hunger = {} hunger.food = {} HUNGER_TICK = 60 -- time in seconds after that 1 hunger point is taken HUNGER_HEALTH_TICK = 8 -- time in seconds after player gets healed/damaged HUNGER_MOVE_TICK = 0.5 -- time in seconds after the movement is checked HUNGER_EXHAUST_DIG = 3 -- exhaustion increased this value after digged node HUNGER_EXHAUST_PLACE = 1 -- exhaustion increased this value after placed HUNGER_EXHAUST_MOVE = 1.5 -- exhaustion increased this value if player movement detected HUNGER_EXHAUST_LVL = 160 -- at what exhaustion player saturation gets lowered HUNGER_HEAL = 1 -- number of HP player gets healed after HUNGER_HEALTH_TICK HUNGER_HEAL_LVL = 15 -- lower level of saturation needed to get healed HUNGER_STARVE = 2 -- number of HP player gets damaged by hunger after HUNGER_HEALTH_TICK HUNGER_STARVE_LVL = 0.5 -- level of staturation that causes starving HUNGER_MAX = 30 -- maximum level of saturation local modpath = minetest.get_modpath("hunger") dofile(modpath .. "/functions.lua") dofile(modpath .. "/food.lua") dofile(modpath .. "/legacy.lua") -- Callbacks function hunger_join_player(player) local name = player:get_player_name() local lvl = pd.get_number(name,"hunger_lvl") if lvl > 20 then lvl = 20 end minetest.after(0.8, function() hud.change_item(player, "hunger", {offset = "item", item_name = "hunger"}) hud.change_item(player, "hunger", {number = lvl, max = 20}) end) end minetest.register_on_item_eat(hunger.eat)