From b77cee146b0029d377f1028b942857d062bc1374 Mon Sep 17 00:00:00 2001 From: sfan5 Date: Sat, 3 Sep 2016 17:53:15 +0200 Subject: [PATCH] Allow escaping of texture names when passed as an argument to a modifier --- doc/lua_api.txt | 14 ++++++++-- src/client/tile.cpp | 65 ++++++++++++++++++++++++++++++--------------- 2 files changed, 56 insertions(+), 23 deletions(-) diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 1da45ad66..74d4b90d5 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -263,7 +263,17 @@ Textures can be grouped together by enclosing them in `(` and `)`. Example: `cobble.png^(thing1.png^thing2.png)` A texture for `thing1.png^thing2.png` is created and the resulting -texture is overlaid over `cobble.png`. +texture is overlaid on top of `cobble.png`. + +### Escaping +Modifiers that accept texture names (e.g. `[combine`) accept escaping to allow +passing complex texture names as arguments. Escaping is done with backslash and +is required for `^` and `:`. + +Example: `cobble.png^[lowpart:50:color.png\^[mask\:trans.png` + +The lower 50 percent of `color.png^[mask:trans.png` are overlaid +on top of `cobble.png`. ### Advanced texture modifiers @@ -351,7 +361,7 @@ Example: default_stone.png^[transformFXR90 #### `[inventorycube{{{` -`^` is replaced by `&` in texture names. +Escaping does not apply here and `^` is replaced by `&` in texture names instead. Create an inventory cube texture using the side textures. diff --git a/src/client/tile.cpp b/src/client/tile.cpp index 3b5d2a3ae..67d5d8d1a 100644 --- a/src/client/tile.cpp +++ b/src/client/tile.cpp @@ -948,11 +948,10 @@ video::ITexture* TextureSource::generateTextureFromMesh( video::IImage* TextureSource::generateImage(const std::string &name) { - /* - Get the base image - */ + // Get the base image const char separator = '^'; + const char escape = '\\'; const char paren_open = '('; const char paren_close = ')'; @@ -960,7 +959,9 @@ video::IImage* TextureSource::generateImage(const std::string &name) s32 last_separator_pos = -1; u8 paren_bal = 0; for (s32 i = name.size() - 1; i >= 0; i--) { - switch(name[i]) { + if (i > 0 && name[i-1] == escape) + continue; + switch (name[i]) { case separator: if (paren_bal == 0) { last_separator_pos = i; @@ -1028,10 +1029,12 @@ video::IImage* TextureSource::generateImage(const std::string &name) return NULL; } core::dimension2d dim = tmp->getDimension(); - if (!baseimg) - baseimg = driver->createImage(video::ECF_A8R8G8B8, dim); - blit_with_alpha(tmp, baseimg, v2s32(0, 0), v2s32(0, 0), dim); - tmp->drop(); + if (baseimg) { + blit_with_alpha(tmp, baseimg, v2s32(0, 0), v2s32(0, 0), dim); + tmp->drop(); + } else { + baseimg = tmp; + } } else if (!generateImagePart(last_part_of_name, baseimg)) { // Generate image according to part of name errorstream << "generateImage(): " @@ -1099,9 +1102,27 @@ video::IImage * Align2Npot2(video::IImage * image, #endif +static std::string unescape_string(const std::string &str, const char esc = '\\') +{ + std::string out; + size_t pos = 0, cpos; + out.reserve(str.size()); + while (1) { + cpos = str.find_first_of(esc, pos); + if (cpos == std::string::npos) { + out += str.substr(pos); + break; + } + out += str.substr(pos, cpos - pos) + str[cpos + 1]; + pos = cpos + 2; + } + return out; +} + bool TextureSource::generateImagePart(std::string part_of_name, video::IImage *& baseimg) { + const char escape = '\\'; // same as in generateImage() video::IVideoDriver* driver = m_device->getVideoDriver(); sanity_check(driver); @@ -1251,7 +1272,7 @@ bool TextureSource::generateImagePart(std::string part_of_name, } /* [combine:WxH:X,Y=filename:X,Y=filename2 - Creates a bigger texture from an amount of smaller ones + Creates a bigger texture from any amount of smaller ones */ else if (str_starts_with(part_of_name, "[combine")) { @@ -1259,7 +1280,6 @@ bool TextureSource::generateImagePart(std::string part_of_name, sf.next(":"); u32 w0 = stoi(sf.next("x")); u32 h0 = stoi(sf.next(":")); - //infostream<<"combined w="< dim = img->getDimension(); infostream<<"Size "<createImage(video::ECF_A8R8G8B8, v2u32(16,16)); - video::IImage *img = m_sourcecache.getOrLoad(filename, m_device); + video::IImage *img = generateImage(filename); if (img) { core::dimension2d dim = img->getDimension(); @@ -1628,9 +1647,9 @@ bool TextureSource::generateImagePart(std::string part_of_name, } Strfnd sf(part_of_name); sf.next(":"); - std::string filename = sf.next(":"); + std::string filename = unescape_string(sf.next_esc(":", escape), escape); - video::IImage *img = m_sourcecache.getOrLoad(filename, m_device); + video::IImage *img = generateImage(filename); if (img) { apply_mask(img, baseimg, v2s32(0, 0), v2s32(0, 0), img->getDimension()); @@ -1673,6 +1692,10 @@ bool TextureSource::generateImagePart(std::string part_of_name, apply_colorize(baseimg, v2u32(0, 0), baseimg->getDimension(), color, ratio, keep_alpha); } + /* + [applyfiltersformesh + Internal modifier + */ else if (str_starts_with(part_of_name, "[applyfiltersformesh")) { // Apply the "clean transparent" filter, if configured.