magic = { } local magicpath = minetest.get_modpath("magic") hud.register("magic", { hud_elem_type = "statbar", position = {x = 0.5, y = 1}, offset = {x=-262,y=-113}, size = HUD_SB_SIZE, text = "hud_magic_fg.png", number = 20, alignment = {x=-1,y=-1}, background = "hud_magic_bg.png", autohide_bg = true, max = 20, }) dofile(magicpath.."/api.lua") function magic.update_magic(player,name) if minetest.check_player_privs(name, {immortal=true}) then pd.set(name,"mana",20) hud.change_item(player,"magic", {number = 20}) return end local s = skills.get_skill(name,SKILL_MAGIC) local baseAdj = 2 local mana = pd.get_number(name,"mana") if default.player_get_animation(player) == "lay" then baseAdj = baseAdj + 3 end if default.player_get_animation(player) == "sit" then baseAdj = baseAdj + 1 end local adj = baseAdj * ( s.level / 10 ) mana = mana + adj if mana > 20 then mana = 20 end if mana < 0 then mana = 0 end pd.set(name,"mana",mana) hud.change_item(player,"magic", {number = mana}) end -- load magic spells dofile(magicpath.."/thunder.lua") dofile(magicpath.."/magicmissle.lua") dofile(magicpath.."/heal.lua") adventuretest.register_pl_hook(magic.update_magic,4)