diff --git a/src/main.cpp b/src/main.cpp index 1e30219c5..433ec4fe0 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -267,6 +267,9 @@ Doing now (most important at the top): # maybe done * not done +=== Stuff being done +* Combine meshes to bigger ones in ClientMap and set them EHM_STATIC + === Stuff to do before release * Save the new mapgen stuff - map/meta.txt, which should contain only plain text, something like this: diff --git a/src/mapnode.cpp b/src/mapnode.cpp index 653195ad4..06d1be8a3 100644 --- a/src/mapnode.cpp +++ b/src/mapnode.cpp @@ -103,6 +103,9 @@ void init_mapnode(IIrrlichtWrapper *irrlicht) i = CONTENT_GRASS_FOOTSTEPS; f = &g_content_features[i]; //f->setInventoryTexture(irrlicht->getTextureId("grass_footsteps.png")); + f->setAllTextures("mud.png^grass_side.png"); + f->setTexture(0, "grass_footsteps.png"); + f->setTexture(1, "mud.png"); f->param_type = CPT_MINERAL; f->is_ground_content = true; diff --git a/src/tile.cpp b/src/tile.cpp index f31f83076..d71055c7a 100644 --- a/src/tile.cpp +++ b/src/tile.cpp @@ -373,7 +373,7 @@ void TextureSource::buildMainAtlas() sourcelist.push_back("mud.png"); sourcelist.push_back("sand.png"); sourcelist.push_back("grass.png"); - sourcelist.push_back("mud.png"); + sourcelist.push_back("grass_footsteps.png"); sourcelist.push_back("tree.png"); sourcelist.push_back("tree_top.png"); sourcelist.push_back("water.png");