--MCmobs v0.4 --maikerumine --made for MC like Survival game --License for code WTFPL and otherwise stated in readmes --dofile(minetest.get_modpath("mobs").."/api.lua") --################### --################### IRON GOLEM --################### mobs:register_mob("mobs_mc:iron_golem", { type = "npc", passive = true, hp_min = 100, hp_max = 100, collisionbox = {-0.7, -0.01, -0.7, 0.7, 2.69, 0.7}, visual = "mesh", mesh = "mobs_mc_iron_golem.b3d", textures = { {"mobs_mc_iron_golem.png"}, }, visual_size = {x=3, y=3}, makes_footstep_sound = true, sounds = { -- TODO distance = 16, }, view_range = 16, stepheight = 1.1, owner = "", order = "follow", floats = 0, walk_velocity = 0.6, run_velocity = 1.2, -- Approximation damage = 14, group_attack = true, attacks_monsters = true, attack_type = "dogfight", drops = { {name = mobs_mc.items.iron_ingot, chance = 1, min = 3, max = 5,}, {name = mobs_mc.items.poppy, chance = 1, min = 0, max = 2,}, }, water_damage = 0, lava_damage = 4, light_damage = 0, fall_damage = 0, animation = { stand_speed = 15, walk_speed = 15, run_speed = 25, punch_speed = 15, stand_start = 0, stand_end = 0, walk_start = 0, walk_end = 40, run_start = 0, run_end = 40, punch_start = 40, punch_end = 50, }, jump = true, blood_amount = 0, }) -- spawn eggs mobs:register_egg("mobs_mc:iron_golem", "Iron Golem", "mobs_mc_spawn_icon_iron_golem.png", 0) if minetest.settings:get_bool("log_mods") then minetest.log("action", "MC Iron Golem loaded") end