--MCmobs v0.4 --maikerumine --made for MC like Survival game --License for code WTFPL and otherwise stated in readmes --dofile(minetest.get_modpath("mobs").."/api.lua") --################### --################### EVOKER --################### local pr = PseudoRandom(os.time()*666) mobs:register_mob("mobs_mc:evoker", { type = "monster", physical = true, pathfinding = 1, hp_min = 35, hp_max = 75, collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.95, 0.4}, rotate = -180, visual = "mesh", mesh = "evoker.b3d", textures = { {"evoker.png"}, --{"evoker1.png"}, }, visual_size = {x=3, y=3}, makes_footstep_sound = true, damage = 2, walk_velocity = 0.2, run_velocity = 1.4, damage = 1, group_attack = true, attack_type = "dogfight", -- Summon vexes custom_attack = function(self, to_attack) local r = pr:next(2,4) local basepos = self.object:getpos() basepos.y = basepos.y + 1 for i=1, r do local spawnpos = vector.add(basepos, minetest.yaw_to_dir(pr:next(0,360))) local vex = minetest.add_entity(spawnpos, "mobs_mc:vex") local ent = vex:get_luaentity() -- Mark vexes as summoned and start their life clock (they take damage it reaches 0) ent._summoned = true ent._lifetimer = pr:next(33, 108) end end, shoot_interval = 15, passive = false, drops = { {name = "default:emerald", chance = 1, min = 1, max = 1,}, {name = "mobs_mc:totem", chance = 1, min = 1, max = 1,}, }, armor = 90, sounds = { random = "Villagerdead", death = "Villagerdead", damage = "mese_dragon", attack = "zombiedeath", }, animation = { speed_normal = 25, speed_run = 25, stand_start = 40, stand_end = 59, speed_stand = 5, walk_start = 0, walk_end = 40, --speed_walk = 50, shoot_start = 60, shoot_end = 80, die_start = 80, die_end = 130, }, water_damage = 1, lava_damage = 5, light_damage = 0, view_range = 13, fear_height = 2, replace_rate = 4, replace_what = {"default:torch","mg_villages:torch", "default:torch_wall","mg_villages:torch_wall"}, replace_with = "air", replace_offset = -1, }) --[[ mobs:spawn_specfic(name, nodes, neighbors, min_light, max_light, interval, chance, active_object_count, min_height, max_height, day_toggle, on_spawn) These functions register a spawn algorithm for the mob. Without this function the call the mobs won't spawn. 'name' is the name of the animal/monster 'nodes' is a list of nodenames on that the animal/monster can spawn on top of 'neighbors' is a list of nodenames on that the animal/monster will spawn beside (default is {"air"} for mobs:register_spawn) 'max_light' is the maximum of light 'min_light' is the minimum of light 'interval' is same as in register_abm() (default is 30 for mobs:register_spawn) 'chance' is same as in register_abm() 'active_object_count' mob is only spawned if active_object_count_wider of ABM is <= this 'min_height' is the minimum height the mob can spawn 'max_height' is the maximum height the mob can spawn 'day_toggle' true for day spawning, false for night or nil for anytime 'on_spawn' is a custom function which runs after mob has spawned and gives self and pos values.]] --mobs:register_spawn("mobs_mc:evoker", {"mg_villages:road"}, 20, 8, 500, 2, 31000) --mobs:spawn_specific("mobs_mc:evoker", {"default:acacia_tree"}, {"default:ladder_wood"}, 0, 20, 60, 300, 1, -31000, 150) --mobs:spawn_specific("mobs_mc:evoker", {"default:aspen_tree"}, {"default:ladder_wood"}, 0, 20, 60, 300, 1, -31000, 150) --mobs:spawn_specific("mobs_mc:evoker", {"default:tree"}, {"default:ladder_wood"}, 0, 20, 60, 300, 1, -31000, 150) --mobs:spawn_specific("mobs_mc:evoker", {"default:jungletree"}, {"default:ladder_wood"}, 0, 20, 60, 300, 1, -31000, 150) --mobs:spawn_specific("mobs_mc:evoker", {"default:pine_tree"}, {"default:ladder_wood"}, 0, 20, 60, 300, 1, -31000, 150) mobs:spawn_specific("mobs_mc:evoker", {"default:acacia_tree"}, {"default:glass"}, 0, 20, 60, 1300, 1, -31000, 150,false) mobs:spawn_specific("mobs_mc:evoker", {"default:aspen_tree"}, {"default:glass"}, 0, 20, 60, 1300, 1, -31000, 150,false) mobs:spawn_specific("mobs_mc:evoker", {"default:tree"}, {"default:glass"}, 0, 20, 60, 1300, 1, -31000, 150,false) mobs:spawn_specific("mobs_mc:evoker", {"default:jungletree"}, {"default:glass"}, 0, 20, 60, 1300, 1, -31000, 150,false) mobs:spawn_specific("mobs_mc:evoker", {"default:pine_tree"}, {"default:glass"}, 0, 20, 60, 1300, 1, -31000, 150,false) --mg_villages:torch mobs:spawn_specific("mobs_mc:evoker", {"stairs:slab_junglewood"}, {"air"}, 0, 20, 30, 3000, 1, -31000, 150, false) mobs:spawn_specific("mobs_mc:evoker", {"stairs:slab_acacia_wood"}, {"air"}, 0, 20, 30, 3000, 1, -31000, 150, false) mobs:spawn_specific("mobs_mc:evoker", {"stairs:slab_pine_wood"}, {"air"}, 0, 20, 30, 3000, 1, -31000, 150, false) mobs:spawn_specific("mobs_mc:evoker", {"stairs:slab_aspen_wood"}, {"air"}, 0, 20, 30, 3000, 1, -31000, 150, false) -- spawn eggs mobs:register_egg("mobs_mc:evoker", "Evoker", "evoker_inv.png", 0) if minetest.settings:get_bool("log_mods") then minetest.log("action", "MC Evoker loaded") end