--Creative Mode local modpath=minetest.get_modpath("adventures") dofile(modpath.."/creativeGeneral.lua") dofile(modpath.."/creativeInitialStuff.lua") dofile(modpath.."/creativeQuest.lua") minetest.register_on_joinplayer(function(obj) if adventures.started then return end local file = io.open(minetest.get_worldpath().."/adventures_previousmode", "r") if(file:read("*l") ~= adventures.creative) then file:close() for pos,data in pairs(adventures.sourceData) do minetest.env:set_node({x=data[2],y=data[3],z=data[4]}, {name=data[1]}) end file = io.open(minetest.get_worldpath().."/adventures_previousmode", "w") file:write(adventures.creative) file:close() else file:close() for pos,data in pairs(adventures.sourceData) do adventures.sources[adventures.positionToString(pos)] = {name=data[1],pos={x=data[2],y=data[3],z=data[4]}} end end adventures.started = true end) minetest.register_chatcommand("save", { description = "saveAdventure : Save all node data to files", func = function(name, param) local saved = dofile(minetest.get_modpath("adventures").."/encode.lua") if saved then minetest.chat_send_player(name, "ADVENTURE SAVED") else minetest.chat_send_player(name, "ADVENTURE NOT SAVED") end end, })