dofile(minetest.get_modpath("mobs").."/api.lua") dofile(minetest.get_modpath("mobs").."/spawner.lua") dofile(minetest.get_modpath("mobs").."/npcs/explorer.lua") dofile(minetest.get_modpath("mobs").."/npcs/men.lua") dofile(minetest.get_modpath("mobs").."/npcs/women.lua") dofile(minetest.get_modpath("mobs").."/npcs/blacksmith.lua") dofile(minetest.get_modpath("mobs").."/monsters/barbarians.lua") dofile(minetest.get_modpath("mobs").."/monsters/dirtmonster.lua") dofile(minetest.get_modpath("mobs").."/monsters/dungeonmaster.lua") dofile(minetest.get_modpath("mobs").."/monsters/oerkki.lua") dofile(minetest.get_modpath("mobs").."/monsters/sandmonster.lua") dofile(minetest.get_modpath("mobs").."/monsters/spider.lua") dofile(minetest.get_modpath("mobs").."/monsters/jungle_spider.lua") dofile(minetest.get_modpath("mobs").."/monsters/stonemonster.lua") dofile(minetest.get_modpath("mobs").."/monsters/treemonster.lua") dofile(minetest.get_modpath("mobs").."/monsters/yeti.lua") dofile(minetest.get_modpath("mobs").."/animals/rat.lua") dofile(minetest.get_modpath("mobs").."/animals/sheep.lua") dofile(minetest.get_modpath("mobs").."/animals/rabbits.lua") --[[NPCs and Barbarians to be randomly spawned in villages mobs.npcs = { [0] = "mobs:female1_npc", [1] = "mobs:female2_npc", [2] = "mobs:female3_npc", [3] = "mobs:male1_npc", [4] = "mobs:male2_npc", [5] = "mobs:male3_npc", [6] = "mobs:explorer" } mobs.barbarians = { [0] = "mobs:barbarian1", [1] = "mobs:barbarian2" } ]] if minetest.setting_get("log_mods") then minetest.log("action", "mobs loaded") end