-- Minetest 0.4 mod: bones -- See README.txt for licensing and other information. bone_file = minetest.get_worldpath().."/player_bones" player_bones = default.deserialize_from_file(bone_file) local replaceable_node_types = { "default:lava_source", "default:lava_flowing", "default:water_source", "default:water_flowing", "air" } local function is_owner(pos, name) local owner = minetest.get_meta(pos):get_string("owner") if owner == "" or owner == name then return true end return false end local function not_pillaged(pos) local meta = minetest.get_meta(pos) if ( meta:get_string("pillaged") == "" ) then return true end return false end local function settle_bones(pos) local nextpos = pos; local node -- find ground beneath player repeat pos = nextpos nextpos = {x=pos.x, y=pos.y-1, z=pos.z} node = minetest.get_node_or_nil(nextpos) until node == nil or not settle_type(node.name) node = minetest.get_node_or_nil(pos) -- if the player is inside rock or something if node == nil or not settle_type(node.name) then -- find nearby empty node pos = minetest.find_node_near(pos, 3, replaceable_node_types) end -- if nothing nearby is empty if pos == nil then return nil end return pos;--{x=math.floor(pos.x*10)/10, y=math.floor(pos.y*10)/10, z=math.floor(pos.z*10)/10} end function settle_type (nodename) for i=1,#replaceable_node_types do if nodename == replaceable_node_types[i] then return true end end return false end minetest.register_node("bones:bones", { description = "Bones", tiles = { "bones_top.png", "bones_bottom.png", "bones_side.png", "bones_side.png", "bones_rear.png", "bones_front.png" }, paramtype2 = "facedir", groups = {dig_immediate=2}, sounds = default.node_sound_dirt_defaults({ footstep = {name="default_gravel_footstep", gain=0.5}, dug = {name="default_gravel_footstep", gain=1.0}, }), on_punch = function(pos, node, player) if node == nil or node.name ~= "bones:bones" then return end local meta = minetest.get_meta(pos) local name = player:get_player_name() if name ~= meta:get_string("owner") then return end local meta = minetest.get_meta(pos) local bones_inv = meta:get_inventory() if ( bones_inv == nil ) then return end local player_inv = player:get_inventory() if ( player_inv == nil ) then minetest.log("error", 'Bones: Unable to get player '..name..' inventory') return end for i=1,32 do local stack = bones_inv:get_stack("main", i) if stack ~= nil and not stack:is_empty() then local leftover = player_inv:add_item("main", stack) bones_inv:set_stack("main", i, nil) if leftover ~= nil and not leftover:is_empty() then bones_inv:set_stack("main", i, leftover) else bones_inv:set_stack("main", i, nil) end end end minetest.log("action", name.." unloaded his fresh bones at "..minetest.pos_to_string(pos)) -- destroy the bone node if bones_inv:is_empty("main") then minetest.set_node(pos, {name="air", param1=0, param2=0}) minetest.log("action","Destroying bones "..minetest.pos_to_string(pos)) end end, can_dig = function(pos, player) return is_owner(pos, player:get_player_name()) end, after_dig_node = function(pos, oldnode, oldmetadata, digger) local meta = minetest:get_meta(pos) meta:from_table(oldmetadata) local inv = meta:get_inventory() default.dump_inv(pos,"main",inv) player_bones[meta:get_string("owner")] = nil default.serialize_to_file(bone_file,player_bones) end, allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) if is_owner(pos, player:get_player_name()) then return count end return 0 end, allow_metadata_inventory_put = function(pos, listname, index, stack, player) return 0 end, allow_metadata_inventory_take = function(pos, listname, index, stack, player) if is_owner(pos, player:get_player_name()) or not_pillaged(pos) then return stack:get_count() end return 0 end, on_metadata_inventory_take = function(pos, listname, index, stack, player) local meta = minetest.get_meta(pos) meta:set_string("pillaged","1") if meta:get_string("owner") ~= "" and meta:get_inventory():is_empty("main") then meta:set_string("infotext", meta:get_string("owner").."'s old bones") meta:set_string("formspec", "") meta:set_string("owner", "") end end, on_timer = function(pos, elapsed) local meta = minetest.get_meta(pos) local time = meta:get_int("time")+elapsed meta:set_int("time",time) local publish = 1800 local delete = 7200 if time >= publish and meta:get_string("owner") ~= "" then meta:set_string("infotext", meta:get_string("owner").."'s old bones") meta:set_string("owner", "") end if time >= delete then local inv = meta:get_inventory() if inv:is_empty("main") == false then dump_bones(pos) end minetest.after(5,minetest.remove_node,pos) player_bones[meta:get_string("owner")] = nil default.serialize_to_file(bone_file,player_bones) return false end return true end, }) function dump_bones(pos) -- drop everything in the bones on the ground default.dump_inv(pos,"main") end function bones_on_dieplayer (player) if minetest.setting_getbool("creative_mode") or minetest.check_player_privs(player:get_player_name(),{immortal=true}) then player:set_hp(20) return end local pos = player:getpos() local name = player:get_player_name() pos = settle_bones(pos) if pos == nil then return end player_bones[name] = pos default.serialize_to_file(bone_file,player_bones) minetest.sound_play("default_death",{ object = player, }) minetest.chat_send_player(player:get_player_name(),"Your bones are at "..math.floor(pos.x + 0.5) .. "," .. math.floor(pos.y+0.5) .. "," .. math.floor(pos.z+0.5)) pos.x = math.floor(pos.x+0.5) pos.y = math.floor(pos.y+0.5) pos.z = math.floor(pos.z+0.5) local param2 = minetest.dir_to_facedir(player:get_look_dir()) local nn = minetest.get_node(pos).name if minetest.registered_nodes[nn].can_dig and not minetest.registered_nodes[nn].can_dig(pos, player) then local player_inv = player:get_inventory() for i=1,player_inv:get_size("main") do player_inv:set_stack("main", i, nil) end for i=1,player_inv:get_size("craft") do player_inv:set_stack("craft", i, nil) end return end --minetest.dig_node(pos) minetest.add_node(pos, {name="bones:bones", param2=param2}) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local player_inv = player:get_inventory() inv:set_size("main", 8*4) local empty_list = inv:get_list("main") inv:set_list("main", player_inv:get_list("main")) player_inv:set_list("main", empty_list) for i=1,player_inv:get_size("craft") do inv:add_item("main", player_inv:get_stack("craft", i)) player_inv:set_stack("craft", i, nil) end meta:set_string("formspec", "size[8,9;]".. "list[current_name;main;0,0;8,4;]".. "list[current_player;main;0,5;8,4;]" .."listring[current_name;main]".."listring[current_player;main]") meta:set_string("infotext", player:get_player_name().."'s fresh bones") meta:set_string("owner", player:get_player_name()) meta:set_int("time", 0) local timer = minetest.get_node_timer(pos) timer:start(10) end