From 3b1ac5b889bc84fe3f73eee583228cef10d945c1 Mon Sep 17 00:00:00 2001 From: Loic Blot Date: Fri, 27 Feb 2015 14:15:17 +0100 Subject: [PATCH] Revert "Fix particles draworder" (issue #2388) This reverts commit c09d026f0561ee3c6db821a7e193716f724a0e4a. --- src/particles.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/particles.cpp b/src/particles.cpp index a9e83482..603e38cd 100644 --- a/src/particles.cpp +++ b/src/particles.cpp @@ -71,7 +71,6 @@ Particle::Particle( m_material.setFlag(video::EMF_BACK_FACE_CULLING, false); m_material.setFlag(video::EMF_BILINEAR_FILTER, false); m_material.setFlag(video::EMF_FOG_ENABLE, true); - m_material.setFlag(video::EMF_ZWRITE_ENABLE, true); m_material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; m_material.setTexture(0, texture); m_texpos = texpos; @@ -120,7 +119,8 @@ void Particle::OnRegisterSceneNode() void Particle::render() { - SceneManager->getParameters()->setAttribute(scene::ALLOW_ZWRITE_ON_TRANSPARENT, true); + // TODO: Render particles in front of water and the selectionbox + video::IVideoDriver* driver = SceneManager->getVideoDriver(); driver->setMaterial(m_material); driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);