-- Minetest 0.4 mod: mt_seasons -- -- See README.txt for licensing and other information. --OVERRIDE IMAGES --example: --[[ minetest.override_item("default:mese", { light_source = LIGHT_MAX, groups = {unbreakable=1}, }) ]] --COBBLEWORLD!! --[[ minetest.override_item("default:cobble", { description = "Cobblestone", tiles = {"default_cobble.png^[colorize:purple:80"}, is_ground_content = false, groups = {cracky = 3, stone = 2}, sounds = default.node_sound_stone_defaults(), }) ]] --[[ minetest.override_item("default:mossycobble", { description = "Mossy Cobblestone", tiles = {"default_cobble.png^[colorize:purple:80"}, is_ground_content = false, groups = {cracky = 3, stone = 2}, sounds = default.node_sound_stone_defaults(), }) ]] minetest.override_item("default:stone_block", { description = "Stone Block", tiles = {"default_cobble.png^[colorize:black:24"}, is_ground_content = false, groups = {cracky = 2, stone = 1}, sounds = default.node_sound_stone_defaults(), }) minetest.override_item("default:stonebrick", { description = "Stone Brick", paramtype2 = "facedir", place_param2 = 0, tiles = {"default_cobble.png^[colorize:black:34"}, is_ground_content = false, groups = {cracky = 2, stone = 1}, sounds = default.node_sound_stone_defaults(), }) minetest.override_item("default:desert_stone", { description = "Desert Stone", tiles = {"default_desert_cobble.png"}, groups = {cracky = 3, stone = 1}, drop = 'default:desert_cobble', legacy_mineral = true, sounds = default.node_sound_stone_defaults(), }) minetest.override_item("default:desert_stonebrick", { description = "Desert Stone Brick", paramtype2 = "facedir", place_param2 = 0, tiles = {"default_desert_cobble.png^[colorize:red:34"}, is_ground_content = false, groups = {cracky = 2, stone = 1}, sounds = default.node_sound_stone_defaults(), }) minetest.override_item("default:desert_stone_block", { description = "Desert Stone Block", tiles = {"default_desert_cobble.png^[colorize:red:24"}, is_ground_content = false, groups = {cracky = 2, stone = 1}, sounds = default.node_sound_stone_defaults(), }) minetest.override_item("default:sandstone", { description = "Sandstone", tiles = {"default_cobble.png^[colorize:yellow:34"}, groups = {crumbly = 1, cracky = 3}, sounds = default.node_sound_stone_defaults(), }) minetest.override_item("default:sandstonebrick", { description = "Sandstone Brick", paramtype2 = "facedir", place_param2 = 0, tiles = {"default_cobble.png^[colorize:yellow:34"}, is_ground_content = false, groups = {cracky = 2}, sounds = default.node_sound_stone_defaults(), }) minetest.override_item("default:sandstone_block", { description = "Sandstone Block", tiles = {"default_cobble.png^[colorize:yellow:24"}, is_ground_content = false, groups = {cracky = 2}, sounds = default.node_sound_stone_defaults(), }) minetest.override_item("default:sand", { description = "Sand", tiles = {"default_cobble.png^[colorize:brown:44"}, groups = {crumbly = 3, falling_node = 1, sand = 1}, sounds = default.node_sound_sand_defaults(), }) minetest.override_item("default:desert_sand", { description = "Desert Sand", tiles = {"default_cobble.png^[colorize:orange:64"}, groups = {crumbly = 3, falling_node = 1, sand = 1}, sounds = default.node_sound_sand_defaults(), }) minetest.override_item("default:silver_sand", { description = "Silver Sand", tiles = {"default_cobble.png^[colorize:white:24"}, groups = {crumbly = 3, falling_node = 1, sand = 1}, sounds = default.node_sound_sand_defaults(), }) --may remove if not transparent. minetest.override_item("default:glass", { description = "Glass", drawtype = "glasslike_framed_optional", tiles = {"default_cobble.png", "default_glass_detail.png"}, paramtype = "light", sunlight_propagates = true, is_ground_content = false, groups = {cracky = 3, oddly_breakable_by_hand = 3}, sounds = default.node_sound_glass_defaults(), }) minetest.override_item("default:dirt", { description = "Dirt", tiles = {"default_cobble.png^[colorize:brown:180"}, groups = {crumbly = 3, soil = 1}, sounds = default.node_sound_dirt_defaults(), }) minetest.override_item("default:dirt_with_grass", { description = "Dirt with Grass", tiles = {"default_cobble.png^[colorize:green:180", "default_cobble.png", {name = "default_cobble.png^[colorize:green:180", tileable_vertical = false}}, groups = {crumbly = 3, soil = 1}, drop = 'default:dirt', sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_grass_footstep", gain = 0.25}, }), }) minetest.override_item("default:dirt_with_dry_grass", { description = "Dirt with Dry Grass", tiles = {"default_cobble.png^[colorize:orange:80", "default_cobble.png", {name = "default_cobble.png^[colorize:orange:80", tileable_vertical = false}}, groups = {crumbly = 3, soil = 1}, drop = 'default:dirt', sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_snow_footstep", gain = 0.15}, dug = {name = "default_snow_footstep", gain = 0.2}, dig = {name = "default_snow_footstep", gain = 0.2} }), }) minetest.override_item("default:dirt_with_snow", { description = "Dirt with Snow", tiles = {"default_cobble.png^[colorize:white:180", "default_cobble.png^[colorize:white:180", {name = "default_cobble.png^[colorize:white:180", tileable_vertical = false}}, groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1}, drop = 'default:dirt', sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_snow_footstep", gain = 0.15}, }), }) --trees minetest.override_item("default:tree", { description = "Tree", tiles = {"default_cobble.png^[colorize:black:120", "default_cobble.png^[colorize:black:120", "default_cobble.png^[colorize:black:180"}, paramtype2 = "facedir", is_ground_content = false, groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, sounds = default.node_sound_wood_defaults(), on_place = minetest.rotate_node }) minetest.override_item("default:jungletree", { description = "Jungle Tree", tiles = {"default_cobble.png^[colorize:brown:120", "default_cobble.png^[colorize:brown:120", "default_cobble.png^[colorize:brown:180"}, paramtype2 = "facedir", is_ground_content = false, groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, sounds = default.node_sound_wood_defaults(), on_place = minetest.rotate_node }) minetest.override_item("default:pine_tree", { description = "Pine Tree", tiles = {"default_cobble.png^[colorize:gray:120", "default_cobble.png^[colorize:gray:120", "default_cobble.png^[colorize:gray:180"}, paramtype2 = "facedir", is_ground_content = false, groups = {tree = 1, choppy = 3, oddly_breakable_by_hand = 1, flammable = 3}, sounds = default.node_sound_wood_defaults(), on_place = minetest.rotate_node }) minetest.override_item("default:acacia_tree", { description = "Acacia Tree", tiles = {"default_cobble.png^[colorize:red:120", "default_cobble.png^[colorize:red:120", "default_cobble.png^[colorize:red:180"}, paramtype2 = "facedir", is_ground_content = false, groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, sounds = default.node_sound_wood_defaults(), on_place = minetest.rotate_node }) minetest.override_item("default:aspen_tree", { description = "Aspen Tree", tiles = {"default_cobble.png^[colorize:white:120", "default_cobble.png^[colorize:white:120", "default_cobble.png^[colorize:white:180"}, paramtype2 = "facedir", is_ground_content = false, groups = {tree = 1, choppy = 3, oddly_breakable_by_hand = 1, flammable = 3}, sounds = default.node_sound_wood_defaults(), on_place = minetest.rotate_node }) minetest.override_item("default:leaves", { description = "Leaves", --drawtype = "allfaces_optional", drawtype = "plantlike", waving = 1, visual_scale = 1.3, tiles = {"default_cobble.png^[colorize:green:34"}, special_tiles = {"default_cobble.png^[colorize:green:34"}, paramtype = "light", is_ground_content = false, groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1}, drop = { max_items = 1, items = { { -- player will get sapling with 1/20 chance items = {'default:sapling'}, rarity = 20, }, { -- player will get leaves only if he get no saplings, -- this is because max_items is 1 items = {'default:leaves'}, } } }, sounds = default.node_sound_leaves_defaults(), after_place_node = default.after_place_leaves, }) minetest.override_item("default:jungleleaves", { description = "Jungle Leaves", --drawtype = "allfaces_optional", drawtype = "plantlike", waving = 1, visual_scale = 1.3, tiles = {"default_cobble.png^[colorize:darkgreen:104"}, special_tiles = {"default_cobble.png^[colorize:darkgreen:104"}, paramtype = "light", is_ground_content = false, groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1}, drop = { max_items = 1, items = { {items = {'default:junglesapling'}, rarity = 20}, {items = {'default:jungleleaves'}} } }, sounds = default.node_sound_leaves_defaults(), after_place_node = default.after_place_leaves, }) minetest.override_item("default:pine_needles",{ description = "Pine Needles", --drawtype = "allfaces_optional", drawtype = "plantlike", visual_scale = 1.3, tiles = {"default_cobble.png^[colorize:green:80"}, waving = 1, paramtype = "light", is_ground_content = false, groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1}, drop = { max_items = 1, items = { {items = {"default:pine_sapling"}, rarity = 20}, {items = {"default:pine_needles"}} } }, sounds = default.node_sound_leaves_defaults(), after_place_node = default.after_place_leaves, }) minetest.override_item("default:acacia_leaves", { description = "Acacia Leaves", --drawtype = "allfaces_optional", drawtype = "plantlike", visual_scale = 1.3, tiles = {"default_cobble.png^[colorize:orange:180"}, waving = 1, paramtype = "light", is_ground_content = false, groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1}, drop = { max_items = 1, items = { {items = {"default:acacia_sapling"}, rarity = 20}, {items = {"default:acacia_leaves"}} } }, sounds = default.node_sound_leaves_defaults(), after_place_node = default.after_place_leaves, }) minetest.override_item("default:aspen_leaves", { description = "Aspen Leaves", --drawtype = "allfaces_optional", drawtype = "plantlike", visual_scale = 1.3, tiles = {"default_cobble.png^[colorize:brown:80"}, waving = 1, paramtype = "light", is_ground_content = false, groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1}, drop = { max_items = 1, items = { {items = {"default:aspen_sapling"}, rarity = 20}, {items = {"default:aspen_leaves"}} } }, sounds = default.node_sound_leaves_defaults(), after_place_node = default.after_place_leaves, }) -- -- Plantlife (non-cubic) -- minetest.override_item("default:cactus", { description = "Cactus", tiles = {"default_cobble.png^[colorize:green:130", "default_cobble.png^[colorize:green:130", "default_cobble.png^[colorize:green:130"}, paramtype2 = "facedir", groups = {snappy = 1, choppy = 3}, sounds = default.node_sound_wood_defaults(), on_place = minetest.rotate_node, after_dig_node = function(pos, node, metadata, digger) default.dig_up(pos, node, digger) end, }) minetest.override_item("default:papyrus", { description = "Papyrus", drawtype = "plantlike", tiles = {"default_cobble.png^[colorize:black:120"}, inventory_image = "default_cobble.png^[colorize:black:120", wield_image = "default_cobble.png^[colorize:black:120", paramtype = "light", sunlight_propagates = true, walkable = false, selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3} }, groups = {snappy = 3, flammable = 2}, sounds = default.node_sound_leaves_defaults(), after_dig_node = function(pos, node, metadata, digger) default.dig_up(pos, node, digger) end, }) minetest.override_item("default:junglegrass", { description = "Jungle Grass", drawtype = "plantlike", waving = 1, visual_scale = 1.3, tiles = {"default_cobble.png^[colorize:black:180"}, inventory_image = "default_cobble.png^[colorize:black:180", wield_image = "default_cobble.png^[colorize:black:180", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flora = 1, attached_node = 1, grass = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, }, }) minetest.override_item("default:grass_1", { description = "Grass", drawtype = "plantlike", waving = 1, tiles = {"default_cobble.png^[colorize:red:80"}, -- Use texture of a taller grass stage in inventory inventory_image = "default_cobble.png^[colorize:red:80", wield_image = "default_cobble.png^[colorize:red:80", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flora = 1, attached_node = 1, grass = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, }, on_place = function(itemstack, placer, pointed_thing) -- place a random grass node local stack = ItemStack("default:grass_" .. math.random(1,5)) local ret = minetest.item_place(stack, placer, pointed_thing) return ItemStack("default:grass_1 " .. itemstack:get_count() - (1 - ret:get_count())) end, }) for i = 2, 5 do minetest.override_item("default:grass_" .. i, { description = "Grass", drawtype = "plantlike", waving = 1, tiles = {"default_grass_" .. i .. ".png^[colorize:red:80"}, inventory_image = "default_grass_" .. i .. ".png^[colorize:red:80", wield_image = "default_grass_" .. i .. ".png^[colorize:red:80", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, drop = "default:grass_1", groups = {snappy = 3, flora = 1, attached_node = 1, not_in_creative_inventory = 1, grass = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, }, }) end minetest.override_item("default:dry_grass_1", { description = "Dry Grass", drawtype = "plantlike", waving = 1, tiles = {"default_cobble.png^[colorize:red:180"}, inventory_image = "default_cobble.png^[colorize:red:180", wield_image = "default_cobble.png^[colorize:red:180", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1, dry_grass = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, }, on_place = function(itemstack, placer, pointed_thing) -- place a random dry grass node local stack = ItemStack("default:dry_grass_" .. math.random(1, 5)) local ret = minetest.item_place(stack, placer, pointed_thing) return ItemStack("default:dry_grass_1 " .. itemstack:get_count() - (1 - ret:get_count())) end, }) for i = 2, 5 do minetest.override_item("default:dry_grass_" .. i, { description = "Dry Grass", drawtype = "plantlike", waving = 1, tiles = {"default_dry_grass_" .. i .. ".png^[colorize:red:180"}, inventory_image = "default_dry_grass_" .. i .. ".png^[colorize:red:180", wield_image = "default_dry_grass_" .. i .. ".png^[colorize:red:180", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1, not_in_creative_inventory=1, dry_grass = 1}, drop = "default:dry_grass_1", sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, }, }) end -- -- Waterlily -- minetest.override_item("flowers:waterlily", { description = "Waterlily", drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", tiles = {"default_cobble.png^[colorize:green:180", "default_cobble.png^[colorize:green:180"}, inventory_image = "default_cobble.png^[colorize:green:180", wield_image = "default_cobble.png^[colorize:green:180", liquids_pointable = true, walkable = false, buildable_to = true, sunlight_propagates = true, floodable = true, groups = {snappy = 3, flower = 1, flammable = 1}, sounds = default.node_sound_leaves_defaults(), node_placement_prediction = "", node_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -0.46875, 0.5} }, selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5} }, on_place = function(itemstack, placer, pointed_thing) local pos = pointed_thing.above local node = minetest.get_node(pointed_thing.under).name local def = minetest.registered_nodes[node] local player_name = placer:get_player_name() if def and def.liquidtype == "source" and minetest.get_item_group(node, "water") > 0 then if not minetest.is_protected(pos, player_name) then minetest.set_node(pos, {name = "flowers:waterlily", param2 = math.random(0, 3)}) if not minetest.setting_getbool("creative_mode") then itemstack:take_item() end else minetest.chat_send_player(player_name, "Node is protected") minetest.record_protection_violation(pos, player_name) end end return itemstack end }) --flowers local function add_simple_flower(name, desc, box, f_groups) -- Common flowers' groups f_groups.snappy = 3 f_groups.flower = 1 f_groups.flora = 1 f_groups.attached_node = 1 minetest.override_item("flowers:" .. name, { description = desc, drawtype = "plantlike", waving = 1, tiles = {"flowers_" .. name .. ".png^[colorize:black:200"}, inventory_image = "flowers_" .. name .. ".png^[colorize:black:200", wield_image = "flowers_" .. name .. ".png^[colorize:black:200", sunlight_propagates = true, paramtype = "light", walkable = false, buildable_to = true, stack_max = 99, groups = f_groups, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = box } }) end flowers.datas = { {"rose", "Rose", {-0.15, -0.5, -0.15, 0.15, 0.3, 0.15}, {color_red = 1, flammable = 1}}, {"tulip", "Orange Tulip", {-0.15, -0.5, -0.15, 0.15, 0.2, 0.15}, {color_orange = 1, flammable = 1}}, {"dandelion_yellow", "Yellow Dandelion", {-0.15, -0.5, -0.15, 0.15, 0.2, 0.15}, {color_yellow = 1, flammable = 1}}, {"geranium", "Blue Geranium", {-0.15, -0.5, -0.15, 0.15, 0.2, 0.15}, {color_blue = 1, flammable = 1}}, {"viola", "Viola", {-0.5, -0.5, -0.5, 0.5, -0.2, 0.5}, {color_violet = 1, flammable = 1}}, {"dandelion_white", "white dandelion", {-0.5, -0.5, -0.5, 0.5, -0.2, 0.5}, {color_white = 1, flammable = 1}} } for _,item in pairs(flowers.datas) do add_simple_flower(unpack(item)) end minetest.override_item("default:chest_locked", { tiles = { "default_cobble.png^[transform2^[colorize:brown:80", "default_cobble.png^[colorize:brown:80", "default_cobble.png^[colorize:brown:80", "default_cobble.png^[colorize:brown:80", "default_cobble.png^[colorize:brown:80", "default_cobble.png^[colorize:brown:80" }, light_source = default.LIGHT_MAX, }) minetest.override_item("default:chest", { tiles = { "default_cobble.png^[transform2^[colorize:brown:80", "default_cobble.png^[colorize:brown:80", "default_cobble.png^[colorize:brown:80", "default_cobble.png^[colorize:brown:80", "default_cobble.png^[colorize:brown:80", "default_cobble.png^[colorize:brown:80" }, light_source = default.LIGHT_MAX, }) minetest.override_item("default:gravel", { description = "Gravel", tiles = {"default_cobble.png^[colorize:black:80"}, groups = {crumbly = 2, falling_node = 1}, sounds = default.node_sound_gravel_defaults(), drop = { max_items = 1, items = { {items = {'default:flint'}, rarity = 16}, {items = {'default:gravel'}} } } }) minetest.override_item("default:clay", { description = "Clay", tiles = {"default_cobble.png^[colorize:gray:180"}, groups = {crumbly = 3}, drop = 'default:clay_lump 4', sounds = default.node_sound_dirt_defaults(), }) minetest.override_item("default:snow", { description = "Snow", tiles = {"default_cobble.png^[colorize:white:190"}, inventory_image = "default_snowball.png", wield_image = "default_snowball.png", paramtype = "light", buildable_to = true, floodable = true, walkable = false, drawtype = "nodebox", node_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, -0.25, 0.5}, }, }, groups = {crumbly = 3, falling_node = 1, puts_out_fire = 1}, sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_snow_footstep", gain = 0.15}, dug = {name = "default_snow_footstep", gain = 0.2}, dig = {name = "default_snow_footstep", gain = 0.2} }), on_construct = function(pos) pos.y = pos.y - 1 if minetest.get_node(pos).name == "default:dirt_with_grass" then minetest.set_node(pos, {name = "default:dirt_with_snow"}) end end, }) minetest.override_item("default:snowblock", { description = "Snow Block", tiles = {"default_cobble.png^[colorize:white:190"}, groups = {crumbly = 3, puts_out_fire = 1}, sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_snow_footstep", gain = 0.15}, dug = {name = "default_snow_footstep", gain = 0.2}, dig = {name = "default_snow_footstep", gain = 0.2} }), }) minetest.override_item("default:ice", { description = "Ice", tiles = {"default_cobble.png^[colorize:cyan:80"}, is_ground_content = false, paramtype = "light", groups = {cracky = 3, puts_out_fire = 1}, sounds = default.node_sound_glass_defaults(), }) -- -- Liquids -- minetest.override_item("default:water_source", { description = "Water Source", drawtype = "liquid", --drawtype = "solid", tiles = { { name = "default_cobble.png^[colorize:blue:120", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 2.0, }, }, }, special_tiles = { -- New-style water source material (mostly unused) { name = "default_cobble.png^[colorize:blue:120", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 2.0, }, backface_culling = false, }, }, --alpha = 160, alpha = 210, paramtype = "light", --light_source = default.LIGHT_MAX - 1, walkable = false, --climbable = true, pointable = false, diggable = false, buildable_to = true, is_ground_content = false, drop = "", drowning = 1, liquidtype = "source", liquid_alternative_flowing = "default:water_flowing", liquid_alternative_source = "default:water_source", liquid_viscosity = 4, post_effect_color = {a = 213, r = 30, g = 60, b = 90}, groups = {water = 3, liquid = 3, puts_out_fire = 1}, }) minetest.override_item("default:water_flowing", { description = "Flowing Water", drawtype = "flowingliquid", tiles = {"default_cobble.png"}, special_tiles = { { name = "default_cobble.png^[colorize:blue:120", backface_culling = false, animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 0.8, }, }, { name = "default_cobble.png^[colorize:blue:120", backface_culling = true, animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 0.8, }, }, }, alpha = 210, paramtype = "light", paramtype2 = "flowingliquid", --light_source = default.LIGHT_MAX - 1, walkable = false, pointable = false, diggable = false, buildable_to = true, is_ground_content = false, drop = "", drowning = 1, liquidtype = "flowing", liquid_alternative_flowing = "default:water_flowing", liquid_alternative_source = "default:water_source", liquid_viscosity = 2, post_effect_color = {a = 203, r = 30, g = 60, b = 90}, groups = {water = 3, liquid = 3, puts_out_fire = 1, not_in_creative_inventory = 1}, --sounds = default.node_sound_glass_defaults(), }) minetest.override_item("default:stone", { description = "Stone", tiles = {"default_cobble.png^[colorize:white:34"}, groups = {cracky = 3, stone = 1}, drop = 'default:cobble', legacy_mineral = true, sounds = default.node_sound_stone_defaults(), }) minetest.override_item("default:stone_with_coal", { description = "Coal Ore", tiles = {"default_cobble.png^default_mineral_coal.png^[colorize:white:34"}, groups = {cracky = 3}, drop = 'default:coal_lump', sounds = default.node_sound_stone_defaults(), }) minetest.override_item("default:stone_with_iron", { description = "Iron Ore", tiles = {"default_cobble.png^default_mineral_iron.png^[colorize:white:34"}, groups = {cracky = 2}, drop = 'default:iron_lump', sounds = default.node_sound_stone_defaults(), }) minetest.override_item("default:stone_with_copper", { description = "Copper Ore", tiles = {"default_cobble.png^default_mineral_copper.png^[colorize:white:34"}, groups = {cracky = 2}, drop = 'default:copper_lump', sounds = default.node_sound_stone_defaults(), }) minetest.override_item("default:stone_with_gold", { description = "Gold Ore", tiles = {"default_cobble.png^default_mineral_gold.png^[colorize:white:34"}, groups = {cracky = 2}, drop = "default:gold_lump", sounds = default.node_sound_stone_defaults(), }) minetest.override_item("default:stone_with_diamond", { description = "Diamond Ore", tiles = {"default_cobble.png^default_mineral_diamond.png^[colorize:white:34"}, groups = {cracky = 1}, drop = "default:diamond", sounds = default.node_sound_stone_defaults(), }) minetest.override_item("default:stone_with_mese", { description = "Mese Ore", tiles = {"default_cobble.png^default_mineral_mese.png^[colorize:white:34"}, groups = {cracky = 1}, drop = "default:mese_crystal", sounds = default.node_sound_stone_defaults(), }) minetest.override_item("default:goldblock", { description = "Gold Block", tiles = {"default_cobble.png^[colorize:orange:134"}, is_ground_content = false, groups = {cracky = 1}, sounds = default.node_sound_metal_defaults(), }) minetest.override_item("default:bronzeblock", { description = "Bronze Block", tiles = {"default_cobble.png^[colorize:brown:134"}, is_ground_content = false, groups = {cracky = 1, level = 2}, sounds = default.node_sound_metal_defaults(), }) minetest.override_item("default:copperblock", { description = "Copper Block", tiles = {"default_cobble.png^[colorize:red:134"}, is_ground_content = false, groups = {cracky = 1, level = 2}, sounds = default.node_sound_metal_defaults(), }) minetest.override_item("default:steelblock", { description = "Steel Block", tiles = {"default_cobble.png^[colorize:gray:134"}, is_ground_content = false, groups = {cracky = 1, level = 2}, sounds = default.node_sound_metal_defaults(), }) minetest.override_item("default:diamondblock", { description = "Diamond Block", tiles = {"default_cobble.png^[colorize:cyan:134"}, is_ground_content = false, groups = {cracky = 1, level = 3}, sounds = default.node_sound_stone_defaults(), }) minetest.override_item("default:mese", { description = "Mese Block", tiles = {"default_cobble.png^[colorize:yellow:134"}, paramtype = "light", groups = {cracky = 1, level = 2}, sounds = default.node_sound_stone_defaults(), light_source = 3, }) minetest.override_item("default:brick", { description = "Brick Block", paramtype2 = "facedir", place_param2 = 0, tiles = {"default_cobble.png"}, is_ground_content = false, groups = {cracky = 3}, sounds = default.node_sound_stone_defaults(), })