grenades = {} local function throw_grenade(name, player) local dir = player:get_look_dir() local pos = player:get_pos() local obj = minetest.add_entity({x = pos.x + dir.x, y = pos.y + 1.6, z = pos.z + dir.z}, name) obj:set_velocity({x = dir.x * 40, y = dir.y * 40, z = dir.z * 40}) obj:set_acceleration({x = dir.x * -12, y = -41, z = dir.z * -12}) return(obj:get_luaentity()) end function grenades.register_grenade(name, def) if not def.timeout then def.timeout = 5 end local grenade_entity = { physical = false, collide_with_objects = true, timer = 0, visual = "sprite", visual_size = {x = 1, y = 1, z = 1}, textures = {def.image}, collisionbox = {1, 1, 1, 1, 1, 1}, on_step = function(self, dtime) local obj = self.object local pos = obj:get_pos() local node = minetest.get_node(vector.add(pos, vector.normalize(obj:get_velocity()))) if self.particle == nil then self.particle = 0 end if self.timer then self.timer = self.timer + dtime else self.timer = dtime end if def.particle and self.particle >= 4 then self.particle = 0 minetest.add_particle({ pos = obj:get_pos(), velocity = vector.divide(obj:get_velocity(), 2), acceleration = vector.divide(obj:get_acceleration(), -5), expirationtime = def.particle.life, size = def.particle.size, collisiondetection = true, collision_removal = true, vertical = false, texture = def.particle.image, glow = def.particle.glow }) elseif def.particle and self.particle < def.particle.interval then self.particle = self.particle + 1 end if self.timer > def.timeout or node.name ~= "air" then if self.thrower_name then minetest.log("[Grenades] A grenade thrown by "..self.thrower_name.. " is exploding at "..minetest.pos_to_string(pos)) def.on_explode(pos, self.thrower_name) else minetest.chat_send_all(minetest.colorize("red", "[Error] self.thrower_name on line 62".. " (grenades/init.lua) was nil. Removing grenade")) minetest.log("[Error] self.thrower_name on line 62 (grenades/init.lua) was nil. Removing grenade") end obj:remove() end end } minetest.register_entity("grenades:grenade_"..name, grenade_entity) local newdef = {} newdef.description = def.description newdef.stack_max = 1 newdef.range = 4 newdef.inventory_image = def.image newdef.on_use = function(itemstack, user, pointed_thing) local player_name = user:get_player_name() if pointed_thing.type ~= "node" then local grenade = throw_grenade("grenades:grenade_"..name, user) grenade.timer = 0 grenade.thrower_name = player_name if not minetest.settings:get_bool("creative_mode") then itemstack = "" end end return itemstack end if def.placeable == true then newdef.tiles = {def.image} newdef.selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.4, 0.3}, } newdef.groups = {oddly_breakable_by_hand = 2} newdef.paramtype = "light" newdef.sunlight_propagates = true newdef.walkable = false newdef.drawtype = "plantlike" minetest.register_node("grenades:grenade_"..name, newdef) else minetest.register_craftitem("grenades:grenade_"..name, newdef) end end dofile(minetest.get_modpath("grenades").."/grenades.lua")