mobs:register_mob("mobs:stone_monster", { type = "monster", hp_min = 12, hp_max = 35, exp_min = 3, exp_max = 55, collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4}, visual = "mesh", mesh = "mobs_stone_monster.x", textures = {"mobs_stone_monster.png"}, visual_size = {x=3, y=2.6}, makes_footstep_sound = true, view_range = 10, walk_velocity = 0.5, run_velocity = 2, damage = 3, drops = { {name = "default:torch", chance = 70, min = 3, max = 5,}, {name = "default:iron_lump", chance=50, min=1, max=2,}, {name = "default:coal_lump", chance=50, min=1, max=3,}, }, light_resistant = true, armor = 80, drawtype = "front", water_damage = 0, lava_damage = 0, light_damage = 0, attack_type = "dogfight", animation = { speed_normal = 15, speed_run = 15, stand_start = 0, stand_end = 14, walk_start = 15, walk_end = 38, run_start = 40, run_end = 63, punch_start = 40, punch_end = 63, }, sounds = { attack = "mobs_stone_attack", death = "mobs_stone_death", random = "mobs_stone", }, step = 0.5, }) mobs:register_spawn("mobs:stone_monster", {"default:stone"}, 3, -1, 3000, 3, 0)