-- sfinv/init.lua dofile(minetest.get_modpath("sfinv") .. "/api.lua") -- Load support for MT game translation. local S = minetest.get_translator("sfinv") sfinv.register_page("sfinv:crafting", { title = S("Crafting"), get = function(self, player, context) return sfinv.make_formspec(player, context, [[ list[current_player;craft;1.75,0.5;3,3;] list[current_player;craftpreview;5.75,1.5;1,1;] image[4.75,1.5;1,1;sfinv_crafting_arrow.png] listring[current_player;main] listring[current_player;craft] ]], true) end }) local home = minetest.get_modpath("sethome") or false local sfinvhome = minetest.get_modpath("sfinv_home") or false if home and not sfinvhome then local get_formspec = function(name) local formspec = "size[6,2]" .. "button_exit[2,2.5;4,1;home_gui_go;" .. "---> Home ?" .. "]" .. "button_exit[2,4.5;4,1;home_gui_set;" .. "-> -|Home|- <-" .. "]" -- .. "button_exit[2,6.5;4,1;home_gui_spawn;" .. S("Spawn") .. "]" local home = sethome.get(name) if home then formspec = formspec .. "label[2,1.5;" .. "Home:" .. " " .. minetest.pos_to_string(vector.round(home)) .. "]" else formspec = formspec .. "label[2,1.5;" .. "Invalid: no home!" .. "]" end return formspec end sfinv.register_page("sfinv:home", { title = "Home", get = function(self, player, context) local name = player:get_player_name() return sfinv.make_formspec(player, context, get_formspec(name)) end, is_in_nav = function(self, player, context) local name = player:get_player_name() return minetest.get_player_privs(name).home end, on_enter = function(self, player, context) end, on_leave = function(self, player, context) end, on_player_receive_fields = function(self, player, context, fields) local name = player:get_player_name() if not minetest.get_player_privs(name).home then return end if fields.home_gui_set then sethome.set(name, player:get_pos()) sfinv.set_player_inventory_formspec(player) elseif fields.home_gui_go then sethome.go(name) -- elseif fields.home_gui_spawn then -- player:set_pos(statspawn) end end }) end