First upload: rescued from minetest forums, cos duane-r account repos were deleted

* taken from https://forum.minetest.net/viewtopic.php?f=9&t=15410
master
mckaygerhard 2023-01-12 09:48:49 -04:00
commit 6a1eafd181
65 changed files with 5136 additions and 0 deletions

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# squaresville
Squaresville is a simplified world dominated by abandoned cities. In the same vein as Multi dimensions (though not compatible with it), it occupies a separate "dimension" which actually occurs high in the air (8000 meters, by default). In fact, there are two dimensions -- one with a pristine city, the other with a ruined one (at 10,000). You can teleport to them with the teleport command or create a "key to the city" or "broken key" to take you there and back.
The terrain is based on two-dimensional perlin noise for speed and simplicity. There are no caves, but you can use fun_caves when Squaresville is in singlenode mode. City areas are nearly flat -- only the wilderness has any shape at all. All the default biomes are reimplimented in lua, along with most of the stock decorations.
Houses will appear in the suburbs around the city. You can create new houses and save the schematic using the "/saveplot" command.
This is a work in progress.
![screenshot](https://raw.githubusercontent.com/duane-r/squaresville/screenshots/screenshot01.jpg)
![screenshot](https://raw.githubusercontent.com/duane-r/squaresville/screenshots/screenshot02.jpg)
![screenshot](https://raw.githubusercontent.com/duane-r/squaresville/screenshots/screenshot04.jpg)
The source is available on github.
Code: LGPL2, textures: CC-BY-SA and CC0
Mod dependencies: default, flowers, stairs
Download: https://github.com/duane-r/squaresville/archive/master.zip

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-- Squaresville terrain.lua
-- Copyright Duane Robertson (duane@duanerobertson.com), 2017
-- Distributed under the LGPLv2.1 (https://www.gnu.org/licenses/old-licenses/lgpl-2.1.en.html)
local stone = {}
stone[minetest.get_content_id('default:stone')] = true
stone[minetest.get_content_id('default:sandstone')] = true
stone[minetest.get_content_id('default:desert_stone')] = true
local cave_fill = {}
cave_fill[minetest.get_content_id('air')] = true
cave_fill[minetest.get_content_id('default:water_source')] = true
local math_random = math.random
--minetest.register_ore({
-- ore_type = "scatter",
-- ore = "default:meselamp",
-- wherein = {"default:stone", "default:sandstone"},
-- clust_scarcity = DEBUG and (2 * 2 * 2) or (6 * 6 * 6),
-- clust_num_ores = 1,
-- clust_size = 1,
-- y_min = squaresville.baseline + squaresville.extent_bottom,
-- y_max = squaresville.baseline - 200,
--})
minetest.register_ore({
ore_type = "blob",
ore = "default:desert_stone",
wherein = {"default:stone", "default:sandstone"},
clust_scarcity = 14 * 14 * 14,
clust_size = 15,
y_min = squaresville.baseline + squaresville.extent_bottom,
y_max = squaresville.baseline - 200,
noise_threshold = 0.0,
noise_params = {
offset = 0.2,
scale = 0.2,
spread = {x = 15, y = 15, z = 15},
seed = 8401,
octaves = 1,
persist = 0.0
},
})
minetest.register_ore({
ore_type = "blob",
ore = "default:sandstone",
wherein = {"default:stone", "default:desert_stone"},
clust_scarcity = 14 * 14 * 14,
clust_size = 15,
y_min = squaresville.baseline + squaresville.extent_bottom,
y_max = squaresville.baseline - 200,
noise_threshold = 0.0,
noise_params = {
offset = 0.2,
scale = 0.2,
spread = {x = 15, y = 15, z = 15},
seed = -8771,
octaves = 1,
persist = 0.0
},
})
minetest.register_ore({
ore_type = "blob",
ore = "default:desert_stone",
wherein = {"default:stone", "default:sandstone"},
clust_scarcity = 14 * 14 * 14,
clust_size = 15,
y_min = squaresville.baseline_ruin + squaresville.extent_bottom_ruin,
y_max = squaresville.baseline_ruin - 200,
noise_threshold = 0.0,
noise_params = {
offset = 0.5,
scale = 0.3,
spread = {x = 15, y = 15, z = 15},
seed = 8401,
octaves = 1,
persist = 0.0
},
})
minetest.register_ore({
ore_type = "blob",
ore = "default:sandstone",
wherein = {"default:stone", "default:desert_stone"},
clust_scarcity = 14 * 14 * 14,
clust_size = 15,
y_min = squaresville.baseline_ruin + squaresville.extent_bottom_ruin,
y_max = squaresville.baseline_ruin - 200,
noise_threshold = 0.0,
noise_params = {
offset = 0.5,
scale = 0.3,
spread = {x = 15, y = 15, z = 15},
seed = -8771,
octaves = 1,
persist = 0.0
},
})
local max_height = squaresville.max_height
local cave_1_map = {}
local cave_1_noise, river_noise
local cave_2_map = {}
local cave_2_noise, river_noise
local node = squaresville.node
squaresville.caves = function(minp, maxp, data, p2data, area, remove_this_node, baseline, heightmap)
if not (minp and maxp and data and p2data and area and node and type(data) == 'table' and type(p2data) == 'table') then
return
end
local max_height = -squaresville.max_height
for i = 1, #heightmap do
if heightmap[i] and heightmap[i] > max_height then
max_height = heightmap[i]
end
end
if minp.y > math.max(max_height, baseline) then
return
end
if not squaresville.csize then
squaresville.csize = vector.add(vector.subtract(maxp, minp), 1)
if not squaresville.csize then
return
end
end
if not (cave_1_noise and cave_2_noise) then
cave_1_noise = minetest.get_perlin_map(squaresville.cave_2_p, {x=squaresville.csize.x, y=squaresville.csize.z})
cave_2_noise = minetest.get_perlin_map(squaresville.cave_2_p, {x=squaresville.csize.y + 2, y=squaresville.csize.z})
if not (cave_1_noise and cave_2_noise) then
return
end
end
cave_1_map = cave_1_noise:get2dMap_flat({x=minp.x, y=minp.z}, cave_1_map)
cave_2_map = cave_2_noise:get2dMap_flat({x=minp.y - 1, y=math.floor(minp.z / squaresville.csize.z)}, cave_2_map)
local index1 = 0
for z = minp.z, maxp.z do
local open_z_1 = math_random(6)
local open_z_2 = math_random(8, 12)
for x = minp.x, maxp.x do
index1 = index1 + 1
local ivm = area:index(x, minp.y - 1, z)
local index2 = 0
local height = heightmap[index1] or baseline
local cave_top = height - 17
local water_or_lava = -1
if maxp.y < baseline then
water_or_lava = math.floor(math.abs(baseline - maxp.y) / 25)
end
--local cave_top_1 = cave_top
--local off = 0
--if (not squaresville.in_town) and x % 20 < 10 and z % 20 < open_z_2 and z % 20 > open_z_1 then
-- cave_top_1 = cave_top + 19
-- off = z % 20
-- if index1 + off > #cave_1_map then
-- off = 0
-- end
--end
for y = minp.y - 1, maxp.y + 1 do
index2 = index2 + 1
if y < cave_top or ((not squaresville.in_town) and y <= height + 1 and y >= cave_top and y < 10) then
if cave_1_map[index1] * cave_2_map[index2] > 0.2 - math.min(0, cave_top - y) / 10 then
if maxp.y > baseline or cave_2_map[index2] > 0 then
data[ivm] = node['air']
else
if y % 1000 > water_or_lava then
data[ivm] = node['default:water_source']
else
data[ivm] = node['default:lava_source']
end
end
elseif y < cave_top and cave_2_map[index2] > 0.65 then
data[ivm] = node['default:sandstone']
end
end
ivm = ivm + area.ystride
end
ivm = area:index(x, minp.y - 1, z)
local glow, timer = nil, math_random(200)
for y = minp.y - 1, maxp.y + 1 do
if y > maxp.y then
glow = nil
timer = 9999
elseif timer <= 0 then
if glow then
glow = nil
timer = math_random(200)
else
glow = true
timer = math_random(20)
end
else
timer = timer - 1
end
if y < cave_top then
local sr = math_random(6)
if stone[data[ivm]] and cave_fill[data[ivm + area.ystride]] and sr == 1 then
data[ivm] = node['default:dirt']
if data[ivm + area.ystride] == node['air'] then
sr = math_random(5)
if sr == 1 then
data[ivm + area.ystride] = node['flowers:mushroom_brown']
elseif sr == 2 then
data[ivm + area.ystride] = node['flowers:mushroom_red']
end
elseif math_random(4) == 1 then
data[ivm + area.ystride] = node['squaresville:wet_fungus']
end
elseif stone[data[ivm]] and (cave_fill[data[ivm - 1]] or cave_fill[data[ivm + 1]] or cave_fill[data[ivm - area.zstride]] or cave_fill[data[ivm + area.zstride]] or ((cave_fill[data[ivm - area.ystride]] or cave_fill[data[ivm + area.ystride]]) and sr == 2)) and glow then
data[ivm] = node['squaresville:crystal_glow']
end
end
ivm = ivm + area.ystride
end
end
end
end

182
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local node = squaresville.node
minetest.register_chatcommand("fixlight", {
params = "<radius>",
description = "attempt to fix light bugs",
privs = {},
func = function(player_name, param)
if not (player_name and type(player_name) == 'string' and player_name ~= '') then
return
end
local privs = minetest.check_player_privs(player_name, {server=true})
if not privs then
return
end
print('Fun Caves: '..player_name..' used the fixlight command')
local player = minetest.get_player_by_name(player_name)
if not player then
return
end
local pos = player:getpos()
if not pos then
return
end
pos = vector.round(pos)
local radius = tonumber(param) or 50
radius = math.floor(radius)
local minp = vector.subtract(pos, radius)
local maxp = vector.add(pos, radius)
local vm = minetest.get_voxel_manip(minp, maxp)
if not vm then
return
end
--vm:set_lighting({day = 0, night = 0}, minp, maxp)
vm:calc_lighting(minp, maxp)
vm:update_liquids()
vm:write_to_map()
vm:update_map()
end,
})
minetest.register_chatcommand("flatten", {
params = "<radius>",
description = "flatten terrain",
privs = {},
func = function(player_name, param)
if not (player_name and type(player_name) == 'string' and player_name ~= '') then
return
end
local privs = minetest.check_player_privs(player_name, {server=true})
if not privs then
return
end
print('Fun Caves: '..player_name..' used the flatten command')
local player = minetest.get_player_by_name(player_name)
if not player then
return
end
local pos = player:getpos()
if not pos then
return
end
pos = vector.round(pos)
local radius = tonumber(param) or 50
radius = math.floor(radius)
local minp = vector.subtract(pos, radius)
minp.y = minp.y - math.ceil(radius / 2)
local maxp = vector.add(pos, radius)
maxp.y = maxp.y + math.ceil(radius / 2)
local air = minetest.get_content_id('air')
local stone = minetest.get_content_id('default:stone')
local water = minetest.get_content_id('default:water_source')
local waters = {}
waters[minetest.get_content_id('default:water_source')] = true
waters[minetest.get_content_id('default:river_water_source')] = true
local stone_types = {'default:stone', 'default:desert_stone', 'default:sandstone', 'default:dirt', 'fun_caves:dirt', 'default:dirt_with_snow', 'default:dirt_with_grass', 'default:dirt_with_dry_grass', 'default:sand', 'default:desert_sand'}
local stones = {}
for i = 1, #stone_types do
stones[minetest.get_content_id(stone_types[i])] = true
end
local vm = minetest.get_voxel_manip(minp, maxp)
if not vm then
return
end
local emin, emax = vm:read_from_map(minp, maxp)
local area = VoxelArea:new({MinEdge = emin, MaxEdge = emax})
local data = vm:get_data()
local heightmap = {}
local height_avg = 0
local count = 0
local index = 1
for z = minp.z, maxp.z do
for x = minp.x, maxp.x do
local ivm = area:index(x, maxp.y, z)
for y = maxp.y, minp.y, -1 do
if stones[data[ivm]] then
if y >= maxp.y then
minetest.chat_send_player(player_name, 'Terrain altitude exceeds the given radius.')
return
end
heightmap[index] = y
height_avg = height_avg + heightmap[index]
count = count + 1
break
end
ivm = ivm - area.ystride
end
if not heightmap[index] then
minetest.chat_send_player(player_name, 'Terrain altitude exceeds the given radius.')
return
end
index = index + 1
end
end
height_avg = math.floor(height_avg / count + 0.5)
index = 1
for z = minp.z, maxp.z do
local dz = z - minp.z
for x = minp.x, maxp.x do
local dx = x - minp.x
local r = math.max(math.abs(radius - dx), math.abs(radius - dz)) / radius
local new_y = heightmap[index]
if r < 1 then
new_y = math.floor(heightmap[index] * r ^ 2 + height_avg * (1 - r ^ 2) + 0.5)
end
local delta = new_y - heightmap[index]
if delta > 0 then
local ivm = area:index(x, maxp.y, z)
for y = maxp.y - delta, new_y, -1 do
data[ivm] = data[ivm - area.ystride * delta]
ivm = ivm - area.ystride
end
elseif delta < 0 then
local ivm = area:index(x, new_y - 2, z)
for y = new_y - 2, maxp.y + delta do
data[ivm] = data[ivm - area.ystride * delta]
ivm = ivm + area.ystride
end
for y = maxp.y + delta + 1, maxp.y do
data[ivm] = air
ivm = ivm + area.ystride
end
end
local ivm = area:index(x, minp.y, z)
for y = minp.y, maxp.y do
if y <= 1 and data[ivm] == air then
data[ivm] = water
elseif y > 1 and waters[data[ivm]] then
data[ivm] = air
end
ivm = ivm + area.ystride
end
index = index + 1
end
end
vm:set_data(data)
vm:calc_lighting(minp, maxp)
vm:update_liquids()
vm:write_to_map()
vm:update_map()
end,
})

543
deco.lua Normal file
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-- Squaresville deco.lua
-- Copyright Duane Robertson (duane@duanerobertson.com), 2017
-- Distributed under the LGPLv2.1 (https://www.gnu.org/licenses/old-licenses/lgpl-2.1.en.html)
local dangerous = squaresville.dangerous_terrain
squaresville.decorations = {}
squaresville.decorations_schem = {}
local math_abs = math.abs
local math_floor = math.floor
for i = 2, 4 do
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:dirt_with_snow", "default:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = 0.012,
scale = 0.022,
spread = {x = 250, y = 250, z = 250},
seed = (84 - 7 * i),
octaves = 3,
persist = 0.66
},
biomes = {"taiga", "coniferous_forest", "floatland_coniferous_forest"},
y_min = 2,
y_max = 31000,
schematic = squaresville.path .. "/schematics/pine_tree"..i..".mts",
flags = "place_center_x, place_center_z",
})
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = 0.012,
scale = 0.022,
spread = {x = 250, y = 250, z = 250},
seed = (139 - 7 * i),
octaves = 3,
persist = 0.66
},
biomes = {"deciduous_forest", 'desertstone_grassland'},
y_min = 1,
y_max = 31000,
schematic = squaresville.path .. "/schematics/apple_tree"..i..".mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
end
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.022,
spread = {x = 250, y = 250, z = 250},
seed = 119,
octaves = 3,
persist = 0.66
},
biomes = {"deciduous_forest"},
y_min = 1,
y_max = 31000,
schematic = squaresville.path .. "/schematics/cherry_tree.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:polluted_dirt"},
sidelen = 16,
noise_params = {
offset = 0.036,
scale = 0.022,
spread = {x = 250, y = 250, z = 250},
seed = 666,
octaves = 3,
persist = 0.66
},
biomes = {"toxic_forest"},
y_min = 1,
y_max = 31000,
schematic = squaresville.path .. "/schematics/decaying_tree.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
do
for _, odeco in pairs(minetest.registered_decorations) do
local deco = table.copy(odeco)
deco.place_on = table.copy(odeco.place_on)
deco.flags = {}
if odeco.biomes then
deco.biomes = {}
for _, b in pairs(odeco.biomes) do
deco.biomes[b] = true
end
end
if odeco.flags then
for f in odeco.flags:gmatch('[%w_]+') do
deco.flags[f] = true
end
end
local nod = minetest.registered_nodes[deco.decoration]
if nod and nod.groups and nod.groups.flower then
deco.flower = true
end
if odeco.schematic then
deco.name = odeco.schematic:match('([%w_]+)%.mts') or odeco.schematic
elseif odeco.decoration and type(odeco.decoration) == 'string' then
deco.name = odeco.decoration:match('.*:([%w_]+)') or odeco.decoration
end
if deco.name == 'apple_tree' or deco.name == 'pine_tree' then
deco.noise_params.offset = 0.012
if deco.name == 'apple_tree' then
deco.biomes['desertstone_grassland'] = true
end
elseif deco.name == 'junglegrass' then
deco.biomes['desertstone_grassland'] = true
deco.place_on[#deco.place_on+1] = 'default:dirt_with_grass'
elseif deco.name == 'jungle_tree' then
deco.schematic = squaresville.path..'/schematics/jungle_tree_with_orchids.mts'
end
squaresville.decorations[#squaresville.decorations+1] = deco
end
end
squaresville.biomes = {}
local biomes = squaresville.biomes
local biome_names = {}
do
local biome_mod = {
tundra = { node_top = 'default:snowblock', depth_top = 1 },
rainforest = { civ = 'desertstone_grassland' },
}
for i, obiome in pairs(minetest.registered_biomes) do
local biome = table.copy(obiome)
biomes[biome.name] = biome
biome_names[#biome_names+1] = biome.name
-- Make changes to biome values from biome_mod.
for n, bi in pairs(biome_mod) do
for i, rbi in pairs(biomes) do
if rbi.name == n then
for j, prop in pairs(bi) do
biomes[i][j] = prop
end
end
end
end
end
biomes["desertstone_grassland"] = {
name = "desertstone_grassland",
--node_dust = "",
node_top = "default:dirt_with_grass",
depth_top = 1,
node_filler = "default:dirt",
depth_filler = 1,
node_stone = "default:desert_stone",
node_riverbed = "default:sand",
depth_riverbed = 2,
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
y_min = squaresville.max_height,
y_max = squaresville.max_height,
heat_point = 86,
humidity_point = 50,
}
if dangerous then
biomes["toxic_forest"] = {
name = "toxic_forest",
node_top = "squaresville:polluted_dirt",
danger = 3,
depth_top = 1,
node_filler = "squaresville:polluted_dirt",
depth_filler = 1,
node_riverbed = "squaresville:polluted_dirt",
depth_riverbed = 1,
node_water = "squaresville:water_poison_source",
node_river_water = "squaresville:water_poison_source",
special_trees = {"decaying_tree"},
y_min = 1,
y_max = squaresville.max_height,
heat_point = 20,
humidity_point = 50,
}
biomes["toxic_forest_ocean"] = {
name = "toxic_forest_ocean",
node_top = "squaresville:polluted_dirt",
danger = 3,
depth_top = 1,
node_filler = "squaresville:polluted_dirt",
depth_filler = 1,
node_riverbed = "squaresville:polluted_dirt",
depth_riverbed = 1,
node_water = "squaresville:water_poison_source",
node_river_water = "squaresville:water_poison_source",
y_min = -10,
y_max = 0,
heat_point = 20,
humidity_point = 50,
}
biomes["draconic"] = {
name = "draconic",
--node_dust = "",
node_top = "squaresville:cracked_stone",
depth_top = 1,
node_filler = "squaresville:granite",
depth_filler = 1,
node_stone = "squaresville:granite",
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
node_river_water = "squaresville:basalt",
node_riverbed = "squaresville:basalt",
depth_riverbed = 2,
danger = 3,
y_min = 1,
y_max = squaresville.max_height,
heat_point = 80,
humidity_point = 20,
}
biomes["draconic_ocean"] = {
name = "draconic_ocean",
--node_dust = "",
node_top = "squaresville:granite",
depth_top = 1,
danger = 3,
node_filler = "squaresville:granite",
depth_filler = 3,
node_stone = "squaresville:granite",
y_min = -20,
y_max = 0,
heat_point = 80,
humidity_point = 20,
}
biomes["bizarre"] = {
name = "bizarre",
--node_dust = "",
node_top = "squaresville:dirt_with_odd_grass",
depth_top = 1,
node_filler = "default:dirt",
depth_filler = 1,
node_stone = "squaresville:basalt",
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "squaresville:basalt",
--node_riverbed = "squaresville:basalt",
--depth_riverbed = 2,
special_trees = {'fur_tree'},
danger = 3,
y_min = 1,
y_max = squaresville.max_height,
heat_point = 60,
humidity_point = 70,
}
biomes["bizarre_ocean"] = {
name = "bizarre_ocean",
--node_dust = "",
node_top = "default:sand",
depth_top = 1,
danger = 3,
node_filler = "default:sand",
depth_filler = 3,
node_stone = "squaresville:basalt",
y_min = -20,
y_max = 0,
heat_point = 60,
humidity_point = 70,
}
end
end
local function register_flower(name, desc, biomes, seed)
local groups = {}
groups.snappy = 3
groups.flammable = 2
groups.flower = 1
groups.flora = 1
groups.attached_node = 1
minetest.register_node("squaresville:" .. name, {
description = desc,
drawtype = "plantlike",
waving = 1,
tiles = {"squaresville_" .. name .. ".png"},
inventory_image = "squaresville_" .. name .. ".png",
wield_image = "squaresville_" .. name .. ".png",
sunlight_propagates = true,
paramtype = "light",
walkable = false,
buildable_to = true,
stack_max = 99,
groups = groups,
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
}
})
local bi = {}
if biomes then
bi = {}
for _, b in pairs(biomes) do
bi[b] = true
end
end
local def = {
deco_type = "simple",
place_on = {"default:dirt_with_grass", 'default:dirt_with_rainforest_litter'},
sidelen = 16,
noise_params = {
offset = -0.015,
scale = 0.025,
spread = {x = 200, y = 200, z = 200},
seed = seed,
octaves = 3,
persist = 0.6
},
biomes = bi,
y_min = 1,
y_max = 31000,
decoration = "squaresville:"..name,
name = name,
flower = true,
}
squaresville.decorations[#squaresville.decorations+1] = def
if bi['rainforest'] then
def = table.copy(def)
def.noise_params = table.copy(def.noise_params)
def.noise_params.offset = 0.015
def.place_on = {'default:dirt_with_rainforest_litter'}
def.biomes = {['rainforest'] = true, ['rainforest_swamp'] = true}
squaresville.decorations[#squaresville.decorations+1] = def
end
end
register_flower("orchid", "Orchid", {"rainforest", "rainforest_swamp"}, 783)
register_flower("bird_of_paradise", "Bird of Paradise", {"rainforest", "desertstone_grassland"}, 798)
register_flower("gerbera", "Gerbera", {"savanna", "rainforest", "desertstone_grassland"}, 911)
local function register_decoration(deco, place_on, biomes, chance)
local bi = {}
if biomes then
bi = {}
for _, b in pairs(biomes) do
bi[b] = true
end
end
squaresville.decorations[#squaresville.decorations+1] = {
deco_type = "simple",
place_on = place_on,
sidelen = 16,
biomes = bi,
fill_ratio = chance,
y_min = 1,
y_max = 31000,
decoration = deco,
name = deco:match('[^:]+$'),
}
end
if dangerous then
--register_decoration('default:lava_source', 'squaresville:cracked_stone', {'draconic'}, 0.0005)
register_decoration('squaresville:blackened_shrub', 'squaresville:polluted_dirt', {'toxic_forest'}, 0.05)
register_decoration('flowers:mushroom_red', 'squaresville:polluted_dirt', {'toxic_forest'}, 0.05)
register_decoration('squaresville:strange_plant_1', 'squaresville:dirt_with_odd_grass', {'bizarre'}, 0.05)
register_decoration('squaresville:strange_plant_2', 'squaresville:dirt_with_odd_grass', {'bizarre'}, 0.05)
for i = 1, 4 do
register_decoration('squaresville:stone_spike_'..i, 'squaresville:cracked_stone', {'draconic'}, 0.02 / i)
end
end
local function place_deco(mg, ps, deco)
local data, a = mg.data, mg.area
local minp, maxp = mg.minp, mg.maxp
local heightmap, biomemap, schem = mg.heightmap, mg.biomemap, mg.schem
local csize = mg.csize
local sidelen = deco.sidelen or csize.x
local node = squaresville.node
local max_height = squaresville.max_height
local node_air = node['air']
local node_ignore = node['ignore']
local node_water = node['default:water_source']
if csize.x % sidelen ~= 0 then
sidelen = csize.x
end
local divlen = csize.x / sidelen
local area = sidelen * sidelen
for z0 = 0, divlen-1 do
for x0 = 0, divlen-1 do
local center = {
x=math_floor(minp.x + sidelen / 2 + sidelen * x0),
z=math_floor(minp.z + sidelen / 2 + sidelen * z0),
}
local min = {
x=minp.x + sidelen * x0,
z=minp.z + sidelen * z0,
}
local max = {
x=minp.x + sidelen + sidelen * x0 - 1,
z=minp.z + sidelen + sidelen * z0 - 1,
}
local nval = deco.noise_params and minetest.get_perlin(deco.noise_params):get2d({x=center.x, y=center.z}) or deco.fill_ratio
local deco_count = area * nval
if deco_count > 1 then
deco_count = math_floor(deco_count)
elseif deco_count > 0 then
if ps:next(1, 1000) <= deco_count * 1000 then
deco_count = 1
else
deco_count = 0
end
end
for i = 1, deco_count do
local x = ps:next(min.x, max.x)
local z = ps:next(min.z, max.z)
local mapindex = csize.x * (z - minp.z) + (x - minp.x) + 1
local y = -squaresville.max_height
if deco.liquid_surface then
print('Squaresville: Invalid liquid_surface parameter')
--y = find_liquid_surface()
elseif heightmap then
y = heightmap[mapindex]
else
print('Squaresville: Cannot generate heightmap')
--y = find_ground()
end
if y > -max_height and y < max_height and y >= minp.y and y <= maxp.y and y - mg.baseline >= (deco.y_min or -max_height) and y - mg.baseline <= (deco.y_max or max_height) then
local biome
if biomemap then
biome = biomemap[mapindex]
end
if not deco.biomes or deco.biomes[biome.name] then
local ivm = a:index(x, y, z)
if (not deco.place_on) or deco.place_on[data[ivm]] then
ivm = ivm + a.ystride
if deco.deco_type == 'schematic' then
local too_close
local size_s = deco.size_offset and ((deco.size_offset.x + 1) * (deco.size_offset.z + 1)) or 9
for _, s in ipairs(schem) do
local dx, dz = s.pos.x - x, s.pos.z - z
if dx * dx + dz * dz <= size_s then
too_close = true
break
end
end
if not too_close then
schem[#schem+1] = {def=deco, pos={x=x,y=y,z=z}}
end
elseif data[ivm] == node_air then
data[ivm] = node[deco.decoration]
end
end
end
end
end
end
end
end
local first_check = true
function squaresville.place_all_decorations(mg)
local ps = PcgRandom(mg.seed + 53)
for i, deco in pairs(squaresville.decorations) do
if first_check and deco.place_on then
local new_p = {}
if type(deco.place_on) ~= 'table' then
deco.place_on = {deco.place_on}
end
for i, d in ipairs(deco.place_on) do
if type(d) == 'string' then
new_p[squaresville.node[d]] = squaresville.node[d]
end
end
deco.place_on = new_p
end
place_deco(mg, ps, deco)
end
first_check = nil
end
-- This lets rarer spawns overwrite the more common.
table.sort(squaresville.decorations, function(a, b)
if a.fill_ratio and b.fill_ratio and a.fill_ratio < b.fill_ratio then
return true
elseif a.fill_ratio and not b.fill_ratio then
return true
elseif b.fill_ratio and not a.fill_ratio then
return false
elseif not (a.fill_ratio or b.fill_ratio) and a.noise_params and b.noise_params and a.noise_params.scale + a.noise_params.offset > b.noise_params.scale + b.noise_params.offset then
return true
else
return false
end
end)

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default
beds
doors
flowers
stairs
xpanes?
booty?
bucket?

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-- Squaresville desolate.lua
-- Copyright Duane Robertson (duane@duanerobertson.com), 2017
-- Distributed under the LGPLv2.1 (https://www.gnu.org/licenses/old-licenses/lgpl-2.1.en.html)
local cobble = squaresville.cobble
local desolation = squaresville.desolation
local ground_nodes = squaresville.ground_nodes
local math_random = math.random
local node = squaresville.node
local node_air = node['air']
local node_cobble = node['default:cobble']
local node_dirt = node['default:dirt']
local node_glowing_fungal_stone = node['squaresville:glowing_fungal_stone']
local node_gravel = node['default:gravel']
local node_light_panel = node['squaresville:light_panel']
local node_mossycobble = node['default:mossycobble']
local node_plate_glass = node['squaresville:plate_glass']
local node_snowblock = node['default:snowblock']
local node_stone_with_copper = node['default:stone_with_copper']
local node_stone_with_iron = node['default:stone_with_iron']
-- This table looks up the names of broken nodes.
local broken_node = setmetatable({}, {
__index = function(t, k)
if not (t and k and type(t) == 'table' and type(k) == 'number') then
return
end
local s = minetest.get_name_from_content_id(k)
s = string.gsub(s, '.*:', 'squaresville:')..'_broken'
t[k] = k
if minetest.registered_nodes[s] then
t[k] = node[s]
end
return t[k]
end
})
-- This table looks up the properties of nodes.
local groups = setmetatable({}, {
__index = function(t, k)
if not (t and k and type(t) == 'table' and type(k) == 'string') then
return
end
local s = minetest.get_name_from_content_id(k)
t[k] = minetest.registered_items[s].groups
return t[k]
end
})
function squaresville.breaker(node_n, dy, humidity, desolation)
if desolation == 0 then
return node_n
end
local dry = 100 - humidity + dy
local sr = math_random(50)
local goff = 1
dry = dry + 1
if node_n == node_light_panel then
sr = 1
elseif node_n == node_plate_glass then
goff = 3
end
if not ground_nodes[node_n] and node_n ~= node_snowblock and sr <= desolation * goff then
return node_air
elseif not ground_nodes[node_n] and cobble and sr <= desolation * 3 and groups[node_n].cracky then
sr = math_random(700)
if sr == 1 then
sr = math_random(4)
if sr == 1 then
return node_stone_with_copper
else
return node_stone_with_iron
end
elseif sr <= 15 then
return node_glowing_fungal_stone
elseif sr <= 40 then
return node_gravel
elseif sr <= 140 then
return node_dirt
else
if sr <= dry * 10 then
return node_cobble
else
return node_mossycobble
end
end
elseif sr <= desolation * 5 then
return broken_node[node_n]
end
return node_n
end

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-- Squaresville init.lua
-- Copyright Duane Robertson (duane@duanerobertson.com), 2017
-- Distributed under the LGPLv2.1 (https://www.gnu.org/licenses/old-licenses/lgpl-2.1.en.html)
squaresville = {}
squaresville.version = '1.0'
squaresville.path = minetest.get_modpath(minetest.get_current_modname())
squaresville.world = minetest.get_worldpath()
squaresville.baseline = 8100 -- the altitude of the squaresville "dimension"
squaresville.baseline_ruin = 10000 -- how far up to the ruin "dimension"
squaresville.extent_bottom = -500 -- how far down to make the squaresville
squaresville.extent_bottom_ruin = -500 -- how far down to make the squaresville
squaresville.extent_top = 500 -- how far up to make it
squaresville.extent_top_ruin = 500 -- how far up to make it
squaresville.attenuation = 50 -- distance to blend terrain with cities: 50
squaresville.block_size = 60 -- size of a city block: 60
squaresville.city_blocks = 2 -- radius of city blocks per city: 2
squaresville.civ_base = 8
squaresville.lake_depth = 3 -- rough depth of upland water: 3
squaresville.max_height = 31000 -- maximum extent of the world
squaresville.river_base = 1
squaresville.river_cutoff = 3 -- 3
squaresville.river_scale = 15
squaresville.road_size = 7 -- width of roads (should be odd): 7
squaresville.suburb_blocks = 2 -- radius of suburb blocks per city: 2
squaresville.suburb_humidity = 60 -- amount of watering city dwellers do: 60
squaresville.terrain_scale = 50 -- typical maximum altitude of terrain: 50
squaresville.terrain_scale_2 = 50
squaresville.town_tree_thinning = 5
squaresville.tree_spacing = 5 -- typical distance between trees: 5
squaresville.water_level_base_mod = 1 -- height of water table: 1
squaresville.wild_size = 8 -- distance between cities: 8
squaresville.noise = {}
squaresville.noise['ground_1'] = { def = {offset = squaresville.water_level_base_mod, scale = squaresville.terrain_scale, seed = 4382, spread = {x = 1033, y = 1033, z = 1033}, octaves = 5, persist = 0.6, lacunarity = 2.0} }
squaresville.noise['ground_2'] = { def = {offset = 0, scale = squaresville.terrain_scale_2, seed = 1005, spread = {x = 251, y = 251, z = 251}, octaves = 5, persist = 0.6, lacunarity = 2.0} }
squaresville.noise['heat_1'] = { def = {offset = 50, scale = 50, seed = 5349, spread = {x = 1000, y = 1000, z = 1000}, octaves = 3, persist = 0.5, lacunarity = 2} }
squaresville.noise['heat_2'] = { def = {offset = 0, scale = 1.5, seed = 13, spread = {x = 8, y = 8, z = 8}, octaves = 2, persist = 1.0, lacunarity = 2} }
squaresville.noise['humidity_1'] = { def = {offset = 50, scale = 50, seed = 842, spread = {x = 1000, y = 1000, z = 1000}, octaves = 3, persist = 0.5, lacunarity = 2} }
squaresville.noise['humidity_2'] = { def = {offset = 0, scale = 1.5, seed = 90003, spread = {x = 8, y = 8, z = 8}, octaves = 2, persist = 1.0, lacunarity = 2} }
squaresville.noise['river'] = { def = {offset = 0, scale = squaresville.river_scale, seed = -6819, spread = {x = 451, y = 451, z = 451}, octaves = 3, persist = 1, lacunarity = 2.0} }
squaresville.noise['ruin'] = { def = {offset = 25, scale = 15, seed = 4877, spread = {x = 240, y = 240, z = 240}, octaves = 4, persist = 1, lacunarity = 2.0} }
--squaresville.cave_1_p = {offset = 0, scale = 1, seed = 4382, spread = {x = 41, y = 41, z = 41}, octaves = 3, persist = 1.0, lacunarity = 2.0}
--squaresville.cave_2_p = {offset = 0, scale = 1, seed = -6119, spread = {x = 41, y = 41, z = 41}, octaves = 3, persist = 1.0, lacunarity = 2.0}
squaresville.block_plus_road_size = squaresville.road_size + squaresville.block_size
squaresville.city_limits = squaresville.block_plus_road_size * squaresville.city_blocks
squaresville.city_limits_plus_road_size = squaresville.city_limits + squaresville.road_size
squaresville.half_road_size = math.floor(squaresville.road_size / 2)
squaresville.half_terrain_scale_neg = squaresville.terrain_scale / -2
squaresville.half_terrain_scale = squaresville.terrain_scale / 2
squaresville.house_schematics = {}
squaresville.river_scale_less_one = squaresville.river_scale - 0.99
squaresville.river_zone = squaresville.river_scale + squaresville.river_cutoff - 1
squaresville.suburb_limits = squaresville.city_limits + squaresville.block_plus_road_size * squaresville.suburb_blocks
squaresville.suburb_limits_plus_road_size = squaresville.suburb_limits + squaresville.road_size
squaresville.wild_limits = squaresville.suburb_limits * squaresville.wild_size
squaresville.center_add = squaresville.max_height + squaresville.half_road_size + squaresville.wild_limits / 2
squaresville.time_buildings = 0
squaresville.time_caves = 0
squaresville.time_env_noise = 0
squaresville.time_moria = 0
squaresville.time_overhead = 0
squaresville.time_schem = 0
squaresville.time_terrain = 0
squaresville.time_trees = 0
squaresville.time_y_loop = 0
squaresville.time_zigg = 0
squaresville.vacancies = tonumber(minetest.setting_get('squaresville_vacancies')) or 8
if squaresville.vacancies < 0 or squaresville.vacancies > 10 then
squaresville.vacancies = 0
end
squaresville.desolation = tonumber(minetest.setting_get('squaresville_desolation')) or 0
if squaresville.desolation < 0 or squaresville.desolation > 10 then
squaresville.desolation = 0
end
squaresville.light_panels = minetest.setting_getbool('squaresville_light_panels')
if squaresville.light_panels == nil then
squaresville.light_panels = true
end
squaresville.single_node = minetest.setting_getbool('squaresville_single_node')
if squaresville.single_node == nil then
squaresville.single_node = false
end
squaresville.single_node_ruin = minetest.setting_getbool('squaresville_single_node_ruin')
if squaresville.single_node_ruin == nil then
squaresville.single_node_ruin = false
end
squaresville.no_buildings = minetest.setting_getbool('squaresville_no_buildings')
if squaresville.no_buildings == nil then
squaresville.no_buildings = false
end
squaresville.dangerous_terrain = true
if squaresville.single_node_ruin then
-- Set mapgen parameters to singlenode
squaresville.baseline_ruin = 0
squaresville.extent_bottom_ruin = -31000
minetest.register_on_mapgen_init(function(mgparams)
minetest.set_mapgen_params({mgname="singlenode", flags="nolight"})
end)
elseif squaresville.single_node then
-- Set mapgen parameters to singlenode
squaresville.baseline_ruin = 8000
squaresville.baseline = 0
squaresville.extent_bottom = -31000
minetest.register_on_mapgen_init(function(mgparams)
minetest.set_mapgen_params({mgname="singlenode", flags="nolight"})
end)
end
-- Modify a node to add a group
function minetest.add_group(node_name, groups)
local def = minetest.registered_items[node_name]
if not (node_name and def and groups and type(groups) == 'table') then
return false
end
local def_groups = def.groups or {}
for group, value in pairs(groups) do
if value ~= 0 then
def_groups[group] = value
else
def_groups[group] = nil
end
end
minetest.override_item(node_name, {groups = def_groups})
return true
end
if minetest.get_modpath('booty') then
squaresville.clone_node = booty.clone_node
squaresville.node = booty.node
else
function squaresville.clone_node(name)
if not (name and type(name) == 'string') then
return
end
local node = minetest.registered_nodes[name]
local node2 = table.copy(node)
return node2
end
-- This tables looks up nodes that aren't already stored.
squaresville.node = setmetatable({}, {
__index = function(t, k)
if not (t and k and type(t) == 'table' and type(k) == 'string') then
return
end
t[k] = minetest.get_content_id(k)
return t[k]
end
})
end
local node = squaresville.node
squaresville.surround = function(node, data, area, ivm)
if not (node and data and area and ivm and type(data) == 'table' and type(ivm) == 'number') then
return
end
-- Check to make sure that a plant root is fully surrounded.
-- This is due to the kludgy way you have to make water plants
-- in minetest, to avoid bubbles.
for x1 = -1,1,2 do
local n = data[ivm+x1]
if n == node['default:river_water_source'] or n == node['default:water_source'] or n == node['air'] then
return false
end
end
for z1 = -area.zstride,area.zstride,2*area.zstride do
local n = data[ivm+z1]
if n == node['default:river_water_source'] or n == node['default:water_source'] or n == node['air'] then
return false
end
end
return true
end
-- These nodes will have their on_construct method called
-- when placed by the mapgen (to start timers).
squaresville.construct_nodes = {}
function squaresville.add_construct(node_name)
squaresville.construct_nodes[node[node_name]] = true
end
function squaresville.get_desolation(baseline, danger)
local desolation = 0
if baseline == squaresville.baseline then
if squaresville.dangerous_terrain then
if squaresville.pr then
desolation = danger * 2 - squaresville.pr:next(1, 5)
else
desolation = danger * 2 - 3
end
desolation = math.max(0, desolation)
else
return 0
end
elseif squaresville.desolation == 0 then
return 1
end
return desolation
end
dofile(squaresville.path .. '/nodes.lua')
local ground_nodes = {}
ground_nodes[node['default:dirt']] = true
ground_nodes[node['default:stone']] = true
ground_nodes[node['default:dirt_with_grass']] = true
ground_nodes[node['default:dirt_with_snow']] = true
ground_nodes[node['squaresville:polluted_dirt']] = true
ground_nodes[node['squaresville:cracked_stone']] = true
ground_nodes[node['squaresville:granite']] = true
ground_nodes[node['squaresville:basalt']] = true
ground_nodes[node['squaresville:dirt_with_odd_grass']] = true
squaresville.ground_nodes = ground_nodes
if minetest.get_modpath('booty') then
booty.add_ground_node('squaresville:concrete')
booty.add_ground_node('squaresville:concrete_broken')
booty.add_ground_node('squaresville:sidewalk')
booty.add_ground_node('squaresville:sidewalk_broken')
booty.add_ground_node('squaresville:floor_ceiling')
booty.add_ground_node('squaresville:floor_ceiling_broken')
for i = 2, 5 do
booty.add_ground_node('squaresville:concrete'..i)
booty.add_ground_node('squaresville:concrete'..i..'_broken')
end
end
dofile(squaresville.path .. '/desolate.lua')
dofile(squaresville.path .. '/deco.lua')
dofile(squaresville.path .. '/schematics.lua')
dofile(squaresville.path .. '/mapgen.lua')
dofile(squaresville.path .. '/trans.lua')
dofile(squaresville.path .. "/chat.lua")
if squaresville.spawnplayer and squaresville.single_node then
minetest.register_on_newplayer(squaresville.spawnplayer)
minetest.register_on_respawnplayer(squaresville.spawnplayer)
end
minetest.register_on_shutdown(function()
print('time buildings: '..math.floor(1000 * squaresville.time_buildings / squaresville.chunks))
print('time caves: '..math.floor(1000 * squaresville.time_caves / squaresville.chunks))
print('time environ noise: '..math.floor(1000 * squaresville.time_env_noise / squaresville.chunks))
print('time moria: '..math.floor(1000 * squaresville.time_moria / squaresville.chunks))
print('time overhead: '..math.floor(1000 * squaresville.time_overhead / squaresville.chunks))
print('time schematics: '..math.floor(1000 * squaresville.time_schem / squaresville.chunks))
print('time terrain: '..math.floor(1000 * squaresville.time_terrain / squaresville.chunks))
print('time big trees: '..math.floor(1000 * squaresville.time_trees / squaresville.chunks))
print('time y loop: '..math.floor(1000 * squaresville.time_y_loop / squaresville.chunks))
print('time ziggurats: '..math.floor(1000 * squaresville.time_zigg / squaresville.chunks))
print('chunks: '..squaresville.chunks)
end)

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name = squaresville

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-- Squaresville nodes.lua
-- Copyright Duane Robertson (duane@duanerobertson.com), 2017
-- Distributed under the LGPLv2.1 (https://www.gnu.org/licenses/old-licenses/lgpl-2.1.en.html)
local newnode
local light_max = default.light_max or 10
local node = squaresville.node
local darkening = 0
if squaresville.desolation > 0 then
darkening = 100
end
newnode = squaresville.clone_node("default:stone")
newnode.diggable = false
newnode.groups = {}
minetest.register_node("squaresville:bedrock", newnode)
minetest.register_node('squaresville:road', {
description = 'Road',
tiles = {'squaresville_tarmac.png'},
sounds = default.node_sound_stone_defaults(),
groups = {cracky = 2, level = 1},
is_ground_content = false,
})
newnode = squaresville.clone_node('squaresville:road')
newnode.tiles = {'squaresville_tarmac.png^[brighten'}
minetest.register_node('squaresville:road_white', newnode)
minetest.register_node('squaresville:road_broken', {
description = 'Road',
tiles = {'squaresville_tarmac.png^squaresville_broken_3.png'},
paramtype = 'light',
drawtype = 'nodebox',
node_box = { type = 'fixed',
fixed = {
{0.5, 0.3, 0.5, -0.5, -0.5, -0.5}
},
is_ground_content = false,
},
sounds = default.node_sound_stone_defaults(),
groups = {cracky = 2, level = 1},
})
minetest.register_node('squaresville:road_yellow_line', {
description = 'Road',
tiles = {'squaresville_tarmac_yellow_line.png'},
paramtype2 = 'facedir',
sounds = default.node_sound_stone_defaults(),
groups = {cracky = 2, level = 1},
is_ground_content = false,
})
--minetest.register_node('squaresville:concrete', {
-- description = 'Concrete',
-- tiles = {'default_stone.png'},
-- groups = {cracky = 3, level=1, stone = 1},
-- drop = 'default:cobble',
-- sounds = default.node_sound_stone_defaults(),
-- is_ground_content = false,
--})
newnode = squaresville.clone_node('default:stone')
newnode.description = 'Concrete'
newnode.is_ground_content = false
newnode.drop = 'default:cobble'
minetest.register_node('squaresville:concrete', newnode)
newnode = squaresville.clone_node('squaresville:concrete')
newnode.tiles = {'default_stone.png^squaresville_broken_3_low.png'}
minetest.register_node('squaresville:concrete_broken', newnode)
newnode = squaresville.clone_node('squaresville:concrete')
newnode.tiles = {'default_stone.png^[colorize:#964B00:40'}
minetest.register_node('squaresville:concrete2', newnode)
newnode = squaresville.clone_node('squaresville:concrete')
newnode.tiles = {'default_stone.png^[colorize:#FF0000:20'}
minetest.register_node('squaresville:concrete3', newnode)
newnode = squaresville.clone_node('squaresville:concrete')
newnode.tiles = {'default_stone.png^[colorize:#4682B4:10'}
minetest.register_node('squaresville:concrete4', newnode)
newnode = squaresville.clone_node('squaresville:concrete')
newnode.tiles = {'default_stone.png^[colorize:#000000:40'}
minetest.register_node('squaresville:concrete5', newnode)
newnode = squaresville.clone_node('squaresville:concrete_broken')
newnode.tiles = {'default_stone.png^[colorize:#964B00:40^squaresville_broken_3_low.png'}
minetest.register_node('squaresville:concrete2_broken', newnode)
newnode = squaresville.clone_node('squaresville:concrete_broken')
newnode.tiles = {'default_stone.png^[colorize:#FF0000:20^squaresville_broken_3_low.png'}
minetest.register_node('squaresville:concrete3_broken', newnode)
newnode = squaresville.clone_node('squaresville:concrete_broken')
newnode.tiles = {'default_stone.png^[colorize:#4682B4:10^squaresville_broken_3_low.png'}
minetest.register_node('squaresville:concrete4_broken', newnode)
newnode = squaresville.clone_node('squaresville:concrete_broken')
newnode.tiles = {'default_stone.png^[colorize:#000000:40^squaresville_broken_3_low.png'}
minetest.register_node('squaresville:concrete5_broken', newnode)
minetest.register_node('squaresville:light_panel', {
description = 'Light Panel',
tiles = {'default_sandstone.png'},
light_source = 14,
paramtype = 'light',
paramtype2 = 'facedir',
drawtype = 'nodebox',
node_box = { type = 'fixed',
fixed = {
{-0.5, -0.5, -0.5, 0.5, -0.48, 0.5},
} },
groups = {cracky = 3, level=1, oddly_breakable_by_hand = 1},
drop = 'squaresville:light_panel_broken',
on_place = minetest.rotate_and_place,
sounds = default.node_sound_stone_defaults(),
is_ground_content = false,
})
newnode = squaresville.clone_node('squaresville:light_panel')
newnode.light_source = 0
minetest.register_node("squaresville:light_panel_broken", newnode)
-- ice, thin -- transparent
minetest.register_node('squaresville:thin_ice', {
description = 'Thin Ice',
tiles = {'caverealms_thin_ice.png'},
is_ground_content = true,
groups = {cracky=3},
sounds = default.node_sound_glass_defaults(),
use_texture_alpha = true,
light_source = 1,
drawtype = 'glasslike',
sunlight_propagates = true,
freezemelt = 'default:water_source',
paramtype = 'light',
})
minetest.register_node('squaresville:plate_glass', {
description = 'Plate Glass',
drawtype = 'glasslike',
paramtype = 'light',
sunlight_propagates = true,
tiles = {'squaresville_plate_glass.png'},
light_source = 1,
use_texture_alpha = true,
is_ground_content = false,
groups = {cracky = 3, level=2},
sounds = default.node_sound_stone_defaults(),
is_ground_content = false,
})
newnode = squaresville.clone_node('squaresville:plate_glass')
newnode.tiles = {'squaresville_plate_glass_broken.png'}
newnode.walkable = false
minetest.register_node('squaresville:plate_glass_broken', newnode)
minetest.register_alias('squaresville:glass_broken', 'squaresville:plate_glass_broken')
minetest.register_node('squaresville:floor_ceiling', {
description = 'Floor/Ceiling',
tiles = {'squaresville_floor.png^[colorize:#000000:'..darkening, 'squaresville_ceiling.png', 'default_stone.png'},
paramtype2 = 'facedir',
groups = {cracky = 3, level=1, flammable = 3},
drop = 'default:cobble',
drop = {
max_items = 3,
items = {
{
items = {'default:cobble',},
rarity = 1,
},
{
items = {'default:copper_ingot',},
rarity = 6,
},
},
},
sounds = default.node_sound_stone_defaults(),
is_ground_content = false,
})
newnode = squaresville.clone_node('squaresville:floor_ceiling')
newnode.tiles = {'squaresville_floor.png^[colorize:#000000:'..darkening..'^squaresville_broken_3.png', 'squaresville_ceiling.png^squaresville_broken_3.png', 'default_stone.png^squaresville_broken_3.png'}
minetest.register_node('squaresville:floor_ceiling_broken', newnode)
minetest.register_node('squaresville:roof', {
description = 'Roof',
tiles = {'squaresville_tarmac.png', 'squaresville_ceiling.png', 'default_stone.png'},
paramtype2 = 'facedir',
groups = {cracky = 3, level=1, flammable = 3},
drop = 'default:cobble',
sounds = default.node_sound_stone_defaults(),
is_ground_content = false,
})
minetest.register_node('squaresville:roof_broken', {
description = 'Roof',
tiles = {'squaresville_tarmac.png^squaresville_broken_3.png', 'squaresville_ceiling.png^squaresville_broken_3.png', 'default_stone.png'},
paramtype = 'light',
paramtype2 = 'facedir',
drawtype = 'nodebox',
drop = 'default:cobble',
node_box = { type = 'fixed',
fixed = {
{0.5, 0.3, 0.5, -0.5, -0.5, -0.5}
}
},
sounds = default.node_sound_stone_defaults(),
groups = {cracky = 3, level=1, flammable = 3},
is_ground_content = false,
})
minetest.register_node('squaresville:sidewalk', {
description = 'Sidewalk',
tiles = {'squaresville_sidewalk.png'},
groups = {cracky = 3, level=1, stone = 1},
drop = 'default:cobble',
sounds = default.node_sound_stone_defaults(),
is_ground_content = false,
})
newnode = squaresville.clone_node('squaresville:sidewalk')
newnode.tiles = {'squaresville_sidewalk.png^squaresville_broken_3.png'}
minetest.register_node('squaresville:sidewalk_broken', newnode)
minetest.register_node('squaresville:gargoyle', {
description = 'Concrete',
tiles = {'default_stone.png^[colorize:#000000:60'},
paramtype = 'light',
paramtype2 = 'facedir',
drawtype = 'nodebox',
node_box = { type = 'fixed',
fixed = {
{0.2, 0.23, -0.17, -0.1, -0.5, 0.17}, -- body f
{-0.1, -0.07, -0.17, -0.27, -0.5, 0.17}, -- body r
{0.17, 0.5, -0.07, 0, 0.23, 0.07}, -- head
{0.27, 0.2, 0.1, 0.13, -0.5, 0.23}, -- leg fl
{0.27, 0.2, -0.23, 0.13, -0.5, -0.1}, -- leg fr
{0.03, -0.1, 0.17, -0.2, -0.5, 0.27}, -- leg rl
{0.03, -0.1, -0.27, -0.2, -0.5, -0.17}, -- leg rl
{-0.1, 0.23, -0.4, -0.17, 0.13, 0.4}, -- wing u
{-0.1, 0.13, -0.3, -0.17, 0.03, 0.3}, -- wing u
} },
groups = {cracky = 3, level=1, stone = 1},
drop = 'default:cobble',
on_place = minetest.rotate_and_place,
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("squaresville:plaster", {
description = "Plaster",
tiles = {"default_desert_stone.png^[colorize:#8C8175:225"},
sounds = default.node_sound_stone_defaults(),
groups = {cracky = 3, level = 0, flammable = 2, oddly_breakable_by_hand = 1},
})
newnode = squaresville.clone_node("squaresville:plaster")
newnode.tiles = {"(default_desert_stone.png^[colorize:#8C8175:225)^squaresville_broken_3_low.png"}
minetest.register_node("squaresville:plaster_broken", newnode)
newnode = squaresville.clone_node("stairs:stair_stone")
newnode.description = "Concrete Stair"
newnode.groups.flammable = 3
newnode.drop = "stairs:stair_stone"
minetest.register_node("squaresville:concrete_stair", newnode)
minetest.register_node("squaresville:carpet", {
description = "Carpet",
tiles = {"wool_blue.png", "default_stone.png", "default_stone.png"},
sounds = default.node_sound_stone_defaults(),
groups = {cracky = 2, level = 1},
})
minetest.register_alias("squaresville:carpet_broken", "default:stone")
newnode = squaresville.clone_node("default:glass")
newnode.description = "Glowing Crystal"
--newnode.tiles = {"squaresville_plate_glass.png^colorize:#FFFF00,150",}
newnode.tiles = {"squaresville_crystal.png",}
newnode.light_source = 10
minetest.register_node("squaresville:crystal_glow", newnode)
if minetest.registered_items['underworlds:glowing_fungal_stone'] then
minetest.register_alias("squaresville:glowing_fungal_stone", 'underworlds:glowing_fungal_stone')
minetest.register_alias("squaresville:glowing_fungus", 'underworlds:glowing_fungus')
else
-- Glowing fungal stone provides an eerie light.
minetest.register_node("squaresville:glowing_fungal_stone", {
description = "Glowing Fungal Stone",
tiles = {"default_stone.png^vmg_glowing_fungal.png",},
is_ground_content = true,
light_source = light_max - 4,
groups = {cracky=3, stone=1},
drop = {items={ {items={"default:cobble"},}, {items={"squaresville:glowing_fungus",},},},},
sounds = default.node_sound_stone_defaults(),
})
-- Glowing fungus grows underground.
minetest.register_craftitem("squaresville:glowing_fungus", {
description = "Glowing Fungus",
drawtype = "plantlike",
paramtype = "light",
tiles = {"vmg_glowing_fungus.png"},
inventory_image = "vmg_glowing_fungus.png",
groups = {dig_immediate = 3},
})
end
minetest.register_node("squaresville:wet_fungus", {
description = "Leaves",
--drawtype = "allfaces_optional",
--waving = 1,
tiles = {"wet_fungus_2.png"},
--special_tiles = {"wet_fungus_2.png"},
--paramtype = "light",
--is_ground_content = false,
groups = {snappy = 3},
drop = '',
sounds = default.node_sound_leaves_defaults(),
})
-- Polluted dirt
newnode = squaresville.clone_node("default:dirt")
newnode.description = "Polluted Dirt"
newnode.tiles = {"default_dirt.png^[colorize:#100020:100"}
newnode.groups.soil = 0
minetest.register_node("squaresville:polluted_dirt", newnode)
-- Bare branches
minetest.register_node('squaresville:sticks_default', {
description = 'Sticks',
drawtype = 'allfaces_optional',
waving = 1,
visual_scale = 1.3,
tiles = {'squaresville_dry_twigs.png'},
paramtype = 'light',
is_ground_content = false,
drop = 'default:stick 2',
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
})
-- Black leaves
newnode = squaresville.clone_node("default:leaves")
newnode.description = "Blackened Leaves"
newnode.tiles = {"default_leaves.png^[colorize:#100020:200"}
newnode.special_tiles = {"default_leaves_simple.png^[colorize:#100020:200"}
newnode.groups = {snappy = 3, flammable = 2}
minetest.register_node("squaresville:leaves_black", newnode)
newnode = squaresville.clone_node("default:water_source")
newnode.description = "Poisonous Water"
newnode.groups.poison = 3
--newnode.light_source = 6
newnode.liquid_alternative_flowing = "squaresville:water_poison_flowing"
newnode.liquid_alternative_source = "squaresville:water_poison_source"
newnode.post_effect_color = {a = 103, r = 108, g = 128, b = 64}
--newnode.special_tiles[1].name = "squaresville_water_poison_source_animated.png"
newnode.tiles[1].name = "squaresville_water_poison_source_animated.png"
minetest.register_node("squaresville:water_poison_source", newnode)
newnode = squaresville.clone_node("default:water_flowing")
newnode.description = "Poisonous Water"
newnode.groups.poison = 3
--newnode.light_source = 6
newnode.liquid_alternative_flowing = "squaresville:water_poison_flowing"
newnode.liquid_alternative_source = "squaresville:water_poison_source"
newnode.post_effect_color = {a = 103, r = 108, g = 128, b = 64}
--newnode.special_tiles[1].name = "squaresville_water_poison_flowing_animated.png"
newnode.tiles[1] = "squaresville_water_poison.png"
minetest.register_node("squaresville:water_poison_flowing", newnode)
minetest.register_node("squaresville:basalt", {
description = "Basalt",
tiles = {"squaresville_basalt.png"},
is_ground_content = true,
groups = {cracky=1, level=2},
sounds = default.node_sound_stone_defaults({
footstep = {name="default_stone_footstep", gain=0.25},
}),
})
minetest.register_alias('squaresville:basalt_raw', 'squaresville:basalt')
minetest.register_node("squaresville:granite", {
description = "Granite",
tiles = {"squaresville_granite.png"},
is_ground_content = true,
groups = {cracky=1, level=3},
sounds = default.node_sound_stone_defaults({
footstep = {name="default_stone_footstep", gain=0.25},
}),
})
minetest.register_alias('squaresville:granite_raw', 'squaresville:granite')
newnode = squaresville.clone_node("default:stone")
newnode.tiles = {'squaresville_cracked_stone.png'}
minetest.register_node('squaresville:cracked_stone', newnode)
minetest.register_ore({
ore_type = "scatter",
ore = "default:lava_source",
wherein = "squaresville:cracked_stone",
clust_scarcity = 10 * 10 * 10,
clust_num_ores = 1,
clust_size = 1,
y_min = 1,
y_max = 10,
})
newnode = squaresville.clone_node("default:dry_shrub")
newnode.tiles = {'squaresville_black_shrub.png'}
minetest.register_node('squaresville:blackened_shrub', newnode)
do
local size_name = 1
for size = 1, 4 do
local name = 'squaresville:stone_spike_'..size_name
minetest.register_node(name, {
description = "Stone Spike",
tiles = {"squaresville_spike_1.png"},
inventory_image = "squaresville_spike_1.png",
wield_image = "squaresville_spike_1.png",
is_ground_content = true,
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
--light_source = 3,
paramtype = "light",
drawtype = "plantlike",
walkable = true,
buildable_to = true,
visual_scale = size,
selection_box = {
type = "fixed",
fixed = {-0.3*size, -0.5, -0.3*size, 0.3*size, -5/16, 0.3*size},
}
})
size_name = size_name + 1
end
end
minetest.register_node('squaresville:fur_tree', {
description = "Fur Fronds",
tiles = {"squaresville_fur_frond.png"},
inventory_image = "squaresville_fur_frond.png",
wield_image = "squaresville_fur_frond.png",
is_ground_content = true,
groups = {choppy=3},
sounds = default.node_sound_wood_defaults(),
paramtype = "light",
drawtype = "plantlike",
walkable = false,
buildable_to = true,
--visual_scale = 2,
selection_box = {
type = "fixed",
fixed = {-0.1, -0.5, -0.1, 0.1, 0.5, 0.1},
}
})
newnode = squaresville.clone_node("default:dirt_with_grass")
newnode.groups.spreading_dirt_type = nil
newnode.tiles = {"squaresville_odd_grass_1.png", "default_dirt.png",
{name = "default_dirt.png^squaresville_odd_grass_1.png",
tileable_vertical = false}}
minetest.register_node('squaresville:dirt_with_odd_grass', newnode)
minetest.register_node("squaresville:strange_plant_1", {
description = "Strange Plant",
drawtype = "plantlike",
waving = 1,
tiles = {"squaresville_strange_plant_1.png"},
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = { snappy = 3, flower = 1, flora = 1, attached_node = 1, },
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
},
})
minetest.register_node("squaresville:strange_plant_2", {
description = "Strange Plant",
drawtype = "plantlike",
waving = 1,
tiles = {"squaresville_strange_plant_2.png"},
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = { snappy = 3, flora = 1, attached_node = 1, },
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
},
})
--minetest.register_node("squaresville:cords", {
-- description = "Mushy Cords",
-- tiles = {"squaresville_cords_top.png", "squaresville_cords_top.png", "squaresville_cords.png"},
-- paramtype2 = "facedir",
-- is_ground_content = false,
-- groups = {tree = 1, fleshy = 2},
-- sounds = default.node_sound_leaves_defaults(),
-- on_place = minetest.rotate_node
--})
--
--
--newnode = squaresville.clone_node("default:water_source")
--newnode.description = "Water"
--newnode.drop = "default:water_source"
--newnode.pointable = true
--newnode.liquid_range = 0
--newnode.liquid_viscosity = 1
--newnode.liquid_renewable = false
--newnode.liquid_alternative_flowing = "chaos:weightless_water"
--newnode.liquid_alternative_source = "chaos:weightless_water"
--newnode.diggable = true
--newnode.buildable_to = false
--newnode.walkable = true
--newnode.groups = {}
--minetest.register_node("squaresville:pustule", newnode)
--
--if bucket and bucket.liquids then
-- bucket.liquids['squaresville:pustule'] = {
-- source = 'squaresville:pustule',
-- flowing = 'squaresville:pustule',
-- itemname = 'bucket:bucket_water',
-- }
--end
newnode = squaresville.clone_node('air')
newnode.light_source = 14
minetest.register_node('squaresville:bright_air', newnode)
minetest.register_node("squaresville:streetlight", {
description = "Streetlight",
tiles = {"squaresville_streetlight.png", 'squaresville_streetlight_bottom.png', 'squaresville_streetlight.png'},
paramtype = "light",
light_source = 14,
paramtype2 = "facedir",
drawtype = "nodebox",
node_box = { type = "fixed",
fixed = {
{0.1, 2.5, -0.1, -0.1, -0.5, 0.1},
{0.05, 2.5, -0.5, -0.05, 2.4, -0.1},
{0.1, 2.5, -0.7, -0.1, 2.35, -0.5},
} },
groups = {cracky = 2, level=2},
sounds = default.node_sound_stone_defaults(),
on_place = minetest.rotate_and_place,
})
newnode = squaresville.clone_node("squaresville:streetlight")
newnode.light_source = 0
minetest.register_node("squaresville:streetlight_broken", newnode)
minetest.register_node("squaresville:beacon_1", {
description = "Aircraft Beacon",
tiles = {"squaresville_beacon_1.png"},
paramtype = "light",
light_source = 14,
paramtype2 = "facedir",
drawtype = "nodebox",
node_box = { type = "fixed",
fixed = {
{-0.05, -0.5, -0.05, 0.05, 0.3, 0.05},
{-0.15, 0.3, -0.15, 0.15, 0.5, 0.15},
} },
groups = {cracky = 2, level=2},
on_place = minetest.rotate_and_place,
sounds = default.node_sound_stone_defaults(),
})
newnode = squaresville.clone_node('default:apple')
newnode.tiles = {'squaresville_orange.png'}
newnode.inventory_image = "squaresville_orange.png"
newnode.description = 'Orange'
minetest.register_node('squaresville:orange', newnode)
newnode = squaresville.clone_node('default:apple')
newnode.tiles = {'squaresville_pear.png'}
newnode.inventory_image = "squaresville_pear.png"
newnode.description = 'Pear'
minetest.register_node('squaresville:pear', newnode)
for _, leaf in pairs({'default:leaves', 'default:pine_needles'}) do
local num = 1
for _, color in pairs({'FF0000', 'FFFF00', '00FF00'}) do
local newnode = squaresville.clone_node(leaf)
newnode.tiles = {newnode.tiles[1] .. '^[colorize:#' .. color .. ':15'}
local new_leaf_name = leaf:gsub('default', 'squaresville') .. '_alt_' .. num
minetest.register_node(new_leaf_name, newnode)
num = num + 1
end
end
newnode = squaresville.clone_node("default:leaves")
newnode.description = "Cherry Blossoms"
newnode.tiles = {"squaresville_leaves_cherry.png"}
newnode.special_tiles = {"squaresville_leaves_cherry.png"}
newnode.groups = {snappy = 3, flammable = 2}
minetest.register_node("squaresville:leaves_cherry", newnode)

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schematics.lua Normal file
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-- Squaresville schematics.lua
-- Copyright Duane Robertson (duane@duanerobertson.com), 2017
-- Distributed under the LGPLv2.1 (https://www.gnu.org/licenses/old-licenses/lgpl-2.1.en.html)
-- Do not distribute.
--dofile(squaresville.path..'/gpl3.lua')
-- Create and initialize a table for a schematic.
function squaresville.schematic_array(width, height, depth)
if not (width and height and depth and type(width) == 'number' and type(height) == 'number' and type(depth) == 'number') then
return
end
-- Dimensions of data array.
local s = {size={x=width, y=height, z=depth}}
s.data = {}
for z = 0,depth-1 do
for y = 0,height-1 do
for x = 0,width-1 do
local i = z*width*height + y*width + x + 1
s.data[i] = {}
s.data[i].name = "air"
s.data[i].param1 = 000
end
end
end
s.yslice_prob = {}
return s
end
local default_schematic_path = minetest.get_modpath("default").."/schematics/"
local function convert_mts(mts)
local sch = minetest.serialize_schematic(mts, 'lua', {})
sch = minetest.deserialize('return {'..sch..'}')
return sch.schematic
end
squaresville.place_schematic = function(schem, ipos, vm, center)
local force_placement
local replacements = schem.replacements
local rot = schem.rotation
local size = schem.size or {x=0, z=0}
local pos = table.copy(ipos)
if center or (schem.flags and schem.flags['place_center_x']) then
if schem.size_offset then
pos.x = pos.x - schem.size_offset.x
else
pos.x = pos.x - math.floor(size.x / 2)
end
end
if center or (schem.flags and schem.flags['place_center_z']) then
if schem.size_offset then
pos.z = pos.z - schem.size_offset.z
else
pos.z = pos.z - math.floor(size.z / 2)
end
end
if schem.filename then
schem = schem.filename
elseif schem.schematic then
schem = schem.schematic
--else
--print('non-mts schematic? ')
end
minetest.place_schematic_on_vmanip(vm, pos, schem, rot, replacements, force_placement)
end
squaresville.schematics = {}
do
for _, s in pairs(squaresville.decorations) do
if s.deco_type == 'schematic' then
local schem = convert_mts(s.schematic)
s.size = schem.size
if s.size then
s.size_offset = {x=math.floor(s.size.x / 2), y=math.floor(s.size.y / 2), z=math.floor(s.size.z / 2)}
if s.name == 'jungle_tree' then
s.size.x = 3
s.size.z = 3
end
end
end
end
end
do
local w, h, d = 1, 8, 1
local s = squaresville.schematic_array(w, h, d)
for y = 0, math.floor(h/2)-1 do
s.data[0*d*h + y*d + 0 + 1].name = 'squaresville:fur_tree'
s.data[0*d*h + y*d + 0 + 1].param1 = 255
end
for y = 0, h-1 do
if y / 2 == math.floor(y / 2) then
s.yslice_prob[#s.yslice_prob+1] = {ypos=y,prob=170}
end
end
squaresville.schematics['fur_tree'] = s
end

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# Reset to remove lights (for less cpu load).
squaresville_light_panels (Lighting Panels) bool true
# The degree of neglect and damage to inflict on the city.
# This varies from one to ten.
squaresville_desolation (Desolation) int 0
# The chance (in ten) that a given lot will be empty,
# rather than occupied by a building.
squaresville_vacancies (Vacancies) int 0
# Make Squaresville the main world, rather than
# using a standard mapgen.
squaresville_single_node (Single Node) bool false
# Make Squaresville ruins the main world, rather than
# using a standard mapgen.
squaresville_single_node_ruin (Single Node Ruin) bool false
# Don't generate roads or buildings.
squaresville_no_buildings (No Buildings) bool false

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90
trans.lua Normal file
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@ -0,0 +1,90 @@
-- Squaresville trans.lua
-- Copyright Duane Robertson (duane@duanerobertson.com), 2017
-- Distributed under the LGPLv2.1 (https://www.gnu.org/licenses/old-licenses/lgpl-2.1.en.html)
local function teleport(user, ruin)
if not (user) then
return
end
local name = user:get_player_name()
local pos = user:getpos()
if not (name and pos and name ~= '' and type(name) == 'string') then
return
end
local newpos = {x=0,y=squaresville.baseline+2,z=0}
local wl = squaresville.wild_limits
local y = squaresville.baseline + 2
local extent_bottom = squaresville.extent_bottom
local extent_top = squaresville.extent_top
if ruin then
y = squaresville.baseline_ruin + 2
extent_bottom = squaresville.extent_bottom_ruin
extent_top = squaresville.extent_top_ruin
end
local tdx = math.floor((pos.x + wl / 2) / wl) * wl - 0
local tdz = math.floor((pos.z + wl / 2) / wl) * wl - 0
if pos.y < y + extent_bottom or pos.y > y + extent_top then
newpos = {x=tdx, y=y, z=tdz}
else
newpos = {x=tdx, y=120, z=tdz}
end
user:setpos(newpos)
print('Squaresville: '..name..' teleported to ('..newpos.x..','..newpos.y..','..newpos.z..')')
user:set_physics_override({gravity=0.1})
minetest.after(20, function()
user:set_physics_override({gravity=1})
end)
end
minetest.register_craftitem('squaresville:key', {
description = 'Key To The City',
drawtype = "plantlike",
paramtype = "light",
tiles = {'squaresville_key.png'},
inventory_image = 'squaresville_key.png',
groups = {dig_immediate = 3},
sounds = default.node_sound_stone_defaults(),
on_use = function(itemstack, user, pointed_thing)
teleport(user, false)
end,
})
minetest.register_craftitem('squaresville:broken_key', {
description = 'Broken Key To The City',
drawtype = "plantlike",
paramtype = "light",
tiles = {'squaresville_broken_key.png'},
inventory_image = 'squaresville_broken_key.png',
groups = {dig_immediate = 3},
sounds = default.node_sound_stone_defaults(),
on_use = function(itemstack, user, pointed_thing)
teleport(user, true)
end,
})
minetest.register_craft({
output = 'squaresville:key',
recipe = {
{'','default:obsidian_shard','default:copper_ingot'},
{'','default:steel_ingot',''},
{'','default:mese_crystal_fragment',''},
}
})
minetest.register_craft({
output = 'squaresville:broken_key',
recipe = {
{'','default:obsidian_shard','default:coal_lump'},
{'','default:steel_ingot',''},
{'','default:mese_crystal_fragment',''},
}
})

48
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diff --git a/deco.lua b/deco.lua
index ac67a82..105187a 100644
--- a/deco.lua
+++ b/deco.lua
@@ -119,7 +119,7 @@ do
if odeco.schematic then
deco.name = odeco.schematic:match('([%w_]+)%.mts') or odeco.schematic
- else
+ elseif odeco.decoration and type(odeco.decoration) == 'string' then
deco.name = odeco.decoration:match('.*:([%w_]+)') or odeco.decoration
end
diff --git a/init.lua b/init.lua
index 4dcab2d..2c7fbb0 100644
--- a/init.lua
+++ b/init.lua
@@ -162,7 +162,7 @@ else
-- This tables looks up nodes that aren't already stored.
squaresville.node = setmetatable({}, {
__index = function(t, k)
- if not (t and k and type(t) == 'table') then
+ if not (t and k and type(t) == 'table' and type(k) == 'string') then
return
end
diff --git a/nodes.lua b/nodes.lua
index 912f58a..a922b9a 100644
--- a/nodes.lua
+++ b/nodes.lua
@@ -358,7 +358,7 @@ newnode.groups.poison = 3
newnode.liquid_alternative_flowing = "squaresville:water_poison_flowing"
newnode.liquid_alternative_source = "squaresville:water_poison_source"
newnode.post_effect_color = {a = 103, r = 108, g = 128, b = 64}
-newnode.special_tiles[1].name = "squaresville_water_poison_source_animated.png"
+--newnode.special_tiles[1].name = "squaresville_water_poison_source_animated.png"
newnode.tiles[1].name = "squaresville_water_poison_source_animated.png"
minetest.register_node("squaresville:water_poison_source", newnode)
@@ -369,7 +369,7 @@ newnode.groups.poison = 3
newnode.liquid_alternative_flowing = "squaresville:water_poison_flowing"
newnode.liquid_alternative_source = "squaresville:water_poison_source"
newnode.post_effect_color = {a = 103, r = 108, g = 128, b = 64}
-newnode.special_tiles[1].name = "squaresville_water_poison_flowing_animated.png"
+--newnode.special_tiles[1].name = "squaresville_water_poison_flowing_animated.png"
newnode.tiles[1] = "squaresville_water_poison.png"
minetest.register_node("squaresville:water_poison_flowing", newnode)