--MCmobs v0.4 --maikerumine --made for MC like Survival game --License for code WTFPL and otherwise stated in readmes --dofile(minetest.get_modpath("mobs").."/api.lua") --################### --################### ZOMBIE PIGMAN --################### --[[ mobs:register_mob("mobs_mc:51pigman", { type = "animal", passive = true, runaway = true, stepheight = 1.2, hp_min = 30, animation = { speed_normal = 25, speed_run = 50, stand_start = 40, stand_end = 80, walk_start = 0, walk_end = 40, run_start = 0, run_end = 40, punch_start = 90, punch_end = 130, }, }) mobs:register_egg("mobs_mc:51pigman", "Zombie Pigman", "zombie_pigman_inv.png", 0) ]] local pigman = { --mobs:register_mob("mobs_mc:pigman", { type = "npc",--made npc to simulate they only attack when attacked first. hp_max = 60, armor = 150, collisionbox = {-0.35, -0.01, -0.35, 0.35, 2, 0.35}, --rotate = -180, visual = "mesh", mesh = "zombie_pigman.b3d", textures = {{"zombie_pigman.png"}}, visual_size = {x=1, y=1}, walk_velocity = 0.6, run_velocity = 2, jump = true, hp_min = 20, hp_max = 20, collisionbox = {-0.3, -1.0, -0.3, 0.3, 0.8, 0.3}, visual = "mesh", mesh = "3d_armor_character.b3d", textures = {{"mobs_zombie_pigman.png", "3d_armor_trans.png", minetest.registered_items["default:sword_mese"].inventory_image, }}, makes_footstep_sound = true, walk_velocity = .8, run_velocity = 2.6, damage = 9, armor = 80, pathfinding = true, group_attack = true, passive = false, maxdrops = 2, drops = { {name = "mobs:rotten_flesh", chance = 1, min = 1, max = 1,}, {name = "default:gold_nugget", chance = 13, min = 0, max = 2,}, {name = "default:sword_gold", chance = 8, min = 1, max = 1,}, {name = "default:sword_mese", chance = 8, min = 1, max = 1,}, {name = "mobs_mc:zombiepig_head", chance = 50, min = 0, max = 1,}, }, sounds = { random = "Pig2", death = "Pigdeath", damage = "zombiehurt1", attack = "default_punch3", }, animation = { speed_normal = 30, speed_run = 30, stand_start = 0, stand_end = 79, walk_start = 168, walk_end = 187, run_start = 168, run_end = 187, punch_start = 200, punch_end = 219, }, drawtype = "front", water_damage = 1, lava_damage = 5, light_damage = 0, fear_height = 3, view_range = 16, attack_type = "dogfight", } mobs:register_mob("mobs_mc:pigman", pigman) -- Baby pigman. -- A smaller and more dangerous variant of the pigman local baby_pigman = table.copy(pigman) baby_pigman.collisionbox = {-0.25, -0.01, -0.25, 0.25, 0.94, 0.25} baby_pigman.visual_size = {x=0.5, y=0.5} baby_pigman.textures = {{"mobs_zombie_pigman.png"}} baby_pigman.walk_velocity = 1.2 baby_pigman.run_velocity = 2.4 baby_pigman.light_damage = 0 mobs:register_mob("mobs_mc:baby_pigman", baby_pigman) -- Baby zombie is 20 times less likely than regular zombies mobs:register_spawn("mobs_mc:baby_pigman", {"default:rack", "default:portal"}, 7, -1, 100000, 4, 31000) mobs:register_spawn("mobs_mc:pigman", {"default:rack"}, 17, -1, 1000, 3, -2000) mobs:register_spawn("mobs_mc:pigman", {"default:portal"}, 15, -1, 500, 4, 31000) --mobs:register_spawn("mobs_mc:pigman", {"default:obsidian"}, 17, -1, 1900, 1, 31000) mobs:spawn_specific("mobs_mc:pigman", {"default:portal"},{"air"},0, 12, 20, 9000, 2, -31000, 31000) -- meat rotted minetest.register_craftitem(":mobs:rotten_flesh", { description = "Rotten Flesh", inventory_image = "mobs_rotten_flesh.png", on_use = minetest.item_eat(4), }) -- compatibility mobs:alias_mob("mobs:pigman", "mobs_mc:pigman") -- spawn eggs mobs:register_egg("mobs_mc:pigman", "Zombie Pigman", "zombie_pigman_inv.png", 0) if minetest.setting_get("log_mods") then minetest.log("action", "MC Pigmen loaded") end