diff --git a/src/client/clientmap.cpp b/src/client/clientmap.cpp index 15b9101e7..bc8a823a6 100644 --- a/src/client/clientmap.cpp +++ b/src/client/clientmap.cpp @@ -321,11 +321,12 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass) camera_direction, camera_fov, 100000 * BS, &d)) continue; + MapBlockMesh *mapBlockMesh = block->mesh; + if (!mapBlockMesh) + continue; + // Mesh animation if (pass == scene::ESNRP_SOLID) { - //MutexAutoLock lock(block->mesh_mutex); - MapBlockMesh *mapBlockMesh = block->mesh; - assert(mapBlockMesh); // Pretty random but this should work somewhat nicely bool faraway = d >= BS * 50; if (mapBlockMesh->isAnimationForced() || !faraway || @@ -344,11 +345,6 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass) Get the meshbuffers of the block */ { - //MutexAutoLock lock(block->mesh_mutex); - - MapBlockMesh *mapBlockMesh = block->mesh; - assert(mapBlockMesh); - for (int layer = 0; layer < MAX_TILE_LAYERS; layer++) { scene::IMesh *mesh = mapBlockMesh->getMesh(layer); assert(mesh);