potions = {} potions.path = minetest.get_modpath("potions") local fly_potion1 = { affectid = "fly1", name = "Level 1 Fly Potion", stages = { { time = 120, custom = { chance=100, func = function(name, player, affectid) local pPrivs = minetest.get_player_privs(name) pPrivs["fly"] = true minetest.set_player_privs(name,pPrivs) minetest.chat_send_player(name,"You feel as lite as the clouds, you can fly!",false) end, runonce=true } } }, onremove = function(name, player, affectid) local pPrivs = minetest.get_player_privs(name) pPrivs["fly"] = nil minetest.set_player_privs(name,pPrivs) minetest.chat_send_player(name,"You feel gravity take hold, you can no longer fly!",false) end } affects.registerAffect(fly_potion1) local fly_potion2 = { affectid = "fly2", name = "Level 2 Fly Potion", stages = { { time = 300, custom = { chance=100, func = function(name, player, affectid) local pPrivs = minetest.get_player_privs(name) pPrivs["fly"] = true minetest.set_player_privs(name,pPrivs) minetest.chat_send_player(name,"You feel lite as the clouds, you can fly!",false) end, runonce=true } } }, onremove = function(name, player, affectid) local pPrivs = minetest.get_player_privs(name) pPrivs["fly"] = nil minetest.set_player_privs(name,pPrivs) minetest.chat_send_player(name,"You feel gravity take hold, you can no longer fly!",false) end } affects.registerAffect(fly_potion2) local fly_potion3 = { affectid = "fly3", name = "Level 3 Fly Potion", stages = { { time = 600, custom = { chance=100, func = function(name, player, affectid) local pPrivs = minetest.get_player_privs(name) pPrivs["fly"] = true minetest.set_player_privs(name,pPrivs) minetest.chat_send_player(name,"You feel lite as the clouds, you can fly!",false) end, runonce=true } } }, onremove = function(name, player, affectid) local pPrivs = minetest.get_player_privs(name) pPrivs["fly"] = nil minetest.set_player_privs(name,pPrivs) minetest.chat_send_player(name,"You feel gravity take hold, you can no longer fly!",false) end } affects.registerAffect(fly_potion3) local gravity_potion1 = { affectid = "gravity1", name = "Level 1 Anti Gravity Potion", stages = { { time = 120, physics = { gravity = -0.5 }, custom = { chance=100, func = function(name, player, affectid) minetest.chat_send_player(name,"Gravity releases it's grasp on you") end,runonce=true} }, }, onremove = function(name, player, affectid) physics.adjust_physics(player,{gravity=0.5}) minetest.chat_send_player(name,"You feel gravity's firm grasp take hold once again!",false) end } affects.registerAffect(gravity_potion1) dofile(potions.path.."/items.lua")