minetest.register_craftitem("throwing:arrow", { description = "Arrow", inventory_image = "throwing_arrow.png", }) minetest.register_node("throwing:arrow_box", { drawtype = "nodebox", node_box = { type = "fixed", fixed = { -- Shaft {-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17}, --Spitze {-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17}, {-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17}, --Federn {6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17}, {7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17}, {7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17}, {6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17}, {7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17}, {8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17}, {8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17}, {7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17}, } }, tiles = {"throwing_arrow.png", "throwing_arrow.png", "throwing_arrow_back.png", "throwing_arrow_front.png", "throwing_arrow_2.png", "throwing_arrow.png"}, groups = {not_in_creative_inventory=1}, }) local THROWING_ARROW_ENTITY={ physical = false, timer=0, visual = "wielditem", visual_size = {x=0.1, y=0.1}, textures = {"throwing:arrow_box"}, lastpos={}, collisionbox = {0,0,0,0,0,0}, player = nil, max_damage=25, } THROWING_ARROW_ENTITY.on_step = function(self, dtime) self.timer=self.timer+dtime local pos = self.object:getpos() local node = minetest.env:get_node(pos) if self.timer>0.2 then if self.player ~= nil then hitter = self.player else hitter = self.object end local objs = minetest.env:get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2) for k, obj in pairs(objs) do if obj:get_luaentity() ~= nil then if obj:get_luaentity().name ~= "throwing:arrow_entity" and obj:get_luaentity().name ~= "__builtin:item" then local skill = skills.get_skill(hitter:get_player_name(),SKILL_ARROW) local damage = self.max_damage * ( skill.level / skills.get_def(SKILL_ARROW)['max_level'] ) obj:punch(hitter, 1.0, { full_punch_interval=1.0, damage_groups={fleshy=damage}, }, nil) self.object:remove() end else local skill = skills.get_skill(hitter:get_player_name(),SKILL_ARROW) local damage = self.max_damage * ( skill.level / skills.get_def(SKILL_ARROW)['max_level'] ) obj:punch(hitter, 1.0, { full_punch_interval=1.0, damage_groups={fleshy=damage}, }, nil) self.object:remove() end end end if self.lastpos.x~=nil then if ( minetest.registered_nodes[node.name].walkable == true or minetest.registered_nodes[node.name].walkable == nil ) and ( node.name ~= "air" and node.name ~= "default:water_source" and node.name ~= "default:water_flowing" ) then minetest.sound_play("throwing_arrow_hit_wall",{object=self.object}) minetest.env:add_item(self.lastpos, 'throwing:arrow') self.object:remove() end end self.lastpos={x=pos.x, y=pos.y, z=pos.z} end minetest.register_entity("throwing:arrow_entity", THROWING_ARROW_ENTITY) minetest.register_craft({ output = 'throwing:arrow 16', recipe = { {'default:stick', 'default:stick', 'default:steel_ingot'}, } })