--MCmobs v0.2 --maikerumine --made for MC like Survival game --License for code WTFPL and otherwise stated in readmes --dofile(minetest.get_modpath("mobs").."/api.lua") --################### --################### SHULKER --################### -- animation 45-80 is transition between passive and attack stance mobs:register_mob("mobs_mc:shulker", { type = "monster", attack_type = "shoot", shoot_interval = 0.5, arrow = "mobs_mc:shulkerbullet", shoot_offset = 0.5, passive = false, stepheight = 1.2, hp_min = 30, hp_max = 30, armor = 150, collisionbox = {-0.35, -0.01, -0.35, 0.35, 2, 0.35}, rotate = -180, visual = "mesh", mesh = "shulker.b3d", textures = {{"shulker.png"},{"shulker1.png"},{"shulker2.png"},{"shulker3.png"},{"shulker4.png"},{"shulker5.png"},{"shulker6.png"},{"shulker7.png"},{"shulker8.png"},{"shulker9.png"},{"shulker10.png"},{"shulker11.png"},{"shulker12.png"},{"shulker13.png"},{"shulker14.png"},{"shulker15.png"},{"shulker16.png"},}, visual_size = {x=3, y=3}, walk_velocity = 0.0000000001, run_velocity = 0.0000000001, jump = false, drops = { {name = "mobs_mc:shulker_shell", chance = 3, min = 1, max = 1,}, }, animation = { speed_normal = 25, speed_run = 50, stand_start = 0, stand_end = 45, walk_start = 0, walk_end = 45, run_start = 0, run_end = 45, punch_start = 80, punch_end = 100, }, }) -- bullet arrow (weapon) mobs:register_arrow("mobs_mc:shulkerbullet", { visual = "sprite", visual_size = {x = 0.25, y = 0.25}, textures = {"shulkerbullet.png"}, velocity = 6, hit_player = function(self, player) player:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups = {fleshy = 4}, }, nil) end, hit_mob = function(self, player) player:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups = {fleshy = 4}, }, nil) end, hit_node = function(self, pos, node) end }) mobs:register_egg("mobs_mc:shulker", "Shulker", "shulker_inv.png", 0) mobs:spawn_specific("mobs_mc:shulker", {"default:purpur_block"}, {"default:cobble"}, 0, 20, 5, 3, 1, -31000, -5000) if minetest.settings:get_bool("log_mods") then minetest.log("action", "MC Shulkers loaded") end