diff --git a/src/content_sao.cpp b/src/content_sao.cpp index 1f7323c9c..b644bdff7 100644 --- a/src/content_sao.cpp +++ b/src/content_sao.cpp @@ -541,13 +541,13 @@ void LuaEntitySAO::setAnimation(v2f frame_range, float frame_speed, float frame_ m_animation_sent = false; } -void LuaEntitySAO::setBonePosition(std::string bone, v3f position, v3f rotation) +void LuaEntitySAO::setBonePosition(const std::string &bone, v3f position, v3f rotation) { m_bone_position[bone] = core::vector2d(position, rotation); m_bone_position_sent = false; } -void LuaEntitySAO::setAttachment(int parent_id, std::string bone, v3f position, v3f rotation) +void LuaEntitySAO::setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation) { // Attachments need to be handled on both the server and client. // If we just attach on the server, we can only copy the position of the parent. Attachments @@ -1142,14 +1142,14 @@ void PlayerSAO::setAnimation(v2f frame_range, float frame_speed, float frame_ble m_animation_sent = false; } -void PlayerSAO::setBonePosition(std::string bone, v3f position, v3f rotation) +void PlayerSAO::setBonePosition(const std::string &bone, v3f position, v3f rotation) { // store these so they can be updated to clients m_bone_position[bone] = core::vector2d(position, rotation); m_bone_position_sent = false; } -void PlayerSAO::setAttachment(int parent_id, std::string bone, v3f position, v3f rotation) +void PlayerSAO::setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation) { // Attachments need to be handled on both the server and client. // If we just attach on the server, we can only copy the position of the parent. Attachments diff --git a/src/content_sao.h b/src/content_sao.h index 4a8c70e16..05b5fa7e1 100644 --- a/src/content_sao.h +++ b/src/content_sao.h @@ -59,8 +59,8 @@ public: s16 getHP() const; void setArmorGroups(const ItemGroupList &armor_groups); void setAnimation(v2f frame_range, float frame_speed, float frame_blend); - void setBonePosition(std::string bone, v3f position, v3f rotation); - void setAttachment(int parent_id, std::string bone, v3f position, v3f rotation); + void setBonePosition(const std::string &bone, v3f position, v3f rotation); + void setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation); ObjectProperties* accessObjectProperties(); void notifyObjectPropertiesModified(); /* LuaEntitySAO-specific */ @@ -193,8 +193,8 @@ public: void setBreath(u16 breath); void setArmorGroups(const ItemGroupList &armor_groups); void setAnimation(v2f frame_range, float frame_speed, float frame_blend); - void setBonePosition(std::string bone, v3f position, v3f rotation); - void setAttachment(int parent_id, std::string bone, v3f position, v3f rotation); + void setBonePosition(const std::string &bone, v3f position, v3f rotation); + void setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation); ObjectProperties* accessObjectProperties(); void notifyObjectPropertiesModified(); void setNametagColor(video::SColor color);