From a110849017260f0516242e482084e72f9cc5f555 Mon Sep 17 00:00:00 2001 From: mckaygerhard Date: Sun, 13 Aug 2023 18:42:56 -0400 Subject: [PATCH] default/player_Api dinamically set the model player on client conection * improves previous commit 13cd243a031ca6c52457032e0bffc8576b549b3a , the problem is that both server and client must be equal protocol, so this ugly hack check if this was loaded into FinalMinetest or Multicraft to dinamically check client nature and re-registering the model when server and client do not have same player models due the colisionbox check * NOTE: the check already need to check if the engine is old and the server not, so the conditional just try to do exact check agains TRUE boolean. * Closed https://codeberg.org/minenux/minetest-game-minetest/issues/12 fixed the problem of collisionbox for the lufix player in ugly way but much more effectivelly due can be mixed in FinalMinetest and Multicraft --- mods/default/player.lua | 68 +++++++++++++++++++++++++++++++++++------ 1 file changed, 58 insertions(+), 10 deletions(-) diff --git a/mods/default/player.lua b/mods/default/player.lua index f7c34ab..35dc773 100644 --- a/mods/default/player.lua +++ b/mods/default/player.lua @@ -5,20 +5,66 @@ -- Note: This is currently broken due to a bug in Irrlicht, leave at 0 local animation_blend = 0 local modelchar -local eyeheithg +local eyeheithg = 1.5 -- must be autodetected at client connection due different protocols +local collsibox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3} local is_50 = minetest.has_feature("object_use_texture_alpha") or nil -if is_50 then - modelchar = "character50.b3d" - eyeheithg = 1.47 -else - modelchar = "character40.b3d" - eyeheithg = 1.625 +function dynamicmodel(player_name) + + if not player_name then + if is_50 then + modelchar = "character50.b3d" + eyeheithg = 1.625 + else + modelchar = "character40.b3d" + eyeheithg = 1.47 + end + return + end + + local engineold = is_50 + local info = minetest.get_player_information(player_name) + -- ugly hack due mixed protocols: + if info then + local test = info.version_string or "5.0" + if test:find("0.4.") or test:find("4.0.") or test:find("4.1.") then + engineold = true + modelchar = "character40.b3d" + eyeheithg = 1.47 + collsibox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3} + else + engineold = false + modelchar = "character50.b3d" + eyeheithg = 1.625 + collsibox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3} + end + -- only refix register model when protocols are mixed, will slow down server + if engineold == true and is_50 == true then + minetest.log("warning", "[default/player_api] performance impact: mixed protocols DETECTED on player .. "..player_name.." doin re-register model hack") + default.player_register_model( modelchar, { + animation_speed = 30, + textures = {"character.png", }, + animations = { + -- Standard animations. + stand = {x = 0, y = 79}, + lay = {x = 162, y = 166}, + walk = {x = 168, y = 187}, + mine = {x = 189, y = 198}, + walk_mine = {x = 200, y = 219}, + sit = {x = 81, y = 160}, + }, + collisionbox = collsibox, + stepheight = 0.6, + eye_height = eyeheithg, + }) + end + end end default.registered_player_models = { } +dynamicmodel(nil) -- Local for speed. local models = default.registered_player_models @@ -39,7 +85,7 @@ default.player_register_model( modelchar, { walk_mine = { x=200, y=219, }, sit = { x= 81, y=160, }, }, - collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3}, + collisionbox = collsibox, stepheight = 0.6, eye_height = eyeheithg, }) @@ -83,7 +129,7 @@ function default.player_set_model(player, model_name) textures = { "player.png", "player_back.png", }, visual = "upright_sprite", visual_size = {x=1, y=2}, - collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.75, 0.3}, + collisionbox = collsibox, stepheight = 0.6, eye_height = eyeheithg, }) @@ -116,7 +162,9 @@ end -- Update appearance when the player joins minetest.register_on_joinplayer(function(player) - default.player_attached[player:get_player_name()] = false + local player_name = player:get_player_name() + dynamicmodel(player_name) + default.player_attached[player_name] = false default.player_set_model(player, modelchar) player:set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, 30)