minetest.register_alias("mapgen_stone", "main:stone") minetest.register_alias("mapgen_dirt", "main:dirt") minetest.register_alias("mapgen_dirt_with_grass", "main:dirt_with_grass") minetest.register_alias("mapgen_sand", "main:sand") minetest.register_alias("mapgen_water_source", "main:water_source") minetest.register_alias("mapgen_river_water_source", "main:muddywater_source") minetest.register_alias("mapgen_lava_source", "main:lava_source") -------- --Biomes -------- --Grasslands minetest.register_biome( { name = "Grasslands", node_top = "main:dirt_with_grass", node_filler = "main:dirt", depth_top = 1, depth_filler = 1, y_min = 4, y_max = 14, heat_point = 60, humidity_point = 30, }) --Beach minetest.register_biome( { name = "Beach", node_top = "main:sand", node_filler = "main:stone", depth_top = 1, depth_filler = 3, y_min = 1, y_max = 4, heat_point = 70, humidity_point = 55, }) --Swamp minetest.register_biome( { name = "Swamp", node_top = "main:dirt_with_swamp_grass", node_filler = "main:dirt", depth_top = 1, depth_filler = 3, y_min = 1, y_max = 4, heat_point = 60, humidity_point = 30, }) --Sulfur Deposit minetest.register_biome( { name = "Sulfur Deposit", node_top = "main:stone", node_filler = "main:gravel", depth_top = 1, depth_filler = 7, y_min = 7, y_max = 15, heat_point = 80, humidity_point = 90, }) --Desert minetest.register_biome( { name = "Desert", node_top = "main:sand", node_filler = "main:sand", depth_top = 4, depth_filler = 3, y_min = 3, y_max = 50, heat_point = 100, humidity_point = 8, }) --Mountains minetest.register_biome( { name = "Mountains", node_top = "main:cobble", node_filler = "main:stone", depth_top = 1, depth_filler = 1, y_min = 15, y_max = 150, heat_point = 60, humidity_point = 30, }) --Mountain Peak (with snow) minetest.register_biome( { name = "Mountain Peak", node_top = "main:snow", node_filler = "main:snow", depth_top = 1, depth_filler = 1, y_min = 150, y_max = upper_limit, heat_point = 10, humidity_point = 20, }) --Wasteland minetest.register_biome( { name = "Wasteland", node_top = "main:dirt", depth_top = 2, node_water = "main:toxicwater_source", y_min = 1, y_max = 170, heat_point = 80, humidity_point = 10, }) --Wasteland Ocean minetest.register_biome( { name = "Wasteland Ocean", node_top = "main:dirt", depth_top = 3, node_water = "main:toxicwater_source", y_min = -31000, y_max = 0, heat_point = 80, humidity_point = 30, }) --Wasteland minetest.register_biome( { name = "Snow Plains", node_top = "main:snow", depth_top = 6, node_filler = "main:dirt_frozen", depth_filler = 8, node_water = "main:dirt", y_min = 1, y_max = 50, heat_point = 0, humidity_point = 10, }) -------------- --Scatter ores -------------- minetest.register_ore({ ore_type = "scatter", ore = "main:sulfur_ore", wherein = "main:stone", "main:cobble", biomes = {"Sulfur Deposit"}, clust_scarcity = 16 * 16 * 16, clust_num_ores = 5, clust_size = 3, y_min = 7, y_max = 15, }) minetest.register_ore({ ore_type = "scatter", ore = "main:iron_ore", wherein = "main:stone", "main:cobble", clust_scarcity = 8 * 8 * 8, clust_num_ores = 6, clust_size = 4, y_min = -30000, y_max = -90, }) minetest.register_ore({ ore_type = "scatter", ore = "main:iron_ore", wherein = "main:stone", "main:cobble", clust_scarcity = 15 * 15 * 15, clust_num_ores = 2, clust_size = 2, y_min = 40, y_max = upper_limit, }) minetest.register_ore({ ore_type = "scatter", ore = "main:coal_ore", wherein = "main:stone", "main:cobble", clust_scarcity = 7 * 7 * 7, clust_num_ores = 5, clust_size = 3, y_min = -30000, y_max = 0, }) minetest.register_ore({ ore_type = "scatter", ore = "main:coal_ore", wherein = "main:stone", "main:cobble", clust_scarcity = 20 * 20 * 20, clust_num_ores = 4, clust_size = 3, y_min = -250, y_max = upper_limit, }) --Cinnabar minetest.register_ore({ ore_type = "scatter", ore = "main:cinnabar_ore", wherein = "main:stone", "main:cobble", clust_scarcity = 18 * 18 * 18, clust_num_ores = 6, clust_size = 4, y_min = -30000, y_max = -100, }) --Salt minetest.register_ore({ ore_type = "scatter", ore = "main:salt_ore", wherein = "main:stone", "main:cobble", clust_scarcity = 10 * 10 * 10, clust_num_ores = 2, clust_size = 2, y_min = -30000, y_max = 30, }) --Low Density Diamond minetest.register_ore({ ore_type = "scatter", ore = "main:diamond_ore_lowdens", wherein = "main:stone", clust_scarcity = 10 * 10 * 10, clust_num_ores = 4, clust_size = 6, y_min = -30000, y_max = -1000, }) --Low Density Diamond minetest.register_ore({ ore_type = "scatter", ore = "main:diamond_ore_hidens", wherein = "main:stone", clust_scarcity = 16 * 16 * 16, clust_num_ores = 8, clust_size = 6, y_min = -30000, y_max = -1200, }) ------------- --Decorations ------------- --Small Rock minetest.register_decoration( { deco_type = "schematic", place_on = {"main:dirt_with_grass", "main:dirt", "main:sand", "main:dirt_with_swamp_grass"}, rotation = "random", sidelen = 16, fill_ratio = 0.004, biomes = {"Grasslands", "Swamp", "Desert", "Wasteland"}, flags = "place_center_x, place_center_z", schematic = minetest.get_modpath("main") .. "/schematics/main_rock_cobble_small.mts", y_min = -32000, y_max = 32000, }) --Oak Tree minetest.register_decoration( { deco_type = "schematic", place_on = {"main:dirt_with_grass"}, rotation = "random", sidelen = 16, fill_ratio = 0.004, biomes = {"Grasslands"}, flags = "place_center_x, place_center_z", schematic = minetest.get_modpath("main") .. "/schematics/main_tree_oak.mts", y_min = -32000, y_max = 32000, }) --Tall Oak Tree minetest.register_decoration( { deco_type = "schematic", place_on = {"main:dirt_with_grass"}, rotation = "random", sidelen = 16, fill_ratio = 0.004, biomes = {"Grasslands", "Swamp"}, flags = "place_center_x, place_center_z", schematic = minetest.get_modpath("main") .. "/schematics/main_tree_oak_tall.mts", y_min = -32000, y_max = 32000, }) --Dead Tall Oak Tree minetest.register_decoration( { deco_type = "schematic", place_on = {"main:dirt", "main:stone", "main:sand"}, rotation = "random", sidelen = 16, biomes = {"Wasteland", "Sulfur Deposit", "Desert"}, flags = "place_center_x, place_center_z", schematic = minetest.get_modpath("main") .. "/schematics/main_tree_oak_tall_dead.mts", y_min = -32000, y_max = 32000, noise_params = { offset = -0.0003, scale = 0.0009, spread = {x = 200, y = 200, z = 200}, seed = 230, octaves = 3, persist = 0.6 }, }) --Apple Tree minetest.register_decoration( { deco_type = "schematic", place_on = {"main:dirt_with_grass"}, rotation = "random", sidelen = 16, fill_ratio = 0.004, biomes = {"Grasslands"}, flags = "place_center_x, place_center_z", schematic = minetest.get_modpath("main") .. "/schematics/main_tree_apple.mts", y_min = -32000, y_max = 32000, })