -# ingame view frustum around. -# type: float -# joystick_frustum_sensitivity = 170 - -# Key for moving the player forward. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -keymap_forward = KEY_KEY_W - -# Key for moving the player backward. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -keymap_backward = KEY_KEY_S - -# Key for moving the player left. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -keymap_left = KEY_KEY_A - -# Key for moving the player right. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -keymap_right = KEY_KEY_D - -# Key for jumping. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -keymap_jump = KEY_SPACE - -# Key for sneaking. -# Also used for climbing down and descending in water if aux1_descends is disabled. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -keymap_sneak = KEY_KEY_X - -# Key for opening the inventory. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -keymap_inventory = KEY_KEY_I - -# Key for moving fast in fast mode. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -keymap_special1 = KEY_KEY_E - -# Key for opening the chat window. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -keymap_chat = KEY_KEY_T - -# Key for opening the chat window to type commands. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -keymap_cmd = / - -# Key for opening the chat window to type local commands. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_cmd_local = . - -# Key for toggling unlimited view range. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -keymap_rangeselect = KEY_KEY_R - -# Key for toggling flying. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -keymap_freemove = KEY_KEY_K - -# Key for toggling pitch fly mode. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -keymap_pitchfly = KEY_KEY_L - -# Key for toggling fast mode. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -keymap_fastmove = KEY_KEY_J - -# Key for toggling noclip mode. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -keymap_noclip = KEY_KEY_H - -# Key for selecting the next item in the hotbar. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -keymap_hotbar_next = KEY_KEY_N - -# Key for selecting the previous item in the hotbar. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -keymap_hotbar_previous = KEY_KEY_B - -# Key for muting the game. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -keymap_mute = KEY_KEY_M - -# Key for increasing the volume. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_increase_volume = - -# Key for decreasing the volume. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_decrease_volume = - -# Key for toggling autorun. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_autorun = - -# Key for toggling cinematic mode. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_cinematic = - -# Key for toggling display of minimap. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -keymap_minimap = KEY_F9 - -# Key for taking screenshots. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -keymap_screenshot = KEY_F12 - -# Key for dropping the currently selected item. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -keymap_drop = KEY_KEY_Q - -# Key to use view zoom when possible. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -keymap_zoom = KEY_KEY_Z - -# Key for toggling the display of the HUD. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -keymap_toggle_hud = KEY_F1 - -# Key for toggling the display of the chat. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -keymap_toggle_chat = KEY_F2 - -# Key for toggling the display of the large chat console. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -keymap_console = KEY_F10 - -# Key for toggling the display of the fog. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -keymap_toggle_force_fog_off = KEY_F3 - -# Key for toggling the camera update. Only used for development -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_toggle_update_camera = - -# Key for toggling the display of debug info. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -keymap_toggle_debug = KEY_F5 - -# Key for toggling the display of the profiler. Used for development. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -keymap_toggle_profiler = KEY_F6 - -# Key for switching between first- and third-person camera. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -keymap_camera_mode = KEY_F7 - -# Key for increasing the viewing range. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_increase_viewing_range_min = + - -# Key for decreasing the viewing range. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_decrease_viewing_range_min = - - -# Key for printing debug stacks. Used for development. -# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -# type: key -# keymap_print_debug_stacks = KEY_KEY_P - -## Network - -# Address to connect to. -# Leave this blank to start a local server. -# Note that the address field in the main menu overrides this setting. -# type: string -address = localhost - -# Port to connect to (UDP). -# Note that the port field in the main menu overrides this setting. -# type: int min: 1 max: 65535 -remote_port = 30000 - -# Whether to support older servers before protocol version 25. -# Enable if you want to connect to 0.4.12 servers and before. -# Servers starting with 0.4.13 will work, 0.4.12-dev servers may work. -# Disabling this option will protect your password better. -# type: bool -send_pre_v25_init = true - -# Save the map received by the client on disk. TODO check how usefully is -# type: bool -enable_local_map_saving = false - -# Show entity selection boxes -# type: bool -# show_entity_selectionbox = true - -# Enable usage of remote media server (if provided by server). -# Remote servers offer a significantly faster way to download media (e.g. textures) -# when connecting to the server. -# type: bool -enable_remote_media_server = true - -# Enable Lua modding support on client. -# This support is experimental and API can change. -# type: bool -# enable_client_modding = false - -# URL to the server list displayed in the Multiplayer Tab. -# type: string -serverlist_url = servers.minetest.net - -# File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab. -# type: string -# serverlist_file = favoriteservers.txt - -# Maximum size of the out chat queue. 0 to disable queueing and -1 to make the queue size unlimited -# type: int -max_out_chat_queue_size = 30 - -## Graphics - -### In-Game - -#### Basic - -# Enable VBO -# type: bool -# enable_vbo = true - -# Whether to fog out the end of the visible area. -# type: bool -enable_fog = false - -# Leaves style: -# - Fancy: all faces visible -# - Simple: only outer faces, if defined special_tiles are used -# - Opaque: disable transparency -# type: enum values: fancy, simple, opaque -leaves_style = opaque - -# Connects glass if supported by node. -# type: bool -connected_glass = false - -# Enable smooth lighting with simple ambient occlusion. -# Disable for speed or for different looks. -# type: bool -smooth_lighting = false - -# Clouds are a client side effect. -# type: bool -enable_clouds = true - -# Use 3D cloud look instead of flat. -# type: bool -enable_3d_clouds = false - -# Method used to highlight selected object. -# type: enum values: box, halo, none -node_highlighting = box - -# Adds particles when digging a node. -# type: bool -enable_particles = false - -#### Filtering - -# Use mip mapping to scale textures. May slightly increase performance. -# type: bool -# mip_map = false - -# Use anisotropic filtering when viewing at textures from an angle. -# type: bool -anisotropic_filter = false - -# Use bilinear filtering when scaling textures. -# type: bool -bilinear_filter = false - -# Use trilinear filtering when scaling textures. -# type: bool -trilinear_filter = false - -# Filtered textures can blend RGB values with fully-transparent neighbors, -# which PNG optimizers usually discard, sometimes resulting in a dark or -# light edge to transparent textures. Apply this filter to clean that up -# at texture load time. -# type: bool -# texture_clean_transparent = false - -# When using bilinear/trilinear/anisotropic filters, low-resolution textures -# can be blurred, so automatically upscale them with nearest-neighbor -# interpolation to preserve crisp pixels. This sets the minimum texture size -# for the upscaled textures; higher values look sharper, but require more -# memory. Powers of 2 are recommended. Setting this higher than 1 may not -# have a visible effect unless bilinear/trilinear/anisotropic filtering is -# enabled. -# type: int -texture_min_size = 16 - -# Experimental option, might cause visible spaces between blocks -# when set to higher number than 0. -# type: enum values: 0, 1, 2, 4, 8, 16 -fsaa = 0 - -# Undersampling is similar to using lower screen resolution, but it applies -# to the game world only, keeping the GUI intact. -# It should give significant performance boost at the cost of less detailed image. -# type: enum values: 0, 2, 3, 4 -undersampling = 0 - -#### Shaders - -# Shaders allow advanced visual effects and may increase performance on some video cards. -# This only works with the OpenGL video backend. -# type: bool -enable_shaders = false - -# Path to shader directory. If no path is defined, default location will be used. -# type: path -# shader_path = - -##### Tone Mapping - -# Enables filmic tone mapping -# type: bool -tone_mapping = false - -##### Bumpmapping - -# Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack -# or need to be auto-generated. -# Requires shaders to be enabled. -# type: bool -enable_bumpmapping = false - -# Enables on the fly normalmap generation (Emboss effect). -# Requires bumpmapping to be enabled. -# type: bool -generate_normalmaps = false - -# Strength of generated normalmaps. -# type: float -# normalmaps_strength = 0.6 - -# Defines sampling step of texture. -# A higher value results in smoother normal maps. -# type: int min: 0 max: 2 -# normalmaps_smooth = 0 - -##### Parallax Occlusion - -# Enables parallax occlusion mapping. -# Requires shaders to be enabled. -# type: bool -enable_parallax_occlusion = false - -# 0 = parallax occlusion with slope information (faster). -# 1 = relief mapping (slower, more accurate). -# type: int min: 0 max: 1 -# parallax_occlusion_mode = 1 - -# Strength of parallax. -# type: float -# 3d_paralax_strength = 0.025 - -# Number of parallax occlusion iterations. -# type: int -# parallax_occlusion_iterations = 4 - -# Overall scale of parallax occlusion effect. -# type: float -# parallax_occlusion_scale = 0.08 - -# Overall bias of parallax occlusion effect, usually scale/2. -# type: float -# parallax_occlusion_bias = 0.04 - -##### Waving Nodes - -# Set to true enables waving water. -# Requires shaders to be enabled. -# type: bool -enable_waving_water = false - -# type: float -# water_wave_height = 1.0 - -# type: float -# water_wave_length = 20.0 - -# type: float -# water_wave_speed = 5.0 - -# Set to true enables waving leaves. -# Requires shaders to be enabled. -# type: bool -# enable_waving_leaves = false - -# Set to true enables waving plants. -# Requires shaders to be enabled. -# type: bool -# enable_waving_plants = false - -#### Advanced - -# If FPS would go higher than this, limit it by sleeping -# to not waste CPU power for no benefit. -# type: int -fps_max = 30 - -# Maximum FPS when game is paused. -# type: int -pause_fps_max = 15 - -# View distance in nodes. -# type: int min: 20 max: 4000 -viewing_range = 60 - -# Width component of the initial window size. -# type: int -# screenW = 800 - -# Height component of the initial window size. -# type: int -# screenH = 600 - -# Save window size automatically when modified. -# type: bool -autosave_screensize = true - -# Fullscreen mode. -# type: bool -# fullscreen = false - -# Bits per pixel (aka color depth) in fullscreen mode. -# type: int -# fullscreen_bpp = 24 - -# Vertical screen synchronization. -# type: bool -# vsync = false - -# Field of view in degrees. -# type: int min: 30 max: 160 -fov = 60 - -# Field of view while zooming in degrees. -# This requires the "zoom" privilege on the server. -# type: int min: 7 max: 160 -zoom_fov = 15 - -# Adjust the gamma encoding for the light tables. Higher numbers are brighter. -# This setting is for the client only and is ignored by the server. -# type: float min: 1 max: 3 -display_gamma = 2.4 - -# Path to texture directory. All textures are first searched from here. -# type: path -# texture_path = - -# The rendering back-end for Irrlicht. -# type: enum values: null, software, burningsvideo, direct3d8, direct3d9, opengl -# video_driver = opengl - -# Height on which clouds are appearing. -# type: int -cloud_height = 360 - -# Radius of cloud area stated in number of 64 node cloud squares. -# Values larger than 26 will start to produce sharp cutoffs at cloud area corners. -# type: int -# cloud_radius = 12 - -# Enable view bobbing and amount of view bobbing. -# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double. -# type: float -# view_bobbing_amount = 1.0 - -# Multiplier for fall bobbing. -# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double. -# type: float -# fall_bobbing_amount = 0.0 - -# 3D support. -# Currently supported: -# - none: no 3d output. -# - anaglyph: cyan/magenta color 3d. -# - interlaced: odd/even line based polarisation screen support. -# - topbottom: split screen top/bottom. -# - sidebyside: split screen side by side. -# - pageflip: quadbuffer based 3d. -# type: enum values: none, anaglyph, interlaced, topbottom, sidebyside, pageflip -# 3d_mode = none - -# In-game chat console height, between 0.1 (10%) and 1.0 (100%). -# type: float min: 0.1 max: 1 -console_height = 0.9 - -# In-game chat console background color (R,G,B). -# type: string -# console_color = (0,0,0) - -# In-game chat console background alpha (opaqueness, between 0 and 255). -# type: int min: 0 max: 255 -# console_alpha = 200 - -# Selection box border color (R,G,B). -# type: string -# selectionbox_color = (0,0,0) - -# Width of the selectionbox's lines around nodes. -# type: int min: 1 max: 5 -# selectionbox_width = 2 - -# Crosshair color (R,G,B). -# type: string -# crosshair_color = (255,255,255) - -# Crosshair alpha (opaqueness, between 0 and 255). -# type: int min: 0 max: 255 -# crosshair_alpha = 255 - -# Whether node texture animations should be desynchronized per mapblock. -# type: bool -# desynchronize_mapblock_texture_animation = true - -# Maximum proportion of current window to be used for hotbar. -# Useful if there's something to be displayed right or left of hotbar. -# type: float -# hud_hotbar_max_width = 1.0 - -# Modifies the size of the hudbar elements. -# type: float -# hud_scaling = 1.0 - -# Enables caching of facedir rotated meshes. -# type: bool -# enable_mesh_cache = false - -# Delay between mesh updates on the client in ms. Increasing this will slow -# down the rate of mesh updates, thus reducing jitter on slower clients. -# type: int min: 0 max: 50 -# mesh_generation_interval = 0 - -# Size of the MapBlock cache of the mesh generator. Increasing this will -# increase the cache hit %, reducing the data being copied from the main -# thread, thus reducing jitter. -# type: int min: 0 max: 1000 -# meshgen_block_cache_size = 20 - -# Enables minimap. -# type: bool -enable_minimap = true - -# Shape of the minimap. Enabled = round, disabled = square. -# type: bool -minimap_shape_round = false - -# True = 256 -# False = 128 -# Useable to make minimap smoother on slower machines. -# type: bool -minimap_double_scan_height = true - -# Make fog and sky colors depend on daytime (dawn/sunset) and view direction. -# type: bool -directional_colored_fog = true - -# The strength (darkness) of node ambient-occlusion shading. -# Lower is darker, Higher is lighter. The valid range of values for this -# setting is 0.25 to 4.0 inclusive. If the value is out of range it will be -# set to the nearest valid value. -# type: float min: 0.25 max: 4 -ambient_occlusion_gamma = 2.2 - -# Enables animation of inventory items. -# type: bool -inventory_items_animations = false - -# Android systems only: Tries to create inventory textures from meshes -# when no supported render was found. -# type: bool -inventory_image_hack = true - -# Fraction of the visible distance at which fog starts to be rendered -# type: float min: 0 max: 0.99 -fog_start = 0.6 - -# Makes all liquids opaque -# type: bool -opaque_water = false - -### Menus - -# Use a cloud animation for the main menu background. -# type: bool -menu_clouds = false - -# Scale gui by a user specified value. -# Use a nearest-neighbor-anti-alias filter to scale the GUI. -# This will smooth over some of the rough edges, and blend -# pixels when scaling down, at the cost of blurring some -# edge pixels when images are scaled by non-integer sizes. -# type: float -# gui_scaling = 1.0 - -# When gui_scaling_filter is true, all GUI images need to be -# filtered in software, but some images are generated directly -# to hardware (e.g. render-to-texture for nodes in inventory). -# type: bool -gui_scaling_filter = false - -# When gui_scaling_filter_txr2img is true, copy those images -# from hardware to software for scaling. When false, fall back -# to the old scaling method, for video drivers that don't -# properly support downloading textures back from hardware. -# type: bool -# gui_scaling_filter_txr2img = true - -# Delay showing tooltips, stated in milliseconds. -# type: int -# tooltip_show_delay = 400 - -# Whether freetype fonts are used, requires freetype support to be compiled in. -# type: bool -# freetype = true - -# Path to TrueTypeFont or bitmap. -# type: path -# font_path = fonts/liberationsans.ttf - -# type: int -# font_size = 16 - -# Font shadow offset, if 0 then shadow will not be drawn. -# type: int -# font_shadow = 1 - -# Font shadow alpha (opaqueness, between 0 and 255). -# type: int min: 0 max: 255 -# font_shadow_alpha = 127 - -# type: path -# mono_font_path = fonts/liberationmono.ttf - -# type: int -# mono_font_size = 15 - -# This font will be used for certain languages. -# type: path -# fallback_font_path = fonts/DroidSansFallbackFull.ttf - -# type: int -# fallback_font_size = 15 - -# type: int -# fallback_font_shadow = 1 - -# type: int min: 0 max: 255 -# fallback_font_shadow_alpha = 128 - -# Path to save screenshots at. -# type: path -# screenshot_path = - -# Format of screenshots. -# type: enum values: png, jpg, bmp, pcx, ppm, tga -screenshot_format = jpg - -# Screenshot quality. Only used for JPEG format. -# 1 means worst quality; 100 means best quality. -# Use 0 for default quality. -# type: int min: 0 max: 100 -screenshot_quality = 80 - -### Advanced - -# Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens. -# type: int -# screen_dpi = 72 - -# Windows systems only: Start Minetest with the command line window in the background. -# Contains the same information as the file debug.txt (default name). -# type: bool -enable_console = false - -## Sound - -# type: bool -enable_sound = true - -# type: float min: 0 max: 1 -sound_volume = 0.8 - -## Advanced - -# Timeout for client to remove unused map data from memory. -# type: int -client_unload_unused_data_timeout = 1200 - -# Maximum number of mapblocks for client to be kept in memory. -# Set to -1 for unlimited amount. -# type: int -client_mapblock_limit = 7000 - -# Whether to show the client debug info (has the same effect as hitting F5). -# type: bool -show_debug = false - -# -# Server / Singleplayer -# - -# Name of the server, to be displayed when players join and in the serverlist. -# type: string -server_name = sub.nasa-g0v.com - -# Description of server, to be displayed when players join and in the serverlist. -# type: string -server_description = minetest4 server from VenenuX for all players - -# Domain name of server, to be displayed in the serverlist. -# type: string -server_address = sub.fusilsystem.com - -# Homepage of server, to be displayed in the serverlist. -# type: string -server_url = subs.fusilsystem.com - -# Automaticaly report to the serverlist. -# type: bool -server_announce = false - -# Announce to this serverlist. -# If you want to announce your ipv6 address, use serverlist_url = v6.servers.minetest.net. -# type: string -serverlist_url = servers.minetest.net - -# Remove color codes from incoming chat messages -# Use this to stop players from being able to use color in their messages -# type: bool -strip_color_codes = false - -## Network - -# Network port to listen (UDP). -# This value will be overridden when starting from the main menu. -# type: int -port = 30000 - -# The network interface that the server listens on. -# type: string -# bind_address = - -# Enable to disallow old clients from connecting. -# Older clients are compatible in the sense that they will not crash when connecting -# to new servers, but they may not support all new features that you are expecting. -# type: bool -strict_protocol_version_checking = false - -# Specifies URL from which client fetches media instead of using UDP. -# $filename should be accessible from $remote_media$filename via cURL -# (obviously, remote_media should end with a slash). -# Files that are not present will be fetched the usual way. -# type: string -# remote_media = - -# Enable/disable running an IPv6 server. An IPv6 server may be restricted -# to IPv6 clients, depending on system configuration. -# Ignored if bind_address is set. -# type: bool -ipv6_server = false - -### Advanced - -# Maximum number of blocks that are simultaneously sent per client. -# type: int -# max_simultaneous_block_sends_per_client = 10 - -# Maximum number of blocks that are simultaneously sent in total. -# type: int -# max_simultaneous_block_sends_server_total = 40 - -# To reduce lag, block transfers are slowed down when a player is building something. -# This determines how long they are slowed down after placing or removing a node. -# type: float -# full_block_send_enable_min_time_from_building = 2.0 - -# Maximum number of packets sent per send step, if you have a slow connection -# try reducing it, but don't reduce it to a number below double of targeted -# client number. -# type: int -# max_packets_per_iteration = 1024 - -## Game - -# Default game when creating a new world. -# This will be overridden when creating a world from the main menu. -# the server package will search first at /usr/share/minetest4/worlds -# then also will search second at /usr/share/games/minetest4/worlds -# and finally will search at $HOME/.minetest4/worlds -# type: string -default_game = subnasa - -# Message of the day displayed to players connecting. -# type: string -motd = MinenuX - https://t.me/venenux_minetest - -# Maximum number of players that can connect simultaneously. -# type: int -max_users = 96 - -# World directory (everything in the world is stored here). -# Not needed if starting from the main menu. -# this is used only if you have more than one world in worlds directory -# when used server only -# type: path -# map-dir = - -# Time in seconds for item entity (dropped items) to live. -# Setting it to -1 disables the feature. -# type: int -# item_entity_ttl = 900 - -# If enabled, show the server status message on player connection. -# type: bool -# show_statusline_on_connect = true - -# Enable players getting damage and dying. -# type: bool -enable_damage = true - -# Enable creative mode for new created maps. -# type: bool -creative_mode = false - -# Sets the behaviour of the inventory items when a player dies. -# "bones": Store all items inside a bone node but drop items if inside protected area -# "drop": Drop all items on the ground -# "keep": Player keeps all items -bones_mode = bones - -# How much earlier the bones of a dead player can be looted by -# everyone if the player dies in a protected area they don't own. -# 0 to disable. By default it is "share_bones_time" divide by four. -share_bones_time_early = 1800 - -# Whether fire should be enabled. If disabled, 'basic flame' nodes will disappear. -# 'permanent flame' nodes will remain with either setting. -enable_fire = true - -# Enable flame sound. -flame_sound = true - -# Whether lavacooling should be enabled. -enable_lavacooling = true - -# Whether the TNT mod should be enabled -enable_tnt = true - -# The radius of a TNT explosion -tnt_radius = 2 - -# Enable the stairs mod ABM that replaces the old 'upside down' -# stair and slab nodes in old maps with the new param2 versions. -enable_stairs_replace_abm = false - -# Whether you allow respawning in beds -# Default value is true -enable_bed_respawn = true - -# Whether players can skip night by sleeping -# Default value is true -enable_bed_night_skip = false - -# A chosen map seed for a new map, leave empty for random. -# Will be overridden when creating a new world in the main menu. -# type: string -# fixed_map_seed = - -# New users need to input this password. -# type: string -# default_password = - -# The privileges that new users automatically get. -# See /privs in game for a full list on your server and mod configuration. -# type: string -default_privs = interact, shout, zoom - -# Privileges that players with basic_privs can grant -# type: string -basic_privs = interact, shout, zoom - -# Whether players are shown to clients without any range limit. -# Deprecated, use the setting player_transfer_distance instead. -# type: bool -unlimited_player_transfer_distance = false - -# Defines the maximal player transfer distance in blocks (0 = unlimited). -# type: int -player_transfer_distance = 1000 - -# Whether to allow players to damage and kill each other. -# type: bool -enable_pvp = true - -# If this is set, players will always (re)spawn at the given position. -# type: string -# static_spawnpoint = - -# If enabled, new players cannot join with an empty password. -# type: bool -disallow_empty_password = true - -# If enabled, disable cheat prevention in multiplayer. -# type: bool -disable_anticheat = false - -# If enabled, actions are recorded for rollback. -# This option is only read when server starts. -# type: bool -enable_rollback_recording = false - -# A message to be displayed to all clients when the server shuts down. -# type: string -kick_msg_shutdown = TEMPORALLY REBOOT, must wait - REINICIO TEMPORAL, esperar - -# A message to be displayed to all clients when the server crashes. -# type: string -kick_msg_crash = CRASH REBOOT, wait for connect - REINICIO POR CRASH, esperar conectar - -# Whether to ask clients to reconnect after a (Lua) crash. -# Set this to true if your server is set up to restart automatically. -# type: bool -ask_reconnect_on_crash = true - -# From how far clients know about objects, stated in mapblocks (16 nodes). -# type: int -# active_object_send_range_blocks = 3 - -# How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes). -# In active blocks objects are loaded and ABMs run. -# type: int -# active_block_range = 3 - -# From how far blocks are sent to clients, stated in mapblocks (16 nodes). -# type: int -# max_block_send_distance = 10 - -# Maximum number of forceloaded mapblocks. -# type: int -# max_forceloaded_blocks = 16 - -# Interval of sending time of day to clients. -# type: int -# time_send_interval = 5 - -# Controls length of day/night cycle. -# Examples: 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged. -# type: int -# time_speed = 72 - -# Interval of saving important changes in the world, stated in seconds. -# type: float -# server_map_save_interval = 5.3 - -### Physics - -# type: float -# movement_acceleration_default = 3 - -# type: float -# movement_acceleration_air = 2 - -# type: float -# movement_acceleration_fast = 10 - -# type: float -# movement_speed_walk = 4 - -# type: float -# movement_speed_crouch = 1.35 - -# type: float -# movement_speed_fast = 20 - -# type: float -# movement_speed_climb = 3 - -# type: float -# movement_speed_jump = 6.5 - -# type: float -# movement_liquid_fluidity = 1 - -# type: float -# movement_liquid_fluidity_smooth = 0.5 - -# type: float -# movement_liquid_sink = 10 - -# type: float -# movement_gravity = 9.81 - -### Advanced - -# Handling for deprecated lua api calls: -# - legacy: (try to) mimic old behaviour (default for release). -# - log: mimic and log backtrace of deprecated call (default for debug). -# - error: abort on usage of deprecated call (suggested for mod developers). -# type: enum values: legacy, log, error -deprecated_lua_api_handling = legacy - -# Number of extra blocks that can be loaded by /clearobjects at once. -# This is a trade-off between sqlite transaction overhead and -# memory consumption (4096=100MB, as a rule of thumb). -# type: int -# max_clearobjects_extra_loaded_blocks = 4096 - -# How much the server will wait before unloading unused mapblocks. -# Higher value is smoother, but will use more RAM. -# type: int -# server_unload_unused_data_timeout = 29 - -# Maximum number of statically stored objects in a block. -# type: int -# max_objects_per_block = 64 - -# See http://www.sqlite.org/pragma.html#pragma_synchronous -# type: enum values: 0, 1, 2 -sqlite_synchronous = 1 - -# Length of a server tick and the interval at which objects are generally updated over network. -# type: float -# dedicated_server_step = 0.1 - -# Time in between active block management cycles -# type: float -# active_block_mgmt_interval = 2.0 - -# Length of time between ABM execution cycles -# type: float -# abm_interval = 1.0 - -# Length of time between NodeTimer execution cycles -# type: float -# nodetimer_interval = 0.2 - -# If enabled, invalid world data won't cause the server to shut down. -# Only enable this if you know what you are doing. -# type: bool -# ignore_world_load_errors = false - -# Max liquids processed per step. -# type: int -# liquid_loop_max = 100000 - -# The time (in seconds) that the liquids queue may grow beyond processing -# capacity until an attempt is made to decrease its size by dumping old queue -# items. A value of 0 disables the functionality. -# type: int -# liquid_queue_purge_time = 0 - -# Liquid update interval in seconds. -# type: float -# liquid_update = 1.0 - -# At this distance the server will aggressively optimize which blocks are sent to clients. -# Small values potentially improve performance a lot, at the expense of visible rendering glitches. -# (some blocks will not be rendered under water and in caves, as well as sometimes on land) -# Setting this to a value greater than max_block_send_distance disables this optimization. -# Stated in mapblocks (16 nodes) -# type: int min: 2 -# block_send_optimize_distance = 4 - -# If enabled the server will perform map block occlusion culling based on -# on the eye position of the player. This can reduce the number of blocks -# sent to the client 50-80%. The client will not longer receive most invisible -# so that the utility of noclip mode is reduced. -# type: bool -# server_side_occlusion_culling = true - -## Mapgen - -# Name of map generator to be used when creating a new world. -# Creating a world in the main menu will override this. -# type: enum values: v5, v6, v7, flat, valleys, fractal, singlenode -mg_name = v7 - -# Water surface level of the world. -# type: int -# water_level = 1 - -# From how far blocks are generated for clients, stated in mapblocks (16 nodes). -# type: int -# max_block_generate_distance = 6 - -# Limit of map generation, in nodes, in all 6 directions from (0, 0, 0). -# Only mapchunks completely within the mapgen limit are generated. -# Value is stored per-world. -# type: int min: 0 max: 31000 -# mapgen_limit = 31000 - -# Global map generation attributes. -# In Mapgen v6 the 'decorations' flag controls all decorations except trees -# and junglegrass, in all other mapgens this flag controls all decorations. -# Flags that are not specified in the flag string are not modified from the default. -# Flags starting with 'no' are used to explicitly disable them. -# type: flags possible values: caves, dungeons, light, decorations, nocaves, nodungeons, nolight, nodecorations -# mg_flags = caves,dungeons,light,decorations - -### Advanced - -# Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes). -# type: int -chunksize = 5 - -# Dump the mapgen debug infos. -# type: bool -enable_mapgen_debug_info = false - -# Maximum number of blocks that can be queued for loading. -# type: int -# emergequeue_limit_total = 256 - -# Maximum number of blocks to be queued that are to be loaded from file. -# Set to blank for an appropriate amount to be chosen automatically. -# type: int -# emergequeue_limit_diskonly = 32 - -# Maximum number of blocks to be queued that are to be generated. -# Set to blank for an appropriate amount to be chosen automatically. -# type: int -# emergequeue_limit_generate = 32 - -# Number of emerge threads to use. Make this field blank, or increase this number -# to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly -# at the cost of slightly buggy caves. -# type: int -# num_emerge_threads = 1 - -#### Biome API temperature and humidity noise parameters - -# Temperature variation for biomes. -# type: noise_params -# mg_biome_np_heat = 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0 - -# Small-scale temperature variation for blending biomes on borders. -# type: noise_params -# mg_biome_np_heat_blend = 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0 - -# Humidity variation for biomes. -# type: noise_params -# mg_biome_np_humidity = 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0 - -# Small-scale humidity variation for blending biomes on borders. -# type: noise_params -# mg_biome_np_humidity_blend = 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0 - -#### Mapgen v5 - -# Map generation attributes specific to Mapgen v5. -# Flags that are not specified in the flag string are not modified from the default. -# Flags starting with 'no' are used to explicitly disable them. -# type: flags possible values: caverns, nocaverns -# mgv5_spflags = caverns - -# Controls width of tunnels, a smaller value creates wider tunnels. -# type: float -# mgv5_cave_width = 0.125 - -# Y-level of cavern upper limit. -# type: int -# mgv5_cavern_limit = -256 - -# Y-distance over which caverns expand to full size. -# type: int -# mgv5_cavern_taper = 256 - -# Defines full size of caverns, smaller values create larger caverns. -# type: float -# mgv5_cavern_threshold = 0.7 - -# Variation of biome filler depth. -# type: noise_params -# mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0 - -# Variation of terrain vertical scale. -# When noise is < -0.55 terrain is near-flat. -# type: noise_params -# mgv5_np_factor = 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0 - -# Y-level of average terrain surface. -# type: noise_params -# mgv5_np_height = 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0 - -# First of 2 3D noises that together define tunnels. -# type: noise_params -# mgv5_np_cave1 = 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0 - -# Second of 2 3D noises that together define tunnels. -# type: noise_params -# mgv5_np_cave2 = 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0 - -# 3D noise defining giant caverns. -# type: noise_params -# mgv5_np_cavern = 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0 - -#### Mapgen v6 - -# Map generation attributes specific to Mapgen v6. -# The 'snowbiomes' flag enables the new 5 biome system. -# When the new biome system is enabled jungles are automatically enabled and -# the 'jungles' flag is ignored. -# Flags that are not specified in the flag string are not modified from the default. -# Flags starting with 'no' are used to explicitly disable them. -# type: flags possible values: jungles, biomeblend, mudflow, snowbiomes, flat, trees, nojungles, nobiomeblend, nomudflow, nosnowbiomes, noflat, notrees -# mgv6_spflags = jungles,biomeblend,mudflow,snowbiomes,trees - -# Deserts occur when np_biome exceeds this value. -# When the new biome system is enabled, this is ignored. -# type: float -# mgv6_freq_desert = 0.45 - -# Sandy beaches occur when np_beach exceeds this value. -# type: float -# mgv6_freq_beach = 0.15 - -# Y-level of lower terrain and lakebeds. -# type: noise_params -# mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0 - -# Y-level of higher (cliff-top) terrain. -# type: noise_params -# mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0 - -# Varies steepness of cliffs. -# type: noise_params -# mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0 - -# Defines areas of 'terrain_higher' (cliff-top terrain). -# type: noise_params -# mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0 - -# Varies depth of biome surface nodes. -# type: noise_params -# mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0 - -# Defines areas with sandy beaches. -# type: noise_params -# mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0 - -# Temperature variation for biomes. -# type: noise_params -# mgv6_np_biome = 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0 - -# Variation of number of caves. -# type: noise_params -# mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0 - -# Humidity variation for biomes. -# type: noise_params -# mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0 - -# Defines tree areas and tree density. -# type: noise_params -# mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0 - -# Defines areas where trees have apples. -# type: noise_params -# mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0 - -#### Mapgen v7 - -# Map generation attributes specific to Mapgen v7. -# The 'ridges' flag enables the rivers. -# Floatlands are currently experimental and subject to change. -# Flags that are not specified in the flag string are not modified from the default. -# Flags starting with 'no' are used to explicitly disable them. -# type: flags possible values: mountains, ridges, floatlands, caverns, nomountains, noridges, nofloatlands, nocaverns -mgv7_spflags = mountains,ridges,floatlands,caverns - -# Controls width of tunnels, a smaller value creates wider tunnels. -# type: float -# mgv7_cave_width = 0.09 - -# Controls the density of floatland mountain terrain. -# Is an offset added to the 'np_mountain' noise value. -# type: float -# mgv7_float_mount_density = 0.6 - -# Typical maximum height, above and below midpoint, of floatland mountain terrain. -# type: float -# mgv7_float_mount_height = 128.0 - -# Y-level of floatland midpoint and lake surface. -# type: int -mgv7_floatland_level = 2048 - -# Y-level to which floatland shadows extend. -# type: int -# mgv7_shadow_limit = 1024 - -# Y-level of cavern upper limit. -# type: int -# mgv7_cavern_limit = -256 - -# Y-distance over which caverns expand to full size. -# type: int -# mgv7_cavern_taper = 256 - -# Defines full size of caverns, smaller values create larger caverns. -# type: float -# mgv7_cavern_threshold = 0.7 - -# Y-level of higher (cliff-top) terrain. -# type: noise_params -# mgv7_np_terrain_base = 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0 - -# Y-level of lower terrain and lakebeds. -# type: noise_params -# mgv7_np_terrain_alt = 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0 - -# Varies roughness of terrain. -# Defines the 'persistence' value for terrain_base and terrain_alt noises. -# type: noise_params -# mgv7_np_terrain_persist = 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0 - -# Defines areas of higher (cliff-top) terrain and affects steepness of cliffs. -# type: noise_params -# mgv7_np_height_select = -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0 - -# Variation of biome filler depth. -# type: noise_params -# mgv7_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0 - -# Variation of maximum mountain height (in nodes). -# type: noise_params -# mgv7_np_mount_height = 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0 - -# Defines large-scale river channel structure. -# type: noise_params -# mgv7_np_ridge_uwater = 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0 - -# Defines areas of floatland smooth terrain. -# Smooth floatlands occur when noise > 0. -# type: noise_params -# mgv7_np_floatland_base = -0.6, 1.5, (600, 600, 600), 114, 5, 0.6, 2.0 - -# Variation of hill height and lake depth on floatland smooth terrain. -# type: noise_params -# mgv7_np_float_base_height = 48, 24, (300, 300, 300), 907, 4, 0.7, 2.0 - -# 3D noise defining mountain structure and height. -# Also defines structure of floatland mountain terrain. -# type: noise_params -# mgv7_np_mountain = -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0 - -# 3D noise defining structure of river canyon walls. -# type: noise_params -# mgv7_np_ridge = 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0 - -# 3D noise defining giant caverns. -# type: noise_params -# mgv7_np_cavern = 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0 - -# First of 2 3D noises that together define tunnels. -# type: noise_params -# mgv7_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 - -# Second of 2 3D noises that together define tunnels. -# type: noise_params -# mgv7_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 - -#### Mapgen flat - -# Map generation attributes specific to Mapgen flat. -# Occasional lakes and hills can be added to the flat world. -# Flags that are not specified in the flag string are not modified from the default. -# Flags starting with 'no' are used to explicitly disable them. -# type: flags possible values: lakes, hills, nolakes, nohills -# mgflat_spflags = nolakes,nohills - -# Y of flat ground. -# type: int -# mgflat_ground_level = 8 - -# Y of upper limit of large pseudorandom caves. -# type: int -# mgflat_large_cave_depth = -33 - -# Controls width of tunnels, a smaller value creates wider tunnels. -# type: float -# mgflat_cave_width = 0.09 - -# Terrain noise threshold for lakes. -# Controls proportion of world area covered by lakes. -# Adjust towards 0.0 for a larger proportion. -# type: float -# mgflat_lake_threshold = -0.45 - -# Controls steepness/depth of lake depressions. -# type: float -# mgflat_lake_steepness = 48.0 - -# Terrain noise threshold for hills. -# Controls proportion of world area covered by hills. -# Adjust towards 0.0 for a larger proportion. -# type: float -# mgflat_hill_threshold = 0.45 - -# Controls steepness/height of hills. -# type: float -# mgflat_hill_steepness = 64.0 - -# Defines location and terrain of optional hills and lakes. -# type: noise_params -# mgflat_np_terrain = 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0 - -# Variation of biome filler depth. -# type: noise_params -# mgflat_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0 - -# First of 2 3D noises that together define tunnels. -# type: noise_params -# mgflat_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 - -# Second of 2 3D noises that together define tunnels. -# type: noise_params -# mgflat_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 - -#### Mapgen fractal - -# Controls width of tunnels, a smaller value creates wider tunnels. -# type: float -# mgfractal_cave_width = 0.09 - -# Choice of 18 fractals from 9 formulas. -# 1 = 4D "Roundy" mandelbrot set. -# 2 = 4D "Roundy" julia set. -# 3 = 4D "Squarry" mandelbrot set. -# 4 = 4D "Squarry" julia set. -# 5 = 4D "Mandy Cousin" mandelbrot set. -# 6 = 4D "Mandy Cousin" julia set. -# 7 = 4D "Variation" mandelbrot set. -# 8 = 4D "Variation" julia set. -# 9 = 3D "Mandelbrot/Mandelbar" mandelbrot set. -# 10 = 3D "Mandelbrot/Mandelbar" julia set. -# 11 = 3D "Christmas Tree" mandelbrot set. -# 12 = 3D "Christmas Tree" julia set. -# 13 = 3D "Mandelbulb" mandelbrot set. -# 14 = 3D "Mandelbulb" julia set. -# 15 = 3D "Cosine Mandelbulb" mandelbrot set. -# 16 = 3D "Cosine Mandelbulb" julia set. -# 17 = 4D "Mandelbulb" mandelbrot set. -# 18 = 4D "Mandelbulb" julia set. -# type: int min: 1 max: 18 -# mgfractal_fractal = 1 - -# Iterations of the recursive function. -# Controls the amount of fine detail. -# type: int -# mgfractal_iterations = 11 - -# Approximate (X,Y,Z) scale of fractal in nodes. -# type: v3f -# mgfractal_scale = (4096.0, 1024.0, 4096.0) - -# (X,Y,Z) offset of fractal from world centre in units of 'scale'. -# Used to move a suitable spawn area of low land close to (0, 0). -# The default is suitable for mandelbrot sets, it needs to be edited for julia sets. -# Range roughly -2 to 2. Multiply by 'scale' for offset in nodes. -# type: v3f -# mgfractal_offset = (1.79, 0.0, 0.0) - -# W co-ordinate of the generated 3D slice of a 4D fractal. -# Determines which 3D slice of the 4D shape is generated. -# Has no effect on 3D fractals. -# Range roughly -2 to 2. -# type: float -# mgfractal_slice_w = 0.0 - -# Julia set only: X component of hypercomplex constant determining julia shape. -# Range roughly -2 to 2. -# type: float -# mgfractal_julia_x = 0.33 - -# Julia set only: Y component of hypercomplex constant determining julia shape. -# Range roughly -2 to 2. -# type: float -# mgfractal_julia_y = 0.33 - -# Julia set only: Z component of hypercomplex constant determining julia shape. -# Range roughly -2 to 2. -# type: float -# mgfractal_julia_z = 0.33 - -# Julia set only: W component of hypercomplex constant determining julia shape. -# Has no effect on 3D fractals. -# Range roughly -2 to 2. -# type: float -# mgfractal_julia_w = 0.33 - -# Y-level of seabed. -# type: noise_params -# mgfractal_np_seabed = -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0 - -# Variation of biome filler depth. -# type: noise_params -# mgfractal_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0 - -# First of 2 3D noises that together define tunnels. -# type: noise_params -# mgfractal_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 - -# Second of 2 3D noises that together define tunnels. -# type: noise_params -# mgfractal_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 - -#### Mapgen Valleys - -##### General - -# Map generation attributes specific to Mapgen Valleys. -# 'altitude_chill' makes higher elevations colder, which may cause biome issues. -# 'humid_rivers' modifies the humidity around rivers and in areas where water would tend to pool, -# it may interfere with delicately adjusted biomes. -# Flags that are not specified in the flag string are not modified from the default. -# Flags starting with 'no' are used to explicitly disable them. -# type: flags possible values: altitude_chill, noaltitude_chill, humid_rivers, nohumid_rivers -# mg_valleys_spflags = altitude_chill,humid_rivers - -# The altitude at which temperature drops by 20C -# type: int -# mgvalleys_altitude_chill = 90 - -# Depth below which you'll find large caves. -# type: int -# mgvalleys_large_cave_depth = -33 - -# Creates unpredictable lava features in caves. -# These can make mining difficult. Zero disables them. (0-10) -# type: int -# mgvalleys_lava_features = 0 - -# Depth below which you'll find massive caves. -# type: int -# mgvalleys_massive_cave_depth = -256 - -# How deep to make rivers -# type: int -# mgvalleys_river_depth = 4 - -# How wide to make rivers -# type: int -# mgvalleys_river_size = 5 - -# Creates unpredictable water features in caves. -# These can make mining difficult. Zero disables them. (0-10) -# type: int -# mgvalleys_water_features = 0 - -# Controls width of tunnels, a smaller value creates wider tunnels. -# type: float -# mgvalleys_cave_width = 0.09 - -##### Noises - -# Caves and tunnels form at the intersection of the two noises -# type: noise_params -# mgvalleys_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0 - -# Caves and tunnels form at the intersection of the two noises -# type: noise_params -# mgvalleys_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 - -# The depth of dirt or other filler -# type: noise_params -# mgvalleys_np_filler_depth = 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0 - -# Massive caves form here. -# type: noise_params -# mgvalleys_np_massive_caves = 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0 - -# River noise -- rivers occur close to zero -# type: noise_params -# mgvalleys_np_rivers = 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0 - -# Base terrain height -# type: noise_params -# mgvalleys_np_terrain_height = -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0 - -# Raises terrain to make valleys around the rivers -# type: noise_params -# mgvalleys_np_valley_depth = 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0 - -# Slope and fill work together to modify the heights -# type: noise_params -# mgvalleys_np_inter_valley_fill = 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0 - -# Amplifies the valleys -# type: noise_params -# mgvalleys_np_valley_profile = 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0 - -# Slope and fill work together to modify the heights -# type: noise_params -# mgvalleys_np_inter_valley_slope = 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0 - -## Security - -# Prevent mods from doing insecure things like running shell commands. -# type: bool -secure.enable_security = true - -# Comma-separated list of trusted mods that are allowed to access insecure -# functions even when mod security is on (via request_insecure_environment()). -# type: string -# secure.trusted_mods = - -# Comma-separated list of mods that are allowed to access HTTP APIs, which -# allow them to upload and download data to/from the internet. -# type: string -# secure.http_mods = - -## Advanced - -### Profiling - -# Load the game profiler to collect game profiling data. -# Provides a /profiler command to access the compiled profile. -# Useful for mod developers and server operators. -# type: bool -profiler.load = false - -# The default format in which profiles are being saved, -# when calling `/profiler save [format]` without format. -# type: enum values: txt, csv, lua, json, json_pretty -# profiler.default_report_format = txt - -# The file path relative to your worldpath in which profiles will be saved to. -# type: string -# profiler.report_path = "" - -#### Instrumentation - -# Instrument the methods of entities on registration. -# type: bool -# instrument.entity = true - -# Instrument the action function of Active Block Modifiers on registration. -# type: bool -# instrument.abm = true - -# Instrument the action function of Loading Block Modifiers on registration. -# type: bool -# instrument.lbm = true - -# Instrument chatcommands on registration. -# type: bool -# instrument.chatcommand = true - -# Instrument global callback functions on registration. -# (anything you pass to a minetest.register_*() function) -# type: bool -# instrument.global_callback = true - -##### Advanced - -# Instrument builtin. -# This is usually only needed by core/builtin contributors -# type: bool -# instrument.builtin = false - -# Have the profiler instrument itself: -# * Instrument an empty function. -# This estimates the overhead, that instrumentation is adding (+1 function call). -# * Instrument the sampler being used to update the statistics. -# type: bool -# instrument.profiler = false - -# -# Client and Server -# - -# Name of the player. -# When running a server, clients connecting with this name are admins. -# When starting from the main menu, this is overridden. -# type: string -name = adminplayer - -# Set the language. Leave empty to use the system language. -# A restart is required after changing this. -# type: enum values: , be, ca, cs, da, de, en, eo, es, et, fr, he, hu, id, it, ja, jbo, ko, ky, lt, nb, nl, pl, pt, pt_BR, ro, ru, sr_Cyrl, tr, uk, zh_CN, zh_TW -language = en - -# Level of logging to be written to debug.txt: -# - (no logging) -# - none (messages with no level) -# - error -# - warning -# - action -# - info -# - verbose -# type: enum values: , none, error, warning, action, info, verbose -debug_log_level = verbose - -# IPv6 support. -# type: bool -# enable_ipv6 = true - -## Advanced - -# Default timeout for cURL, stated in milliseconds. -# Only has an effect if compiled with cURL. -# type: int -curl_timeout = 15000 - -# Limits number of parallel HTTP requests. Affects: -# - Media fetch if server uses remote_media setting. -# - Serverlist download and server announcement. -# - Downloads performed by main menu (e.g. mod manager). -# Only has an effect if compiled with cURL. -# type: int -curl_parallel_limit = 12 - -# Maximum time in ms a file download (e.g. a mod download) may take. -# type: int -curl_file_download_timeout = 400000 - -# Makes DirectX work with LuaJIT. Disable if it causes troubles. -# type: bool -high_precision_fpu = false - -# Replaces the default main menu with a custom one. -# type: string -# main_menu_script = - -# type: int -# main_menu_game_mgr = 0 - -# type: int -# main_menu_mod_mgr = 1 - -# type: string -# modstore_download_url = https://forum.minetest.net/media/ - -# type: string -# modstore_listmods_url = https://forum.minetest.net/mmdb/mods/ - -# type: string -# modstore_details_url = https://forum.minetest.net/mmdb/mod/*/ - -# Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers. -# type: int -profiler_print_interval = 0 - diff --git a/settingtypes.txt b/settingtypes.txt deleted file mode 100644 index 84d884f..0000000 --- a/settingtypes.txt +++ /dev/null @@ -1,44 +0,0 @@ -# This file contains settings of minetest subnasa game that can be changed in -# minetest.conf - -# In creative mode players are able to dig all kind of blocks nearly -# instantly, and have access to unlimited resources. -# Some of the functionality is only available if this setting is present -# at startup. -creative_mode (Creative mode) bool false - -# Flammable nodes will be ignited by nearby igniters. Spreading fire may -# cause severe destruction. -# Spreading fire nodes will disappear when fire is disabled, but -# 'permanent_flame' nodes are unaffected. -enable_fire (Fire) bool true - -# Enable flame sound. -flame_sound (Flame sound) bool true - -# Enable lavacooling. -enable_lavacooling (Lavacooling) bool true - -# If enabled, players respawn at the bed they last lay on instead of normal -# spawn. -# This setting is only read at startup. -enable_bed_respawn (Respawn at bed) bool true - -# If enabled, the night can be skipped if more than half of the players are -# in beds. -enable_bed_night_skip (Skip night when sleeping) bool false - -# When TNT explodes, it destroys nearby nodes and damages nearby players. -# This setting is disabled by default on servers. -enable_tnt (TNT) bool true - -# The radius in which nodes will be destroyed by a TNT explosion. -tnt_radius (TNT radius) int 2 0 - -# The time in seconds after which the bones of a dead player can be looted -# by everyone. -# Setting this to 0 will disable sharing of bones completely. -share_bones_time (Bone share time) int 2800 0 - -# Replaces old stairs with new ones. Only required for older worlds. -enable_stairs_replace_abm (Replace old stairs) bool false