diff --git a/mods/adventuretest/register_functions.lua b/mods/adventuretest/register_functions.lua index 0c41bb3..71c5c8b 100755 --- a/mods/adventuretest/register_functions.lua +++ b/mods/adventuretest/register_functions.lua @@ -4,17 +4,22 @@ -- having all dig node code in one function seemed to have the most improvement over calling several dignode -- functions + + local function adventuretest_globalstep(dtime) default.player_globalstep(dtime) default.leaf_globalstep(dtime) energy_globalstep(dtime) - hunger.global_step(dtime) + if minetest.setting_getbool("enable_damage") then + hunger.global_step(dtime) + end itemdrop_globalstep(dtime) armor_globalstep(dtime) wieldview_globalstep(dtime) blacksmith_globalstep(dtime) throwing_globalstep(dtime) magic_globalstep(dtime) + mobs.global_step(dtime) --ambience_globalstep(dtime) end minetest.register_globalstep(adventuretest_globalstep)