From 26eb607a111a4a396283ffd55b90bd9c5fbaaf90 Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Sun, 10 Apr 2011 23:05:21 +0300 Subject: [PATCH] Made environment to not consider disconnected players when dealing with ActiveObjects --- src/environment.cpp | 15 +++++++++++++++ 1 file changed, 15 insertions(+) diff --git a/src/environment.cpp b/src/environment.cpp index 77746c5be..efcdbbd15 100644 --- a/src/environment.cpp +++ b/src/environment.cpp @@ -397,6 +397,11 @@ void ServerEnvironment::step(float dtime) i != m_players.end(); i++) { Player *player = *i; + + // Ignore disconnected players + if(player->peer_id == 0) + continue; + v3f playerpos = player->getPosition(); // Move @@ -504,6 +509,11 @@ void ServerEnvironment::step(float dtime) i != m_players.end(); i++) { Player *player = *i; + + // Ignore disconnected players + if(player->peer_id == 0) + continue; + v3f playerpos = player->getPosition(); v3s16 blockpos0 = getNodeBlockPos(floatToInt(playerpos, BS)); @@ -589,6 +599,11 @@ void ServerEnvironment::step(float dtime) i != m_players.end(); i++) { Player *player = *i; + + // Ignore disconnected players + if(player->peer_id == 0) + continue; + v3f playerpos = player->getPosition(); f32 d = playerpos.getDistanceFrom(objectpos); if(d < to_static_max_f)