--Minetest --Copyright (C) 2013 sapier -- --This program is free software; you can redistribute it and/or modify --it under the terms of the GNU Lesser General Public License as published by --the Free Software Foundation; either version 3.0 of the License, or --(at your option) any later version. -- --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the --GNU Lesser General Public License for more details. -- --You should have received a copy of the GNU Lesser General Public License along --with this program; if not, write to the Free Software Foundation, Inc., --51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. -------------------------------------------------------------------------------- local labels = { leaves = { fgettext("Opaque Leaves"), fgettext("Simple Leaves"), fgettext("Fancy Leaves") }, node_highlighting = { fgettext("Node Outlining"), fgettext("Node Highlighting"), fgettext("None") }, filters = { fgettext("No Filter"), fgettext("Bilinear Filter"), fgettext("Trilinear Filter") }, mipmap = { fgettext("No Mipmap"), fgettext("Mipmap"), fgettext("Mipmap + Aniso. Filter") }, antialiasing = { fgettext("None"), fgettext("2x"), fgettext("4x"), fgettext("8x") } } local dd_options = { leaves = {"opaque", "simple", "fancy"}, node_highlighting = {"box", "halo", "none"}, filters = {"", "bilinear_filter", "trilinear_filter"}, mipmap = {"", "mip_map", "anisotropic_filter"}, antialiasing = {"0", "2", "4", "8"} } local getSettingIndex = { Leaves = function() local style = core.settings:get("leaves_style") for idx, name in pairs(dd_options.leaves) do if style == name then return idx end end return 1 end, NodeHighlighting = function() local style = core.settings:get("node_highlighting") for idx, name in pairs(dd_options.node_highlighting) do if style == name then return idx end end return 1 end, Filter = function() if core.settings:get(dd_options.filters[3]) == "true" then return 3 elseif core.settings:get(dd_options.filters[3]) == "false" and core.settings:get(dd_options.filters[2]) == "true" then return 2 end return 1 end, Mipmap = function() if core.settings:get(dd_options.mipmap[3]) == "true" then return 3 elseif core.settings:get(dd_options.mipmap[3]) == "false" and core.settings:get(dd_options.mipmap[2]) == "true" then return 2 end return 1 end, Antialiasing = function() local antialiasing_setting = core.settings:get("fsaa") for i = 1, #dd_options.antialiasing do if antialiasing_setting == dd_options.antialiasing[i] then return i end end return 1 end } local function setting_cb(x, y, setting, label) return checkbox(x, y, "cb_" .. setting, label, core.settings:get_bool(setting), true) end local function disabled_cb(x, y, _, label) return ("label[%s,%s;%s]"):format(x + 0.6, y, core.colorize("#888", label)) end local open_dropdown local function formspec(tabview, name, tabdata) local open_dropdown_fs local function dropdown(x, y, w, name, items, selected_idx, max_items) local dd = get_dropdown(x, y, w, name, items, selected_idx, open_dropdown == name, max_items) if open_dropdown == name then open_dropdown_fs = dd return "" end return dd end local fs = { "formspec_version[4]", "real_coordinates[true]", "background9[0.625,0.6;4.7,5.2;", defaulttexturedir_esc, "desc_bg.png;false;32]", setting_cb(0.825, 1, "smooth_lighting", fgettext("Smooth Lighting")), setting_cb(0.825, 1.6, "enable_particles", fgettext("Particles")), setting_cb(0.825, 2.2, "enable_3d_clouds", fgettext("3D Clouds")), setting_cb(0.825, 2.8, "opaque_water", fgettext("Opaque Water")), setting_cb(0.825, 3.4, "connected_glass", fgettext("Connected Glass")), dropdown(0.825, 3.8, 4.3, "dd_node_highlighting", labels.node_highlighting, getSettingIndex.NodeHighlighting()), dropdown(0.825, 4.8, 4.3, "dd_leaves_style", labels.leaves, getSettingIndex.Leaves()), -- Middle column "background9[5.6875,0.6;4.7,5.2;", defaulttexturedir_esc, "desc_bg.png;false;32]", "label[5.8875,1;", fgettext("Texturing:"), "]", dropdown(5.8875, 1.3, 4.3, "dd_filters", labels.filters, getSettingIndex.Filter()), dropdown(5.8875, 2.3, 4.3, "dd_mipmap", labels.mipmap, getSettingIndex.Mipmap()), "label[5.8875,3.4;", fgettext("Antialiasing:"), "]", dropdown(5.8875, 3.7, 4.3, "dd_antialiasing", labels.antialiasing, getSettingIndex.Antialiasing()), "label[5.8875,4.8;", fgettext("Screen:"), "]", checkbox(5.8875, 5.3, "cb_autosave_screensize", fgettext("Autosave Screen Size"), core.settings:get_bool("autosave_screensize")), "background9[10.75,0.6;4.7,5.2;", defaulttexturedir_esc, "desc_bg.png;false;32]", } local shader_y = 1 if core.settings:get("touchscreen_threshold") ~= nil then fs[#fs + 1] = "label[10.95,1;" .. fgettext("Touchthreshold: (px)") .. "]" fs[#fs + 1] = dropdown(10.95, 1.3, 4.3, "dd_touchthreshold", {"0", "10", "20", "30", "40", "50"}, (tonumber(core.settings:get("touchscreen_threshold")) / 10) + 1) shader_y = 2.9 end local video_driver = core.settings:get("video_driver") local shaders_enabled = core.settings:get_bool("enable_shaders") if video_driver == "opengl" then fs[#fs + 1] = checkbox(10.95, shader_y, "cb_shaders", fgettext("Shaders"), shaders_enabled) elseif video_driver == "ogles2" then fs[#fs + 1] = checkbox(10.95, shader_y, "cb_shaders", fgettext("Shaders (experimental)"), shaders_enabled) else core.settings:set_bool("enable_shaders", false) shaders_enabled = false fs[#fs + 1] = disabled_cb(10.95, shader_y, nil, fgettext("Shaders (unavailable)")) end local shader_cb = shaders_enabled and setting_cb or disabled_cb table.insert_all(fs, { shader_cb(10.95, shader_y + 0.6, "cb_tonemapping", fgettext("Tone Mapping"), core.settings:get_bool("tone_mapping")), shader_cb(10.95, shader_y + 1.2, "cb_waving_water", fgettext("Waving Liquids"), core.settings:get_bool("enable_waving_water")), shader_cb(10.95, shader_y + 1.8, "cb_waving_leaves", fgettext("Waving Leaves"), core.settings:get_bool("enable_waving_leaves")), shader_cb(10.95, shader_y + 2.4, "cb_waving_plants", fgettext("Waving Plants"), core.settings:get_bool("enable_waving_plants")), btn_style("btn_change_keys"), "button[10.75,6.1;4.7,0.8;btn_change_keys;", fgettext("Change Keys"), "]", btn_style("btn_advanced_settings"), "button[0.625,6.1;4.7,0.8;btn_advanced_settings;", fgettext("All Settings"), "]", }) -- Add the open dropdown (if any) last fs[#fs + 1] = open_dropdown_fs fs[#fs + 1] = "real_coordinates[false]" return table.concat(fs) end -------------------------------------------------------------------------------- local function handle_settings_buttons(this, fields, tabname, tabdata) if fields["btn_advanced_settings"] ~= nil then local adv_settings_dlg = create_adv_settings_dlg() adv_settings_dlg:set_parent(this) this:hide() adv_settings_dlg:show() --mm_texture.update("singleplayer", current_game()) return true end if fields["cb_shaders"] then if (core.settings:get("video_driver") == "direct3d8" or core.settings:get("video_driver") == "direct3d9") then core.settings:set("enable_shaders", "false") gamedata.errormessage = fgettext("To enable shaders the OpenGL driver needs to be used.") else core.settings:set_bool("enable_shaders", not core.settings:get_bool("enable_shaders")) end return true end for field in pairs(fields) do if field:sub(1, 3) == "cb_" then -- Checkboxes local setting_name = field:sub(4) core.settings:set_bool(setting_name, not core.settings:get_bool(setting_name)) print('Updated', setting_name) return true elseif field:sub(1, 3) == "dd_" then -- Dropdown buttons open_dropdown = field return true elseif open_dropdown and field:sub(1, 9) == "dropdown_" then -- Dropdown fields local i = tonumber(field:sub(10)) if i then if open_dropdown == "dd_leaves_style" then core.settings:set("leaves_style", dd_options.leaves[i]) elseif open_dropdown == "dd_node_highlighting" then core.settings:set("node_highlighting", dd_options.node_highlighting[i]) elseif open_dropdown == "dd_filters" then core.settings:set_bool("bilinear_filter", i == 2) core.settings:set_bool("trilinear_filter", i == 3) elseif open_dropdown == "dd_mipmap" then core.settings:set_bool("mip_map", i >= 2) core.settings:set_bool("anisotropic_filter", i >= 3) elseif open_dropdown == "dd_antialiasing" then core.settings:set("fsaa", dd_options.antialiasing[i]) elseif open_dropdown == "dd_touchthreshold" then core.settings:set("touchscreen_threshold", (i - 1) * 10) end end open_dropdown = nil return true end end if fields["btn_change_keys"] then core.show_keys_menu() return true end end return { name = "settings", caption = "", -- fgettext("Settings"), cbf_formspec = formspec, cbf_button_handler = handle_settings_buttons }