--MCmobs v0.4 --maikerumine --made for MC like Survival game --License for code WTFPL and otherwise stated in readmes -- intllib local MP = minetest.get_modpath(minetest.get_current_modname()) local S, NS = dofile(MP.."/intllib.lua") --dofile(minetest.get_modpath("mobs").."/api.lua") --################### --################### PARROT --################### mobs:register_mob("mobs_mc:parrot", { type = "npc", pathfinding = 1, hp_min = 6, hp_max = 6, collisionbox = {-0.25, -0.01, -0.25, 0.25, 0.89, 0.25}, visual = "mesh", mesh = "mobs_mc_parrot.b3d", textures = {{"mobs_mc_parrot_blue.png"},{"mobs_mc_parrot_green.png"},{"mobs_mc_parrot_grey.png"},{"mobs_mc_parrot_red_blue.png"},{"mobs_mc_parrot_yellow_blue.png"}}, visual_size = {x=3, y=3}, makes_footstep_sound = true, walk_velocity = 3, run_velocity = 5, drops = { {name = mobs_mc.items.feather, chance = 1, min = 1, max = 2,}, }, animation = { stand_speed = 50, walk_speed = 50, stand_start = 0, stand_end = 0, walk_start = 0, walk_end = 130, --run_start = 0, --run_end = 20, --fly_start = 30, --fly_end = 45, }, walk_chance = 100, water_damage = 0, lava_damage = 4, light_damage = 0, fall_damage = 0, fall_speed = -2.25, attack_type = "dogfight", jump = true, jump_height = 4, floats = 1, physical = true, fly = true, fly_in = {"air"}, fear_height = 4, view_range = 16, on_rightclick = function(self, clicker) mobs:capture_mob(self, clicker, 0, 50, 80, false, nil) end, }) --spawn -- TODO: Increase spawn chance if polished mobs:spawn_specific("mobs_mc:parrot", mobs_mc.spawn.jungle, {"air"}, 0, minetest.LIGHT_MAX+1, 20, 20000, 2, 15, 20) -- spawn eggs mobs:register_egg("mobs_mc:parrot", S("Parrot"), "mobs_mc_spawn_icon_parrot.png", 0) if minetest.settings:get_bool("log_mods") then minetest.log("action", "MC Parrot loaded") end