From 25235a432425e60b1b917adcc669449933403cb1 Mon Sep 17 00:00:00 2001 From: sapier Date: Sun, 11 Jan 2015 04:32:56 +0100 Subject: [PATCH] Increase stepheight on android by 0.5 to smoothen movement --- .../android/src/org/minetest/minetest/MinetestAssetCopy.java | 2 -- src/localplayer.cpp | 5 +++++ 2 files changed, 5 insertions(+), 2 deletions(-) diff --git a/build/android/src/org/minetest/minetest/MinetestAssetCopy.java b/build/android/src/org/minetest/minetest/MinetestAssetCopy.java index 62f61ad62..45dc6373a 100644 --- a/build/android/src/org/minetest/minetest/MinetestAssetCopy.java +++ b/build/android/src/org/minetest/minetest/MinetestAssetCopy.java @@ -261,8 +261,6 @@ public class MinetestAssetCopy extends Activity textPaint.getTextBounds(todisplay, 0, todisplay.length(), bounds); while (bounds.width() > getResources().getDisplayMetrics().widthPixels * 0.7) { - Log.e("MinetestAssetCopy", todisplay + ": " + - bounds.width() + " > " + (getResources().getDisplayMetrics().widthPixels * 0.7)); if (todisplay.length() < 2) { break; } diff --git a/src/localplayer.cpp b/src/localplayer.cpp index b36bef4d9..8570dd2f0 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -205,8 +205,13 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d, } } + // this shouldn't be hardcoded but transmitted from server float player_stepheight = touching_ground ? (BS*0.6) : (BS*0.2); +#ifdef __ANDROID__ + player_stepheight += 0.5; +#endif + v3f accel_f = v3f(0,0,0); collisionMoveResult result = collisionMoveSimple(env, m_gamedef,