--Minetest --Copyright (C) 2014 sapier -- --This program is free software; you can redistribute it and/or modify --it under the terms of the GNU Lesser General Public License as published by --the Free Software Foundation; either version 3.0 of the License, or --(at your option) any later version. -- --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the --GNU Lesser General Public License for more details. -- --You should have received a copy of the GNU Lesser General Public License along --with this program; if not, write to the Free Software Foundation, Inc., --51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. ui = {} ui.childlist = {} ui.default = nil -- Whether fstk is currently showing its own formspec instead of active ui elements. ui.overridden = false -------------------------------------------------------------------------------- function ui.add(child) --TODO check child ui.childlist[child.name] = child return child.name end -------------------------------------------------------------------------------- function ui.delete(child) if ui.childlist[child.name] == nil then return false end ui.childlist[child.name] = nil return true end -------------------------------------------------------------------------------- function ui.set_default(name) ui.default = name end -------------------------------------------------------------------------------- function ui.find_by_name(name) return ui.childlist[name] end -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -- Internal functions not to be called from user -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- local maintab = core.settings:get("maintab_LAST") local connect_time = tonumber(core.settings:get("connect_time")) or 0 function ui.update() ui.overridden = false local formspec = {} -- handle errors if gamedata ~= nil and gamedata.reconnect_requested then local error_message = core.formspec_escape( gamedata.errormessage or "") formspec = { "formspec_version[3]", "size[14,8.25]", "bgcolor[#0000]", "background9[0,0;0,0;", defaulttexturedir_esc, "bg_common.png;true;40]", "set_focus[btn_reconnect_yes;true]", "textarea[0.6,0.5;12.8,0.6;;;", fgettext("The server has requested a reconnect:"), "]", "background9[0.4,1.1;13.2,5.2;", defaulttexturedir_esc, "worldlist_bg.png;false;40]", "textarea[0.6,1.3;12.8,4.8;;;", error_message, "]", btn_style("btn_reconnect_yes") .. "button[2,6.725;4,1;btn_reconnect_yes;" .. fgettext("Reconnect") .. "]", btn_style("btn_reconnect_no") .. "button[8,6.725;4,1;btn_reconnect_no;" .. fgettext("Main menu") .. "]" } ui.overridden = true elseif gamedata ~= nil and gamedata.errormessage ~= nil then local error_message = core.formspec_escape(gamedata.errormessage) local error_title local mod_error = gamedata.errormessage:find("ModError") or gamedata.errormessage:find("LuaError") if mod_error then error_title = fgettext("An error occurred in a Lua script:") else error_title = fgettext("An error occurred:") end local restart_btn if (maintab == "local" or maintab == "local_default") and mod_error and core.get_us_time() - connect_time > 30 then restart_btn = btn_style("btn_reconnect_yes") .. "button[2,6.725;4,1;btn_reconnect_yes;" .. fgettext("Restart") .. "]" .. btn_style("btn_reconnect_no") .. "button[8,6.725;4,1;btn_reconnect_no;" .. fgettext("Main menu") .. "]" .. "set_focus[btn_reconnect_yes;true]" else restart_btn = btn_style("btn_reconnect_no") .. "button[5,6.725;4,1;btn_reconnect_no;" .. fgettext("OK") .. "]" .. "set_focus[btn_reconnect_no;true]" end formspec = { "formspec_version[3]", "size[14,8.25]", "bgcolor[#0000]", "background9[0,0;0,0;", defaulttexturedir_esc, "bg_common.png;true;40]", "textarea[0.6,0.5;12.8,0.6;;;", error_title, "]", "background9[0.4,1.1;13.2,5.2;", defaulttexturedir_esc, "worldlist_bg.png;false;40]", "textarea[0.6,1.3;12.8,4.8;;;", error_message, "]", restart_btn } ui.overridden = true else local active_toplevel_ui_elements = 0 for key,value in pairs(ui.childlist) do if (value.type == "toplevel") then local retval = value:get_formspec() if retval ~= nil and retval ~= "" then active_toplevel_ui_elements = active_toplevel_ui_elements + 1 table.insert(formspec, retval) end end end -- no need to show addons if there ain't a toplevel element if (active_toplevel_ui_elements > 0) then for key,value in pairs(ui.childlist) do if (value.type == "addon") then local retval = value:get_formspec() if retval ~= nil and retval ~= "" then table.insert(formspec, retval) end end end end if (active_toplevel_ui_elements > 1) then core.log("warning", "more than one active ui ".. "element, self most likely isn't intended") end if (active_toplevel_ui_elements == 0) then core.log("warning", "no toplevel ui element ".. "active; switching to default") ui.childlist[ui.default]:show() formspec = {ui.childlist[ui.default]:get_formspec()} end end core.update_formspec(table.concat(formspec)) end -------------------------------------------------------------------------------- function ui.handle_buttons(fields) for key,value in pairs(ui.childlist) do local retval = value:handle_buttons(fields) if retval then ui.update() return end end end -------------------------------------------------------------------------------- function ui.handle_events(event) for key,value in pairs(ui.childlist) do if value.handle_events ~= nil then local retval = value:handle_events(event) if retval then return retval end end end end -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -- initialize callbacks -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- core.button_handler = function(fields) if fields["btn_reconnect_yes"] then if maintab == "local" or maintab == "local_default" then gamedata.singleplayer = true gamedata.selected_world = tonumber(core.settings:get("mainmenu_last_selected_world")) end core.settings:set("connect_time", core.get_us_time()) gamedata.reconnect_requested = false gamedata.errormessage = nil gamedata.do_reconnect = true core.start() return elseif fields["btn_reconnect_no"] then gamedata.errormessage = nil gamedata.reconnect_requested = false ui.update() return end if ui.handle_buttons(fields) then ui.update() end end -------------------------------------------------------------------------------- core.event_handler = function(event) -- Handle error messages if ui.overridden then if event == "MenuQuit" then gamedata.errormessage = nil gamedata.reconnect_requested = false ui.update() end return end if ui.handle_events(event) then ui.update() return end if event == "Refresh" then ui.update() return end end -------------------------------------------------------------------------------- if core.settings:get("just_reconnected") then core.settings:remove("just_reconnected") elseif gamedata and gamedata.errormessage == "AsyncErr: Failed to bind socket (port already in use?)" and (maintab == "local" or maintab == "local_default") and not core.settings:get_bool("enable_server") then core.settings:set("just_reconnected", "true") gamedata.singleplayer = true gamedata.selected_world = tonumber(core.settings:get("mainmenu_last_selected_world")) gamedata.errormessage = nil gamedata.do_reconnect = true core.start() end