22 lines
726 B
Plaintext
22 lines
726 B
Plaintext
# Reset to remove lights (for less cpu load).
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squaresville_light_panels (Lighting Panels) bool true
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# The degree of neglect and damage to inflict on the city.
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# This varies from one to ten.
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squaresville_desolation (Desolation) int 0
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# The chance (in ten) that a given lot will be empty,
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# rather than occupied by a building.
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squaresville_vacancies (Vacancies) int 0
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# Make Squaresville the main world, rather than
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# using a standard mapgen.
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squaresville_single_node (Single Node) bool false
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# Make Squaresville ruins the main world, rather than
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# using a standard mapgen.
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squaresville_single_node_ruin (Single Node Ruin) bool false
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# Don't generate roads or buildings.
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squaresville_no_buildings (No Buildings) bool false
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