From 9748a461c8717cf78c0c5311324851556885cfb0 Mon Sep 17 00:00:00 2001 From: Brandon Date: Fri, 26 Jun 2015 17:14:19 -0500 Subject: [PATCH] Update screwdriver --- mods/screwdriver/init.lua | 254 ++++++++++++++++---------------------- 1 file changed, 104 insertions(+), 150 deletions(-) diff --git a/mods/screwdriver/init.lua b/mods/screwdriver/init.lua index c257235..5fc26b6 100644 --- a/mods/screwdriver/init.lua +++ b/mods/screwdriver/init.lua @@ -1,159 +1,113 @@ - -local mode_text = { - {"Change rotation, Don't change axisdir."}, - {"Keep choosen face in front then rotate it."}, - {"Change axis dir, Reset rotation."}, - {"Bring top in front then rotate it."}, -} - -local opposite_faces = { - [0] = 5, - [1] = 2, - [2] = 1, - [3] = 4, - [4] = 3, - [5] = 0, -} - -local function screwdriver_setmode(user,itemstack) - local player_name = user:get_player_name() - local item = itemstack:to_table() - local mode = tonumber(itemstack:get_metadata()) - if not mode then - minetest.chat_send_player(player_name, "Hold shift and use to change screwdriwer modes.") - mode = 0 - end - mode = mode + 1 - if mode == 5 then - mode = 1 - end - minetest.chat_send_player(player_name, "Screwdriver mode : "..mode.." - "..mode_text[mode][1] ) - itemstack:set_name("screwdriver:screwdriver"..mode) - itemstack:set_metadata(mode) - return itemstack -end - -local function get_node_face(pointed_thing) - local ax, ay, az = pointed_thing.above.x, pointed_thing.above.y, pointed_thing.above.z - local ux, uy, uz = pointed_thing.under.x, pointed_thing.under.y, pointed_thing.under.z - if ay > uy then return 0 -- Top - elseif az > uz then return 1 -- Z+ side - elseif az < uz then return 2 -- Z- side - elseif ax > ux then return 3 -- X+ side - elseif ax < ux then return 4 -- X- side - elseif ay < uy then return 5 -- Bottom - else - error("pointed_thing.above and under are the same!") - end -end +screwdriver = {} local function nextrange(x, max) - x = x + 1 - if x > max then - x = 0 - end - return x + x = x + 1 + if x > max then + x = 0 + end + return x end -local function screwdriver_handler(itemstack, user, pointed_thing) - if pointed_thing.type ~= "node" then - return - end - local pos = pointed_thing.under - local keys = user:get_player_control() - local player_name = user:get_player_name() - local mode = tonumber(itemstack:get_metadata()) - if not mode or keys["sneak"] == true then - return screwdriver_setmode(user, itemstack) - end - if minetest.is_protected(pos, user:get_player_name()) then - minetest.record_protection_violation(pos, user:get_player_name()) - return - end - local node = minetest.get_node(pos) - local ndef = minetest.registered_nodes[node.name] - if not ndef or not ndef.paramtype2 == "facedir" or - (ndef.drawtype == "nodebox" and - not ndef.node_box.type == "fixed") or - node.param2 == nil then - return - end - -- Get ready to set the param2 - local n = node.param2 - local axisdir = math.floor(n / 4) - local rotation = n - axisdir * 4 - if mode == 1 then - n = axisdir * 4 + nextrange(rotation, 3) - elseif mode == 2 then - -- If you are pointing at the axisdir face or the - -- opposite one then you can just rotate the node. - -- Otherwise change the axisdir, avoiding the facing - -- and opposite axes. - local face = get_node_face(pointed_thing) - if axisdir == face or axisdir == opposite_faces[face] then - n = axisdir * 4 + nextrange(rotation, 3) - else - axisdir = nextrange(axisdir, 5) - -- This is repeated because switching from the face - -- can move to to the opposite and vice-versa - if axisdir == face or axisdir == opposite_faces[face] then - axisdir = nextrange(axisdir, 5) - end - if axisdir == face or axisdir == opposite_faces[face] then - axisdir = nextrange(axisdir, 5) - end - n = axisdir * 4 - end - elseif mode == 3 then - n = nextrange(axisdir, 5) * 4 - elseif mode == 4 then - local face = get_node_face(pointed_thing) - if axisdir == face then - n = axisdir * 4 + nextrange(rotation, 3) - else - n = face * 4 - end - end - --print (dump(axisdir..", "..rotation)) - node.param2 = n - minetest.swap_node(pos, node) - local item_wear = tonumber(itemstack:get_wear()) - item_wear = item_wear + 327 - if item_wear > 65535 then - itemstack:clear() - return itemstack - end - itemstack:set_wear(item_wear) - return itemstack +screwdriver.ROTATE_FACE = 1 +screwdriver.ROTATE_AXIS = 2 +screwdriver.disallow = function(pos, node, user, mode, new_param2) + return false end +screwdriver.rotate_simple = function(pos, node, user, mode, new_param2) + if mode ~= screwdriver.ROTATE_FACE then + return false + end +end +local USES = 200 + +-- Handles rotation +local function screwdriver_handler(itemstack, user, pointed_thing, mode) + if pointed_thing.type ~= "node" then + return + end + + local pos = pointed_thing.under + + if minetest.is_protected(pos, user:get_player_name()) then + minetest.record_protection_violation(pos, user:get_player_name()) + return + end + + local node = minetest.get_node(pos) + local ndef = minetest.registered_nodes[node.name] + -- Compute param2 + local rotationPart = node.param2 % 32 -- get first 4 bits + local preservePart = node.param2 - rotationPart + local axisdir = math.floor(rotationPart / 4) + local rotation = rotationPart - axisdir * 4 + if mode == screwdriver.ROTATE_FACE then + rotationPart = axisdir * 4 + nextrange(rotation, 3) + elseif mode == screwdriver.ROTATE_AXIS then + rotationPart = nextrange(axisdir, 5) * 4 + end + + local new_param2 = preservePart + rotationPart + local should_rotate = true + + if ndef and ndef.on_rotate then -- Node provides a handler, so let the handler decide instead if the node can be rotated + -- Copy pos and node because callback can modify it + local result = ndef.on_rotate(vector.new(pos), + {name = node.name, param1 = node.param1, param2 = node.param2}, + user, mode, new_param2) + if result == false then -- Disallow rotation + return + elseif result == true then + should_rotate = false + end + else + if not ndef or not ndef.paramtype2 == "facedir" or + (ndef.drawtype == "nodebox" and + not ndef.node_box.type == "fixed") or + node.param2 == nil then + return + end + + if ndef.can_dig and not ndef.can_dig(pos, user) then + return + end + end + + if should_rotate then + node.param2 = new_param2 + minetest.swap_node(pos, node) + end + + if not minetest.setting_getbool("creative_mode") then + itemstack:add_wear(65535 / (USES - 1)) + end + + return itemstack +end + +-- Screwdriver +minetest.register_tool("screwdriver:screwdriver", { + description = "Screwdriver (left-click rotates face, right-click rotates axis)", + inventory_image = "screwdriver.png", + on_use = function(itemstack, user, pointed_thing) + screwdriver_handler(itemstack, user, pointed_thing, screwdriver.ROTATE_FACE) + return itemstack + end, + on_place = function(itemstack, user, pointed_thing) + screwdriver_handler(itemstack, user, pointed_thing, screwdriver.ROTATE_AXIS) + return itemstack + end, +}) + minetest.register_craft({ - output = "screwdriver:screwdriver", - recipe = { - {"default:steel_ingot"}, - {"group:stick"} - } + output = "screwdriver:screwdriver", + recipe = { + {"default:steel_ingot"}, + {"group:stick"} + } }) -minetest.register_tool("screwdriver:screwdriver", { - description = "Screwdriver", - inventory_image = "screwdriver.png", - on_use = function(itemstack, user, pointed_thing) - screwdriver_handler(itemstack, user, pointed_thing) - return itemstack - end, -}) - -for i = 1, 4 do - minetest.register_tool("screwdriver:screwdriver"..i, { - description = "Screwdriver in Mode "..i, - inventory_image = "screwdriver.png^tool_mode"..i..".png", - wield_image = "screwdriver.png", - groups = {not_in_creative_inventory=1}, - on_use = function(itemstack, user, pointed_thing) - screwdriver_handler(itemstack, user, pointed_thing) - return itemstack - end, - }) -end - +minetest.register_alias("screwdriver:screwdriver1", "screwdriver:screwdriver") +minetest.register_alias("screwdriver:screwdriver2", "screwdriver:screwdriver") +minetest.register_alias("screwdriver:screwdriver3", "screwdriver:screwdriver") +minetest.register_alias("screwdriver:screwdriver4", "screwdriver:screwdriver") \ No newline at end of file